Tolero
DDO Producer
Use this thread to discuss the content of the new Raid "Threats Old and New" for preview 1! (For loot discussion see the Raid Loot thread)
What did you notice differently about reaper?The mechanics on reaper were quite good, took a bit to figure out the interactions at the end. Trash staying alive after boss falls makes it rough to help disperse loot.
Only ran on reaper sorry.What did you notice differently about reaper?
Nothing different, same DoT's, same everything. Only thing is all the mobs and boss had probably 10x if not 20x more HP. Raid will not be very low DPS pug friendly, on reaper.What did you notice differently about reaper?
Cheers, yeah we had the same conclusions. TBH had reservations around LH as well but good to know it scales down significantly.Nothing different, same DoT's, same everything. Only thing is all the mobs and boss had probably 10x if not 20x more HP. Raid will not be very low DPS pug friendly, on reaper.
Nothing different, same DoT's, same everything. Only thing is all the mobs and boss had probably 10x if not 20x more HP. Raid will not be very low DPS pug friendly, on reaper.
Aside from the undead, the elementals, oozes, vrocks & blue slaads can be CC'd. I can't recall if we tried ooze puppet.Is there any role for casters in the raid? Any important CC or instakilling that isn't done by Turn Undead?
If not I guess its time to tr my sorc into a martial dps or a turn cleric/pally. Caster dps is just not worth the slot.
Thanks.Aside from the undead, the elementals, oozes, vrocks & blue slaads can be CC'd. I can't recall if we tried ooze puppet.
There's definitely mechanics which favour ranged and casters over grouped up melee, but I won't spoil it if you haven't run the raid