Cordovan
Community Manager
The Machrotechnic Epic Destiny revolves around the following themes:
Core 3 (level 23): Metamagic Capacitors: +15% Fortification and +3 to each Healing Amp. Your Rune Arms now benefit from the Maximize, Empower, and Intensify Spell Metamagics if you own those feats. This does not cost Spell Points, and you do not need the Feats toggled on to gain their effects on Rune Arms.
Core 6 (level 26): Warding Inscriptions: +15% Fortification and +3 to each Healing Amp. Your Ablative Armor spell now blocks 20 points of damage per caster level with no cap.
Core 12 (level 32): Armored Augmentation: +15% Fortification and +3 to each Healing Amp. +15% Exceptional Bonus to Armor Class. Your Rune Arm caster levels now factor in bonuses from your Epic and Legendary Knowledge feats.
Tier 1 (req level 20):
- Defense (but not necessarily tanking)
- Rune Arms
- Electric, Sonic, and Repair/Rust Spellcasting
Core 3 (level 23): Metamagic Capacitors: +15% Fortification and +3 to each Healing Amp. Your Rune Arms now benefit from the Maximize, Empower, and Intensify Spell Metamagics if you own those feats. This does not cost Spell Points, and you do not need the Feats toggled on to gain their effects on Rune Arms.
Core 6 (level 26): Warding Inscriptions: +15% Fortification and +3 to each Healing Amp. Your Ablative Armor spell now blocks 20 points of damage per caster level with no cap.
Core 12 (level 32): Armored Augmentation: +15% Fortification and +3 to each Healing Amp. +15% Exceptional Bonus to Armor Class. Your Rune Arm caster levels now factor in bonuses from your Epic and Legendary Knowledge feats.
Tier 1 (req level 20):
- Sprockets: +5/10/15 Repair Amp. If you have the construct exemplar feat, you gain +10 PRR
- Solid Footing: +2/4/6 AC and PRR.
- +1/2/3 Spellcraft and Use Magic Device. Your Rune Arms charge 5/10/15% faster.
- Multiselector: Discharge (Epic Strike)
- Galvanic Blast: Deals 1d6+6 Electric damage per Character level to enemies around you (PBAoE). Cooldown 15 seconds, Costs 20 Spell Points.
- Sonic Boom: Deals 1d6+6 Sonic damage per Character level to enemies around you (PBAoE). Cooldown 15 seconds, Costs 20 Spell Points.
- Mending Burst: You and allies around you (PBAoE) are repaired for 3d6+6 Hit Points, plus an additional 1 per Caster Level (Max Caster Level: 35). This counts as a Repair Damage spell. Cooldown 6 seconds, costs 20 Spell Points.
- Blast Shields: +2/4/6 Reflex saves, rank 3 no longer fail reflex saves on a 1.
- Fluidity: Your Armor and/or Body type no longer contributes to Arcane Spell Failure.
- Radiant Prison: Target non-boss foe is sealed away for 8 seconds in an Unbreakable Forcefield with no save. In this Forcefield, they cannot act, but take 95% less damage and healing from all sources (except Untyped). 20 second cooldown.
- Rune Arm Use: You gain the Rune Arm Use feat. Your Caster Level with Rune Arms is now based on your Character Level instead of your Artificer Level. If you already had the Rune Arm Use feat, +1 Stable Charge Tier.
- Multiselector: Hammer
- Lightning Hammer: This is chaos hammer but electric. AOE.
- Thunder Hammer: This is chaos hammer but sonic. AOE.
- Destiny Mantle: Animated Aegis: You create a small animated object that floats with you. While this Mantle is active, you gain +15 Repair Amplification, and you absorb 10% of all Force, Piercing, Bludgeoning, Slashing, Electric, Sonic, and Rust damage you take. This is increased to 15% if you are wearing a Rune Arm.
