U62 Preview 1 - [W] Scalar Revamp Exhaustive Bug List

The Blonde

Catalogues Bugs
Bug Report Number:
315466
Things went much better than expected. I checked almost every weapon and shield in the game.
I did not check: Cormyrian weapons, Flameblade/Thornblade/Shadowblade, Keeper of the Crimson Covenant.

Things that should have gotten the new formula but didn't:

1) Randomgen weapons & shields

2) Cannith-Crafted weapons & shields

3) 99% of all Handwraps (please be extra careful not to forget any; easy ones to miss may include Platinum Knuckles, Unstable Handwraps, Grave Wrappings, and all Sora-Katra combos)

4) The Fall of Truth weapons & shield

5) Reaver's Fate weapons & shield

6) Aegis of Flame & Blood's Bellows

7) Ascension Chamber (Black Abbot) weapons

8) Necropolis "Shield Frame" shields

9) Necropolis "Tome of Untold Legends" weapons

10) (Heroic) Alchemical Buckler/Small Shield/Large Shield/Tower Shield (they should be 3[W] like the weapons but aren't)

11) Mindsunder weapons & shield

12) Collars in general, but most noteably the 3 named sets - if you choose to leave them as is (which would be reasonable), please give 2[W] to heroic Thrall of the Fire Temple, to match the others.

Other things that went wrong:

13) Dethek Runestone went from 5[W] to 5.2[W] at ML26, whereas it should be 4.2[W].

14) Harbinger of Madness weapons (both from chain reward and the quests themselves) got 2[W] at ML14, whereas they should be 1.8[W].

15) ALL heroic Sands weapons (from wilderness, quests, and raid) are still 1.5[W], when they should be 1[W] (for non-raid ones) and 1.4[W] (for raid ones). The heroic Sands shields were correctly changed and are now 1[W].

16) All versions of Thunder-Forged weapons should be 4.6[W], but the ML24 ones I checked were 3.9[W] weirdly enough.

General comments:

A) Legendary raid weapons got screwed over, hard. I think you need to address this.

B) Heroic ToEE weapons went from 1.5[W] to 1[W], and it's a hard pill to swallow, especially since there's many other sub-ML10 weapons with 1.5[W] multipliers.

C) Good riddance to Barovian weapons. I won't miss them one bit (they're still not fully fixed BTW, they should have a +4 Enhancement bonus instead of their current +5).

D) Orbs didn't change at all, and that's OK in my book.

E) Please make the ML20 & ML24 Night Revels weapons accept Sentience. No argument can be made in 2023 as to why they don't. Would be a nice small thing to do for Night Revels 2023, considering it's unlikely you'll make any other changes to this year's event.

Good work! I hope you don't rest on your laurels (now that you've accomplished your financial goal of being able to include weapons in future legendary packs/expansions). Enhancement Bonus formula needs to be normalized, and Loaded Dice at ML29+ are still an ugly design choice. Thanks for your efforts.
 

CBDunk

Well-known member
Why should all Thunder-forged have the wrong +W level?

It isn't the wrong +W level. According to the original post they should all have the +W value of the MAXIMUM level for weapons of that type;
  • Crafted items that gain minimum levels when they are upgraded (such as Alchemical) will have their dice set to the highest minimum level they could obtain.
 

Contessor

Well-known member
It isn't the wrong +W level. According to the original post they should all have the +W value of the MAXIMUM level for weapons of that type;
  • Crafted items that gain minimum levels when they are upgraded (such as Alchemical) will have their dice set to the highest minimum level they could obtain.
The original post specifically said certain nostalgia weapons would not change. I think TF weapons meet that criteria.
 

The Blonde

Catalogues Bugs
The original post specifically said certain nostalgia weapons would not change. I think TF weapons meet that criteria.
Yet the original post also clearly mentions that
  • Crafted items that gain minimum levels when they are upgraded (such as Alchemical) will have their dice set to the highest minimum level they could obtain.
Considering this rule is far more specific (as in, applies to far less items) than the rule you posted, it's only logical (lex specialis) to expect that Thunder-Forged weapons would follow the Alchemical weapons method, and not the one you mention. Furthermore, this is supported by the fact that TF weapons did in fact have their [W] changed, just not correctly. Lastly, after having gone through almost all weapons/shields in the game, I can safely say that the items the devs chose not to change far predate Thunderholme's release (it's the very-old BtCoE items they chose not to change). Not to mention that other weapons/shields from the same adventure pack all got their [W] adjusted.
 
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