calouscaine
Grouchy Vet
wail of banshee and finger of death are pretty much useless after heroics. Wail is meant to be a top tier aoe spell, but it's more like a fart in the wind currently, there's absolutely no point in taking it as it is now.I've been saying for a while, the way to balance casters in the game is to do exactly what they did with insta-kill spells. Hard cap the number of targets AoE spells hit. If an AoE only hits 4-6 targets, it will make no sense to herd 20-30 mobs together and it will make more sense to kill a pack at a time. You no longer have casters clearing rooms with the push of a button, you can keep spellpower and spell damage high enough to feel good without being grossly overpowered, and you can reduce people pulling multiple packs together to kill them. They already fixed Wail of the Banshee and Everything is Nothing in this way because they saw the behavior. Just do it for all AoE.
Or...fix the pathing rather than trying to get all of your players to play differently. I mean, that is an alternative....
Of course, d&d was also based on the premise of spells per day, but we have mana, i.e. casters are stronger as a result, which is probably why mp potions are mainly in the cash shop and can't be made and rarely found. But, my dual bastardsword wielder with whirl wind can usually do more damage than my wizard aoe spells. . .going to try sorc when I get back to heroic reincarnations and see if there is that much more of a difference in damage with spells compared to wizard.
I've never been a fan of nerfing classes, just my personal preference. I think warlocks were nerfed too much, and that many spells might have been too. It could be a balance issue, (granted I play mostly on elite or r1), but it seems to me that even the trash mobs are more or less resistant or immune to most things higher on up now days. Though I am comparing it to years ago when rainbow in the dark was a high end leveling quest. . .and finger of death was still semi useful if you could get your dc's high enough, now everything is basically immune to it, so there's little point.
I do think fighters and such should be able to get the 3.5 devastating crit though in epic levels, I think that would semi-balance the field some, so long as the death block on everything didn't stop it.