U62 Arcane Archer problems

Abramax

Emerald Archer
Many problems in the tree after the update :
- Inferno shot is doing only +10% damage instead of +20% damage because it was previously +2W
- Dispelling shot is doing only +10% damage instead of +30% damage because it was previously +3W
- Shattermantle shot shot is doing only +10% damage instead of +30% damage because it was previously +3W
- Improved elemental arrows : the critical bonus damage of +1d10 elemental damage based on imbue dice is doing a lot less damage than intended.
As this critical proc is a +1D10 damage per imbue dice instead of 1d8 it should do 25% more damage than the classical imbue BUT it s doing only 50% to 70% of this damage. For exemple, i m doing 3600 damage with my imbue and only 1600 to 2500 damage with the bonus damage of the critical.
Something is definitely not working here and I tryed it 50 times.

For precision, I am actually using the elven racial AA tree
 
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Tilomere

Well-known member
The on-critical effect isn't an on-hit damage effect, so it isn't doubleshotting. Sacred Flame Empowerment and other on-crit effects also do this.

That part seems WAI.
 

Tilomere

Well-known member
Imagine someone threw a stack of 5 shuriken with adrenaline-shoot later.

The stack confirms crit, so that would call up 5 instances of poison DoT stacking + tick damage via ninja-poison, as well as 1 instance of 5x on-hit ninja poison damage.

That is 6 instances hitting the effects queue from a single ability added on top of a single attack (which has other effects applying at the same time) > game breaks.
 

The Blonde

Catalogues Bugs
Ran some quick numbers on this, and the break-even point between the +2 Imbue Dice VS the Improved Elemental Arrows seems to be at around 15 Bonus Imbue Dice (lower favors the +2 Imbue Dice, higher favors IEA). As mentioned earlier, IEA isn't doubleshotting, likely WAI.

The damage comparison is not taking into account:

A) Improved Elemental Arrows also grants non-damage bonuses (favors IEA).
B) Improved Elemental Arrows costs 1 AP less than the +2 Imbue Dice (favors IEA).
C) Your crits are likely to be lethal regardless of the Improved Elemental Arrows' bonus damage (unless VS Raid Bosses or high reaper), so the extra damage is often wasted, as opposed to the +2 Imbue Dice which provide constant damage (favors the +2 Imbue Dice).

Formula used (assuming 100 Doubleshot for convenience):
Without IEA: 4,5*(<Bonus Imbue Dice>+3)*((0,75*<Spellpower>)/100+1)*2
With IEA: 4,5*(<Bonus Imbue Dice>+1)*((0,75*<Spellpower>)/100+1)*2 + 5,5*(<Bonus Imbue Dice>+1)*((0,75*<Spellpower>)/100+1)
 
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Falkor

Well-known member
Another issue is that when playing an alchemist based arcane archer, when using the force imbue it converts to poison damage. Other elemental imbues work fine. And the alchemist poison imbue itself doesn't work with the bow, which is WAI.
 
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