U61 Patch 1 Preview 1: Raid Loot

Status
Not open for further replies.

Cetus

Well-known member
I'm not sure if I can use any of these items on my melee. Also, I think creating an item with action boosts in the wake of a new action boost augment is a bit unnecessary and to some degree, redundant.

Also, this comment wouldn't be complete without asking for a greataxe =D

Given this raid loot so far (we don't know the optional stuff yet I presume) and overall length of the new raid, it does seem like the cost of the expansion is a bit low on value at the moment.
 

Lotoc

Well-known member
Thinking more on these models, genuinely loving the thematics and hope we'll see more of them. Heck if you offered cosmetic versions directly for raid runes for some of the weapon categories not present as actual loot I'd likely farm the raid just for a maul.
 

Viamel

Well-known member
I'd really like a tank cloak that builds PRR when you get hit
I was talking about the items per se, like a tank cape, or one of the weapons, what effects would you like to see in any of them, pick a couple and just change them to what you think tanks or your tank needs
I'd really like a tank item that builds PRR when you get hit and perhaps AC when you get missed?
 

Rincewind

Well-known member
I'd really like a tank cloak that builds PRR when you get hit

I'd really like a tank item that builds PRR when you get hit and perhaps AC when you get missed?
check the available cloaks and see if putting something like that make sense, specially if there is any effect that already do this
 

Java

New member
Weapons:

weapon1.png
weapon2.png

weapon3.png
weapon4.png

weapon5.png
weapon6.png
Are these the true crit profiles of the crossbows? Just want to make sure whoever took the screenshots didn't have them equipped with feats/ehancments
 

NeoVid

Member
I just thought of another important thing about the raid loot that we should know ahead of time: What's the new Essence Augment from this raid going to do?
 

rabidfox

The People's Champion
Are these the true crit profiles of the crossbows? Just want to make sure whoever took the screenshots didn't have them equipped with feats/ehancments
They're 19-20 x2 just like like all other modern design xbows.
 

NeoVid

Member
I'd really like a tank item that builds PRR when you get hit and perhaps AC when you get missed?

That would be a perfect ability to add as a new Essence Augment. The raid where you could get that would be run round the clock!
 

nenetteblackmoor

Well-known member
BUG?

Could you be making a mistake with the scaling settings of the Great Sword's 3D model?

If it's not a mistake, please adjust the scale of the grip at the very least.

By the way, the Great Sword of Dread Craft is also bugged, as the blade's orientation is reversed. I mentioned this in a previous report, but it hasn't been fixed.
 

Shear-buckler

Master of reactions
Weaverwisp Melody is the best designed effect in the set even though the bonus is too small.
Please do more stats that modify abilities. Items that only have a new arrangement of stats we have seen in every item for the last 10 years is not very interesting.

"Reduces cooldown of whirlwind attack by 1 second"
"Adds x% damage reduction to barbarian damage reduction"
"Opportunity Attack (Kensei) gains an extra charge"

etc.
 
Last edited:

NeoVid

Member
After another day thinking about it, I have two main suggestions for how to make players want these weapons (aside from moar damage).

1: Give them Forbidden Knowledge *and* Lost Purpose. Counting for two item sets at once is something that's almost unheard of, and with how good the set bonuses in Vecna are, an item that counts double for those would be in high demand.

2: Give them abilities that show up on virtually no other items, like Dragon's Edge, Weaken Construct, Antipodal, or Titan's Grip... In fact, you could copy the way you revived LGS abilities in Isle of Dread, except by using the Vecna raid to bring back Thunder Forge abilities.
 

Lazuli

Well-known member
A 4th effect for unsanctioned arcana can be freedom of movement.

-------------
Thanks, Ying, for the pics.
 

Lazuli

Well-known member
Also, other 4th effect for unsanctioned arcana can be Spell lore.

But if not, Steelstar, when are we going to get an item with Spell lore? There are very few items that give Spell lore, it is a unfortunately forgotten stat.

