LurkingVeteran
Well-known member
The imbue D8 with 75% scaling change is a nerf to EK and AA. I think AA in particular really doesn't need this kind of nerf as the number of attacks per second with bows is lower than most other styles.
If you saw the interview the question that provoked that response was "why you nerfin' imbues??"
So, it was clearly that some builds that utilized imbues was destroying content that shouldn't have been so easily destroyed.
Guys I'm telling you... they have access to a metric ton of meta data on us players. How we play, what we play, how long it takes us to finish an R10 XYZ quest or raid or whatever.
They don't need to go through "every build" because they just need to know how the current resulting play is by looking at every quest or instance done and flag for outliers such as: done too fast solo, waaay too much damage per second, too much AoE damage.. heck... too fast movement in relation to the number of "swings/attacks" made by all the monsters inside the quest versus non-calculated "miss".
there are several +-40 Imbue dice buildsThey do not track data like that.
The only reason there is not a greater outrage about this is because people are not playing imbue focused builds.
Here is a highly optimized DPS focused EK crushing R8 solo:
It's the most imbue focused build I can find posted and what can we see? Yes, he is using adrenaline which is getting a huge buff and does not scale imbues and he is picking up a grand total of 7 imbue dice outside of EK when about 25-30 is available. So not even the most imbue focused build is focusing on imbues. It's because you are far better of stacking MP and main stat to scale damage with the meta active attacks, to-hit, DCs and debuff scaling.
and they're pretty much all inquisitive builds, which aren't getting nerfed nearly as much because they have a ranged power imbue that's a d10 and largely it's scaling the shiradi mantle with extra damage.there are several +-40 Imbue dice builds
there are several +-40 Imbue dice builds
I never said that imbue builds are higher than physical ones I was simply stating that there are several 40 ish imbue dices that dont completely dump their physical prowessSure. 40 is the higher bound though, more than that comes with very high opportunity costs. 1200 spell power is also a high-end figure.
Assume no misses and TWF 100 attacks per minute, 100% offhand chance, 100% DS, 65% offhand-DS. That adds up to 100+100+100+65=365 imbue hits per minute, or 6,08 per second.
Imbue damage is 40*4.5*(1+1200/100)=2340 dmg
Imbue damage per second is 6,08*2340=14230 DPS.
A "physical" build with 400 damage, 400 MP and 17-18x4 & crit 19-20x6 will do (400*(1+400/400)*16+400*(1+400/400)*2*4+400*(1+400/400)*2*6)/20=28800/20=1440 average dmg and 1440*6.08=8760 DPS.
At this surface level analysis imbues looks great, and that's why I am convinced that the devs did basically just that.
The problem is that when you look at the non-imbue build you have to look deeper. Sneak attack, seeker, adrenaline, active attacks, debuffs etc adds up and you turn that low number into far higher numbers, with an extreme haste boosted example of 100k DPS existing, while also getting far better to-hit and tactic DCs.
Sure. I just used your post as a starting point for a point about the nerf in general, not to argue against you.I never said that imbue builds are higher than physical ones I was simply stating that there are several 40 ish imbue dices that dont completely dump their physical prowess
I dont see no imbue build having 15k fronts (imbue part dmg) in r1 raids lol
why play melee thoSure. I just used your post as a starting point for a point about the nerf in general, not to argue against you.
Altough if you have 40 imbue dice and 1k+ spellpower as a melee you have dumped your physical prowess to a very large degree.
The end is near... agreeing with @Elminster ... what have I become?They don't need to go through "every build" because they just need to know how the current resulting play is by looking at every quest or instance done and flag for outliers such as: done too fast solo, waaay too much damage per second, too much AoE damage.. heck... too fast movement in relation to the number of "swings/attacks" made by all the monsters inside the quest versus non-calculated "miss".
The end is near... agreeing with @Elminster ... what have I become?
Their data... not agreeing that is right.. I'm agreeing that they are seem something and are acting on it. Like they did with the DA/Exp changes. We can argue and try to revert some the changes they are planning, but... we know how they use "the data".Any data they have to support this change is
Their data... not agreeing that is right.. I'm agreeing that they are seem something and are acting on it. Like they did with the DA/Exp changes. We can argue and try to revert some the changes they are planning, but... we know how they use "the data".
Their data... not agreeing that is right.. I'm agreeing that they are seem something and are acting on it. Like they did with the DA/Exp changes. We can argue and try to revert some the changes they are planning, but... we know how they use "the data".
Well they told us why they made the nerf, spellpower imbue builds are "overwhelming the meta".
Which is vague. (To put it a polite way)
The conspiracy theorist in me says this points to a new imbue tree in the store coming soon. They tend to nerf things broadly when its time to sell the new shiney.