U69.3 Preview 1 - Raid Content

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Falcon771

New member
Just ran in solo to peep the raid. Died, Jibs'd and died again. When I released I still had the Fire vuln dot stacking and procing on me. Died Twice to it, healed enough to head to the market. It ticked 2 more times then stopped. It looks like it stopped when the instance timed out, but full steps here just in case.
 

The Nameless One

What can change the nature of a man ?
phaerimm.jpg

New Raid boss...?
 

Vox

Well-known member
The mechanics on reaper were quite good, took a bit to figure out the interactions at the end. Trash staying alive after boss falls makes it rough to help disperse loot.
 

J1NG

I can do things others can't...
Got too laggy for me to test, I imagine it's from too many instances of it being run on Lam.

J1NG
 

Deathly

New member
Fire Vulnerability Dot is bugged. Raid was done on normal difficulty.
Does not disappear on reaching 0 sec, instead adds a stack, this occurs both in raid out of range of boss as well as out of instance.
Death does not get rid of dot, it will clear all stacks and will not appear on bar but ~1min after release/res will give a stack (then appearing as 1 stack on bar even in public instance).
Relog did not clear dot bug outside of instance, joining and leaving party did get rid of it (tied to active instance?)
The dot text says max 10 stacks, found max stacks to be 20.
Dot text did not mention stacking reflex penalty, appeared to lose 2 reflex per stack, this penalty was not visible in expanded view of save but was noticed without any other visible debuff (98 reflex down to 78 at 10 stacks and 58 at 20 stacks)
 

cammy

If you ain't first, you're last
The mechanics on reaper were quite good, took a bit to figure out the interactions at the end. Trash staying alive after boss falls makes it rough to help disperse loot.
What did you notice differently about reaper?
 

Teth

Well-known member
Kinda curious if a hidden raid optional of take control of the dracolich in order to fight its rival is actually a thing and if that thing works, dont want to waste time on lammania if it hasnt been implemented or doesnt actually exist.
 

KeithUs Jr.

I don't work for SSG- I pay their bills.
One of the optionals will not complete, even after dispatching everyone in that room.

Is this bugged or WAI and we're missing something?
 

Vox

Well-known member
Nothing different, same DoT's, same everything. Only thing is all the mobs and boss had probably 10x if not 20x more HP. Raid will not be very low DPS pug friendly, on reaper.
Cheers, yeah we had the same conclusions. TBH had reservations around LH as well but good to know it scales down significantly.
---
@Tolero fun raid. Please let us know who put it together.

*edit - I only ran it once, further runs may likely temper this
 
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mikarddo

Well-known member
Nothing different, same DoT's, same everything. Only thing is all the mobs and boss had probably 10x if not 20x more HP. Raid will not be very low DPS pug friendly, on reaper.

Is there any role for casters in the raid? Any important CC or instakilling that isn't done by Turn Undead?

If not I guess its time to tr my sorc into a martial dps or a turn cleric/pally. Caster dps is just not worth the slot.
 

Vox

Well-known member
Is there any role for casters in the raid? Any important CC or instakilling that isn't done by Turn Undead?

If not I guess its time to tr my sorc into a martial dps or a turn cleric/pally. Caster dps is just not worth the slot.
Aside from the undead, the elementals, oozes, vrocks & blue slaads can be CC'd. I can't recall if we tried ooze puppet.

There's definitely mechanics which favour ranged and casters over grouped up melee, but I won't spoil it if you haven't run the raid :)
 

mikarddo

Well-known member
Aside from the undead, the elementals, oozes, vrocks & blue slaads can be CC'd. I can't recall if we tried ooze puppet.

There's definitely mechanics which favour ranged and casters over grouped up melee, but I won't spoil it if you haven't run the raid :)
Thanks.

I dont want spoilers either - just knowing that brining atleast 1 caster might be a decent idea rather than yet another martial dps doing 5 times the damage (higher burst and much, much better sustained) is very good to hear. I hope that turns out to be correct :)
 
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