Still the tree is not useful for melee arties at all. At least not on my build. Tried as a main tree. If I replace my main tree (Shadowdancer) or my secondary tree (Legendary Dreadhnouth) although gaining higher AC, HP and a good selfheal but completing a quest is significantly slower b/o the missing dps.
Using the tree as a 2nd or 3rd is still below the expectations.
My 3rd tree is Divince Crusader (13 points) which gives me
- +15 MP
- +60 max HP
- my weapons immune to durability damage
- +3 saves (fort, reflex, will)
- +5 AC and 7 PRR
- +15 Repair Amp
- +6 Sunder DC (This is extremly important for a melee arti)
- +1 to Attack and Damage
- +75% Fortification
- True Seeing
for 11 point the Machrotechnik tree offers:
- +15 MP
- +45 HP
- +10 PRR
- +4 AC
- +6 Reflex saves + no fail on a roll 1
- +4% Doublestikre
- +30% Fortification
- +21 Repair Amp
- Metamagics for Runearms (If u have trained those feats)
- Improved Ablative Armor spell
For about the same amount of Destiny points the Divine Crusader tree offers much more useful options!!!! Why would any melee build use this tree when you can get more from other trees?
The runearm damage even with Metamagics doesn't make any change in dps. It does not replace the dps loss switching to this tree!!! It took me 20 sec longer to beat the Boss Kobold in the Dojo!!!!
Why woud I waste 3-4 valuable feats for the improved runearm damage when it does the same amount damage with or without metamagics for a melee arti????
Taking Epic Mage Armor only works if I go T5 in the new tree which means I have to drop Shadowdancer or LD T5 abilities. And that means less survivability and/or DPS.
The Machrotechnik Epic Moment is better than in prev 2 but it is still disappointing.
Adding a simple Haste Boost to the epic moment is not EPIC!!! Giving something what I normally capable of outside of the Epic Moment makes me feel not Epic. It makes me feel normal. Basicly it is a 1 and a half charge for free. I got 11 Haste boost or can have 14 now with the new augment. Guess what? Do I need 1 more extra charge????
About the Movement Boost. It is totally unwanted for a melee toon. When I fight with a monster I AM STANDING STILL and SWING MY WEAPON!!! So I can have a +50% Movement speed when I am not moving???? This is great for Casters and ranged toons but for Melees??? Why Devs hate Melee builds so much???
Clicking every second on my Runearm shot during a fight is extremly annoying. Melees have to check their HPs and like 5 more different thing to prevent death. Checking and hitting the Runearm fire button every sec just make me feel panic (and it does not do good damage cause lack of spellpower)
An automatic or a constant Runearm shot would be more welcome. And please add something which makes this Epic Moment great!
I have the same and even more bonuses from the LD Epic Moment or Shadowdancer Epic Moment grants me much higher chance to survive.
In prev 3 the new tree is better than in prev 2 but it is still redundant for melee arties.
I dont see any build which is going to use the T5 in the new tree. If you Caster, Ranged or Melee you have better options for T5 in other trees. Devs put lots of hours of work for nothing.