The Blonde
Catalogues Bugs
- Bug Report Number:
- 315466
Things went much better than expected. I checked almost every weapon and shield in the game.
I did not check: Cormyrian weapons, Flameblade/Thornblade/Shadowblade, Keeper of the Crimson Covenant.
Things that should have gotten the new formula but didn't:
1) Randomgen weapons & shields
2) Cannith-Crafted weapons & shields
3) 99% of all Handwraps (please be extra careful not to forget any; easy ones to miss may include Platinum Knuckles, Unstable Handwraps, Grave Wrappings, and all Sora-Katra combos)
4) The Fall of Truth weapons & shield
5) Reaver's Fate weapons & shield
6) Aegis of Flame & Blood's Bellows
7) Ascension Chamber (Black Abbot) weapons
8) Necropolis "Shield Frame" shields
9) Necropolis "Tome of Untold Legends" weapons
10) (Heroic) Alchemical Buckler/Small Shield/Large Shield/Tower Shield (they should be 3[W] like the weapons but aren't)
11) Mindsunder weapons & shield
12) Collars in general, but most noteably the 3 named sets - if you choose to leave them as is (which would be reasonable), please give 2[W] to heroic Thrall of the Fire Temple, to match the others.
Other things that went wrong:
13) Dethek Runestone went from 5[W] to 5.2[W] at ML26, whereas it should be 4.2[W].
14) Harbinger of Madness weapons (both from chain reward and the quests themselves) got 2[W] at ML14, whereas they should be 1.8[W].
15) ALL heroic Sands weapons (from wilderness, quests, and raid) are still 1.5[W], when they should be 1[W] (for non-raid ones) and 1.4[W] (for raid ones). The heroic Sands shields were correctly changed and are now 1[W].
16) All versions of Thunder-Forged weapons should be 4.6[W], but the ML24 ones I checked were 3.9[W] weirdly enough.
General comments:
A) Legendary raid weapons got screwed over, hard. I think you need to address this.
B) Heroic ToEE weapons went from 1.5[W] to 1[W], and it's a hard pill to swallow, especially since there's many other sub-ML10 weapons with 1.5[W] multipliers.
C) Good riddance to Barovian weapons. I won't miss them one bit (they're still not fully fixed BTW, they should have a +4 Enhancement bonus instead of their current +5).
D) Orbs didn't change at all, and that's OK in my book.
E) Please make the ML20 & ML24 Night Revels weapons accept Sentience. No argument can be made in 2023 as to why they don't. Would be a nice small thing to do for Night Revels 2023, considering it's unlikely you'll make any other changes to this year's event.
Good work! I hope you don't rest on your laurels (now that you've accomplished your financial goal of being able to include weapons in future legendary packs/expansions). Enhancement Bonus formula needs to be normalized, and Loaded Dice at ML29+ are still an ugly design choice. Thanks for your efforts.
I did not check: Cormyrian weapons, Flameblade/Thornblade/Shadowblade, Keeper of the Crimson Covenant.
Things that should have gotten the new formula but didn't:
1) Randomgen weapons & shields
2) Cannith-Crafted weapons & shields
3) 99% of all Handwraps (please be extra careful not to forget any; easy ones to miss may include Platinum Knuckles, Unstable Handwraps, Grave Wrappings, and all Sora-Katra combos)
4) The Fall of Truth weapons & shield
5) Reaver's Fate weapons & shield
6) Aegis of Flame & Blood's Bellows
7) Ascension Chamber (Black Abbot) weapons
8) Necropolis "Shield Frame" shields
9) Necropolis "Tome of Untold Legends" weapons
10) (Heroic) Alchemical Buckler/Small Shield/Large Shield/Tower Shield (they should be 3[W] like the weapons but aren't)
11) Mindsunder weapons & shield
12) Collars in general, but most noteably the 3 named sets - if you choose to leave them as is (which would be reasonable), please give 2[W] to heroic Thrall of the Fire Temple, to match the others.
Other things that went wrong:
13) Dethek Runestone went from 5[W] to 5.2[W] at ML26, whereas it should be 4.2[W].
14) Harbinger of Madness weapons (both from chain reward and the quests themselves) got 2[W] at ML14, whereas they should be 1.8[W].
15) ALL heroic Sands weapons (from wilderness, quests, and raid) are still 1.5[W], when they should be 1[W] (for non-raid ones) and 1.4[W] (for raid ones). The heroic Sands shields were correctly changed and are now 1[W].
16) All versions of Thunder-Forged weapons should be 4.6[W], but the ML24 ones I checked were 3.9[W] weirdly enough.
General comments:
A) Legendary raid weapons got screwed over, hard. I think you need to address this.
B) Heroic ToEE weapons went from 1.5[W] to 1[W], and it's a hard pill to swallow, especially since there's many other sub-ML10 weapons with 1.5[W] multipliers.
C) Good riddance to Barovian weapons. I won't miss them one bit (they're still not fully fixed BTW, they should have a +4 Enhancement bonus instead of their current +5).
D) Orbs didn't change at all, and that's OK in my book.
E) Please make the ML20 & ML24 Night Revels weapons accept Sentience. No argument can be made in 2023 as to why they don't. Would be a nice small thing to do for Night Revels 2023, considering it's unlikely you'll make any other changes to this year's event.
Good work! I hope you don't rest on your laurels (now that you've accomplished your financial goal of being able to include weapons in future legendary packs/expansions). Enhancement Bonus formula needs to be normalized, and Loaded Dice at ML29+ are still an ugly design choice. Thanks for your efforts.