- Machrotech Spell Focus: Multiselector: +1/2/3 Evocation, Transmutation, Conjuration, or Abjuration DCs
- Technique Drive: Multiselector:
- Speed Drive: +2/4/6% Doublestrike and doubleshot
- Efficiency Drive: +3/6/10% Spell Cost Reduction
- Flash Drive: +150/300/450% Threat Generation
- Storm Core: +1/2/3 Rune Arm DCs. Rank 3: +5 Electric, Sonic, Rust, Repair, and Universal Spell Power
- Arcane Imbuement: +1/2/3 Imbue Dice (moved to Tier 3)
- Destiny Mantle Improvement: While you have Animated Aegis active, you gain +5 Physical and Magical Resistance Rating. If you are wearing a Rune Arm, gain +10 instead.
- Galvanic Attunement: +10 Electric, Sonic, Rust, and Repair Spell Power. +10 Universal Spell Power.
- Strike Drive: Multiselector: (moved to Tier 4)
- Ruin Drive: Your Epic Strike now disassembles enemy constructs, dealing Rust damage in a large AOE. If you are using the Repair Strike, this also applies a supercharged buff to you that decreases your metamagic costs for a short time
- Blast Drive: Your Epic Strike now Stuns enemies struck, assuming they fail a save. If you are using the Shock strike, this also applies a supercharged buff to you that increases your movement speed for a short time
- Dissonance Drive: Your Epic Strike now confuses enemies, assuming they fail a save. If you are using the Sonic strike, this also applies vulnerability to enemies
- Boost Drive: Multiselector:
- Spark Drive: Once per second, an enemy hit by your Rune Arm spells take an additional 1d4 bonus Electric damage per caster level. This scales with Spell Power.
- Echo Drive: Once per second, an enemy hit by your Rune Arm spells take an additional 1d4 bonus Sonic damage per caster level. This scales with Spell Power.
- Epic Improved Metamagic: Multiselector:
- Maximize
- Empower
- Intensify
- Destiny Mantle Improvement: Magical Recoil: +5 Electric, Sonic, Rust, Repair, and Universal Spell Power. While you have your Destiny Mantle active, firing a Runearm grants you spell resistance equal to your character level for 10 seconds.
- Enhanced Machrotech Spell Focus: +1/2/3 to all Spell DCs.
- Critical Connection: +1 Critical Multiplier on a roll of 19-20 with weapons while wearing a Rune Arm.
- Armor of Legends: the Epic Mage Armor feat's bonus is now untyped and grants you +1 AC per character level. You also gain a bonus based on your installed drives:
- Speed Drive: +5% Action boost bonus to Attack Speed
- Efficiency Drive: +5% Action boost bonus to Movement Speed
- Flash Drive: +10 Action boost bonus to PRR/MRR
- Ruin Drive: +10 Action boost bonus to Spellpower
- Blast Drive: +3 Action boost bonus to Saves
- Dissonance Drive: +3 Action boost bonus to Tactics
- Spark Drive: +10 Action boost bonus to Energy Resistance
- Echo Drive: +1 Action Boost bonus to Imbue Dice
- Epic Moment: Shift into MAXIMUM OVERDRIVE. This grants you a 100% boost to Rune Arm Charge Speed and Cooldown Speed, a 50% reduction in Spell Cooldowns, a 30% Action Boost bonus to Attack Speed, and a 50% Action Boost bonus to Movement Speed for 30 seconds.
- Destiny Mantle Improvement: Forcefield Generator: With your Animated Aegis Epic Destiny Mantle active, you gain +10% Insight bonus to Maximum HP. While you have a Runearm equipped, increase this bonus to 20%.
Conclusion
Bugs Fixed since Second Preview:- fixed healing on strike
- fixed DCs on strike
- fixed tooltip on strike for healing amounts
- strikes now factor in runearm DCs
- corrected all "runearm" to Rune Arm
- machro rune arm use is now a proper prereq for swash rune arm style
- vfx hooked up for mantle, both hammer attacks, and the drive system. Drive vfx changes depending on the drives chosen and if you are using a runearm
- added icons!