Lazuli
Well-known member
They are not trying to nerf the leveling speed, they are handling bad data just like what happened with the spellcaster part of the shiradi. Because they have seen that many people use imbues, they already think that they are op. It is not more than that.If they're trying to nerf leveling speed, genuinely confused why casters aren't their focus.
They haven't even stopped to think about the impact that this change has on almost pure builds versus highly multiclass builds, nor that there are many imbues that have restrictions on use, or that are in class trees that depend more of the imbue than the main damage of the weapon. Unfortunately, this is not the first time that SSG has overreacted by acting on partial data and without looking at the bigger picture.
Honestly, if they didn't want people to earn imbue dice above a certain limit, I don't know why they created universal imbue dice. Anyone who had stopped to think would have realized that this disproportionately benefits multiclass builds vs. almost pure class ones. But now they make the nerf thinking about those multiclass builds, but destroying the weak ones in the process: those for whom the imbue was intended before last year's change, those who are basically pure, etc.
If it were the first time they did this... but their nerfs always have the same result.
And the saddest thing about it? The thing is that there aren't even ops builds that depend on the imbue. To gain an exaggerated number of imbue dices you need to neglect the physical dps of your weapon. And that doesn't make up for it. I really don't know what kind of data the devs handle.
Last edited: