U68 Preview 1: Wild Magic & Surges General Info

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mikarddo

Well-known member
  • Chaos Control II: If you would get a Very Bad or Bad Wild Magic Surge, you get a Neutral one instead. (requires Chaos Control I).
Except that is only available to Wild Mages (which are pretty bad to be honest). So other casters will risk getting a very bad effect when in a dark magic zone.

Overall the Wild Magic Surges looks very much like a nerf to casters because the bad stuff is really bad and the good stuff is only nice. Meanwhile the Wild Mage looks weaker than a regular sorc with no real end game potential.
 

Raedier

Well-known member
Choose your own wild magic path in core1
1st path for summons
2nd path for DPS
3d path for buffing your party
4th path debuffing enemies

Increase frequency of wild magic surges and increase variety to include but not limited to: vampirism, ender, flat HP buff, night revels buffs, attack speed buff (stacking), attack speed debuff(works on red named), 10% chance for chaos hammer or some other shizzle on spellcast/melee/ranged attack, more confusion, daze, cower, perma charm, perma dominate and don’t make the effects useless have all the effects scale properly and don’t make them ridiculously OP but it is alright if there are a few very nice effects.

Also leave out all the bad/very bad/ neutral stuff that just sucks. Include good effects only.

Tier5 will allow you to select a 2nd path so able to toggle when needed.

Wild surge is way too random and if this goes live without major tweaking this is gonna drive players mad.
This needs at least 3 more months to get ready.
 
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woq

Well-known member
I'd highly reconsider putting something as rough as -50% spell fail to not be in the "neutral" category. That looks like a rather bad one for anyone actually affected by spell fail (so... people casting spells). Bad Weather also looks like an instagib on r10, which is... potentially pretty damn unfun. Guess better have absorb swaps on the ready at all times, and not play high reaper in early heroics in wild magic areas.

Stuff:
Very Good Surge:
Target is affected by a (visible) bomb, that after 3 seconds explodes and inflicts a miniature Timestop: targets in a small area are disabled for 8 seconds, or in case of a redname or immune target, takes 30% more damage for 8 seconds.

Good:
+5d200 temp Spell Points to everyone in group that last 90 seconds.


Neutral:
You either create a stationary wild magic area around you, or create a stationary sphere that dispels the existing wild magic area in it for 30 seconds (visible: maybe a similar gfx to the Starlight zone, only.. primal, wild, chaotic).


Very Bad:
You get the "Dance, dance!" thing from Feywild Dryad raid
You summon a hostile Doomsphere (ok maybe something more tame would be more appropriate, but im evil)

I actually like random concepts, but they often are hard to pull off in video games people gotta play a lot ./ with plenty of repetition. I hope you don't go overboard with the presence and odds of these and/or in Myth Drannor. There need to be absolutely stellar good/very good effects for this system to make sense (Edit: seeing as how debilitating some of the bad ones can be).
 
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Ahpuch

Well-known member
I for one would like to see what the player council saw that made them say this was a great idea.

Generally, random swings are a problem. If the upside is not significantly better than the downside then no wants to play with it and if the upside is too good then it can just become a random win chance. In this case the wild mage can gauge whether the next cast will be positive or negative so that mitigates the downside, I guess, maybe?
 

EinarMal

Well-known member
  • Chaos Control II: If you would get a Very Bad or Bad Wild Magic Surge, you get a Neutral one instead. (requires Chaos Control I).

You realize that not every caster is going to be a wild mage lol.... this is going to be an environmental effect all casters have to deal with.
 
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Jack Jarvis Esquire

Well-known member
You know elminster, we are all sick of your passive aggressive trolling. Rolling eyes? seriously? Grow up. Changing your name didn't change your stripes. And it's clear from so many posts that you know NOTHING about casters, so why are you even here? The guy who thinks dragonlords are casters is commenting on all this ...

I must be living a broken timeline. Someone hand me the remote control for changing multiverses.

EDIT : Yea, I'll admit its trash and a negative play experience, and not fun at all with this current version. How about you stop multi post spamming the board ???????
Have to say, I get why you're irked. The whole name change thing was the final straw for me. Now Mordenkainen or whatever is on my ignore list. That's some going given some of the heated debates I've had on here with some folks who still didn't make that bar. Just too much like hard work wading through the BS. ?
 

The Nameless One

What can change the nature of a man ?
WHAT IS MYTH DRANNOR ? (DIRECT FROM THE SOURCE MATERIAL)



Myth Drannor is a death trap. Having your magic go out of control most times you cast it only serves to heighten the death trap atmosphere. No one's forcing characters to go to the city, so if they do go, they deserve everything they get.

--Random Adventurer from Internet






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Buddha5440

Trainer of those who beat dead horses
While thematically appropriate for the area, I for one would not want any of this. To all of the sudden not be able to case spells for 8s (Rats) or loose 20% damage for I don't know how long (Shrinkage), or even 50% spell failure (Squirrells). That can and will cause death to you and your party if it happens at the wrong time.

Oh, and kudos on the Unicorn aura that heals you. Glad that the Angel code went to a good home...............
Wait a sec...Do you mean that it is wrong to have situations in D&D and DDO that can actually kill you?

If I ever had a DM that told me 'Everyone will survive this adventure, although it may be challenging'. I would leave said group immediately.

If there is no chance of death (even if from a wild surge); WHY are you playing this game?
 
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