Also, can you consider the idea of lessening the tremendous difference between potency and individual spellpower, and between spell lore and individual lore? Half the value is very punishing for generalist spellcasters. The buffs you're making to the Archmage aren't going to matter if generalist spellcasters can't compete gear-wise with specialist spellcasters, who in addition to having the tremendous advantage of having immunity-stripping, have a much easier time equipping spellpower and lore items, plus those values are incredibly higher than what an Archmage could have through potency and lore.

The maximum value of Spell lore on a current item is 12%. A specialist can equip an item with a value of 23%. Do you really think that's a fair difference? It seems to me that generalist spellcasters, who are forced to work with spells that work with different lore and spellpower, as opposed to a specialist who only needs one element, are very very very penalized.

So please, please, Steelstar: appearance in more items of these generalist values. And reduce the distance between generalist and specialist items, please. Specialists have ALL the advantages, generalists have... nothing. The value of having access to more variety of spells plummets when it's more effective to have a single element that works against all enemies in the game. There is no reason to penalize generalist casters with items that are half the value of a specialist's.
 

Amoneth

Well-known member
I'm sorry SSG but this is the worst raid loot I've seen in DDO. Admittedly I only play casters but I can't even use the caster gear. The new 3 piece sets are just not viable imo because I lose too much by giving up the Dread sets, like the Crit Damage, Exceptional Crit Chance, Exceptional Spell Power, Exceptional Stats and Spell Cost Reduction Dino Augments. I tried to squeeze in a 3 piece Forbidden Set with a Dread set but there just aren't enough ways to get Quality Stat, Quality Spell Focus or Insightful Sheltering that way. I was really hoping for some more pieces to fit into the Forbidden set but there was nothing at all that I could use.

I would love to see a Quality Wisdom & Quality Spell Focus Trinket (non-artifact so I can use the Dread artifact for my Wisdom +15). I'm not massively fussed what else is on it but it would open up another option if it was Devotion and Healing Lore. That's very specific to a gear set I would love on my cleric though.

In general, more ways for non-artifact Quality and Insightful stuff with Lost Purpose that doesn't clash with the Armour / Helm / Cloak sets would make me much happier.

As for augments, +5% Exceptional Crit Chance, 10% Spell Cost Reduction, even separate Lore ones, etc. would be amazing. Quality+3 and Insightful+6 Stats are unlikely, I know, but I can dream!

Also, less hybrid items would be a good move imo, for the few people that have hybrid builds, they can just mix and match items. Hybrid items just guarantee redundant effects for the people who don't have hybrid builds (which is a very large portion of end game toons). If you really have to mix caster stuff with other stuff, let it be defence / HPs, everyone needs those.
 

Contessor

Well-known member
Would it make sense to have raid gear have a different designation than lost purpose...say Vecna's Hidden Purpose....

Vecna's Hidden Purpose = Allow gear to be crafted to contribute to any LE set bonus.
 

Cetus

Well-known member
I’m just thinking out loud here, but how much more affix re-shuffling with every new gear list can we be happy with?

With each patch and expansion, it’s as if the entire pool of affixes in DDO are shaken up in a box, and stuff is just pulled at random to make the “new” item, with maybe some weak attention to a theme.

I think exciting gear - especially that which is involved with such an iconic antagonist like Vecna - should have powerful new abilities. Things that are situationally amazing and rare.

Not just another great sword with some boring and largely insignificant 6d6 proc on it…
 

Spook

Ghostly Troll
I’m just thinking out loud here, but how much more affix re-shuffling with every new gear list can we be happy with?

With each patch and expansion, it’s as if the entire pool of affixes in DDO are shaken up in a box, and stuff is just pulled at random to make the “new” item, with maybe some weak attention to a theme.

I think exciting gear - especially that which is involved with such an iconic antagonist like Vecna - should have powerful new abilities. Things that are situationally amazing and rare.

Not just another great sword with some boring and largely insignificant 6d6 proc on it…
But that requires actual work than putting 4 effects into a loot creation template
 

Guntango

Well-known member
Not just another great sword with some boring and largely insignificant 6d6 proc on it…
a 7d6 proc?

jk, good idea.

EDIT: The boss in the new raid has a few nice attacks; it would be cool if we got the boss's enraged fire shield on hit, or some other thematic proc.
 
Last edited:
Status
Not open for further replies.
Top