U69.3 Preview 1 - Raid Content

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Arkat

Founder & Super Hero
ANOTHER dracolich raid boss? Really??

Ugh.

How about a Phaerimm as a raid boss? Seems perfect for MD.
 

noddy

Powerful
Overall- I thoroughly enjoyed this raid. It is not very low MRR friendly, ask me how I found that out the hard way lol.

It was a very nice improvement from FoM, which has virtually no mechanics for the group to know, unless you’re the tank. I’m excited for this to come to live.
 

woq

Well-known member
I hope they wont budge and keep it ~as hard as possible, maybe normal and hard can be easier but even then we could use a harder raid, even if its not ... THAT pug friendly - and I say this as a pug raid aficionado.
 

noddy

Powerful
I hope they wont budge and keep it ~as hard as possible, maybe normal and hard can be easier but even then we could use a harder raid, even if its not ... THAT pug friendly - and I say this as a pug raid aficionado.
I agree, it’s nice having a challenge for a reaper raid. FoM wasn’t a challenge on R1 at all, if your group had DPS. So in other words in Orien land, R1 FoM was impossible ;)
 

noddy

Powerful
i mean like, is there no mechanics which you will need another person to complete? or is it more like brute force like fom raid
For one of the opts, you need a person specced in every stat, either that or item swaps to get yourself there. (Str, Dex, Con, Wis, Int, Cha).
 

axel15810

Well-known member
Here's my feedback - ran it 3x on Normal on Lam. To be 100% honest I am disappointed in the raid. Mainly due to the scope of the raid. I was hoping for a raid with length and complexity akin to Deathwyrm or Strahd or Skeletons, considering we are only getting 1 raid, not 2 like so many past full expansions, MD is not a mini expansion. Vecna Unleashed being a mini made a small scope raid like Fire Over Morgrave more acceptable. But this is a full expansion and the scope for the MD raid is basically the same as Morgrave. That's not ok. If we had 2 raids I'd feel differently.

I'm concerned we just won't get bigger scope raids ever again, if we're not getting them in a full expansion with only 1 raid.

Considering we only have 1 raid, it needed to be bigger in scope and complexity than this. More mechanics, more phases, a unique end boss, puzzles (there's no puzzles at all?), platforming optional section possibly? It's mostly just a DPS beatdown, there's very little in terms of party coordination. The map is too simple and small in scope. I don't think there's any new art assets unless I missed something.

The raid is too short considering it's the only raid in a full expansion. It doesn't feel like a grand pinnacle of an expansion the way Skeletons did. I'm assuming there's no secrets to discover either in an optional in the way Skeletons was. If there's a secret section of the raid yet to be discovered that may change my opinion.

I also have to echo the opinions of others on the raid boss - it's really disappointing we're getting a 4th dracolich raid boss. The end boss should be something new. I'm not a P&P lore expert by any means but is there not some kind of other big bad in Myth Drannor we could be fighting instead of another dracolich?

If we had 2 raids in this expansion I'd feel differently. But considering this is it, it needs to be bigger in scope. I'm sorry I have to be so negative, but this is how I honestly feel.

My suggestion and hope is that the raid is brought back to the drawing board and changed dramatically. I'm completely fine with this being delayed for a few months. Spend more time on it please. The devs can do better than this.

As far as things already in the raid I'd want changed - can we just drop the barrier in between Marilith spawns? Or make the crack clickable without having to hard target? It felt very finnicky to have to hard target to select the crack, click on the character portrait, and then click use, considering it's on a time limit. So many things in DDO requiring this process bugs me a lot in game generally, but especially when on a timer, it's not good.
 
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noddy

Powerful
Here's my feedback - ran it 3x on Normal on Lam. To be 100% honest I am disappointed in the raid. Mainly due to the scope of the raid. I was hoping for a raid with length and complexity akin to Deathwyrm or Strahd or even Skeletons, considering we are only getting 1 raid, not 2 like so many past full expansions, MD is not a mini expansion. I'm concerned we just won't get raids of that scope ever again, if we're not getting them in a full expansion with only 1 raid. This raid is mostly just a DPS beatdown, there's very little in terms of party coordination.

Considering we only have 1 raid, it needed to be bigger in scope and complexity than this. More mechanics, more phases, a unique end boss, puzzles (there's no puzzles at all?), platforming optional section possibly? The map is too simple and small in scope. The raid is too short considering it's the only raid in a full expansion. It doesn't feel like a grand pinnacle of an expansion the way Skeletons did. I'm assuming there's no secrets to discover either in an optional in the way Skeletons was. If there's a secret section of the raid yet to be discovered that would change my opinion.

If we had 2 raids in this expansion I'd feel differently. But considering this is it, it needs to be bigger in scope. I'm sorry I have to be so negative, but this is how I honestly feel.

As far as things already in the raid I'd want changed - can we just drop the barrier in between Marilith spawns? It felt very finnicky and difficult to hard target and manually select the crack on a time limit.
If you think it's too short, may I ask that you run a FoM? Try to run the new raid on reaper, that may change your outlook on it.
 

woq

Well-known member
Or finally bring back DR, and give enemies 1000/DR Silver + Lawful + Bludgeon etc, meaning players need to start bringing different gear again.

J1NG
Or builds - sentience makes bringing multiple beaters very "endgame player" -biased. Maybe DR needs to scale harder on reaper?
 

Teh_Troll

Well-known member
Or builds - sentience makes bringing multiple beaters very "endgame player" -biased. Maybe DR needs to scale harder on reaper?
To make this more "endgame player" biased and to make us MORE exclusionary as to who we allow in the groups? Do you really think that is good for the game?
 

Bowserkoopa

King of the Koopa's
To make this more "endgame player" biased and to make us MORE exclusionary as to who we allow in the groups? Do you really think that is good for the game?
Certainly by now you are aware that the entire game is centered around the elitist power gamers who do R10 raids?
 

Asterphen

Well-known member
What does that accomplish? nothing. The smart people will adapt in 2 minutes.
Isn't it better than just more monster beatdown? It does add variety. Variety is the spice of life. As pointed out, bringing differenet weapons for different quests means that people will have to think a little bit more and be more dynamic with their set ups. Sentient weapons are not condusive to weapons swapping, but that is the point. It forces us to make choices/sacrifices of enhancements, destinies, and augments that allow for DR beating instead of DPS or swapping weapons completely. Yes the smart people will adapt, the rest of us will complain and whine (I stick to my strengths) but it will add more challenge. It seems that I read very very frequently that the players do not feel that MOAR hit points on monsters is the challenge we are looking for. Well, this is the type of challenge that we could rise to meet instead of just MOAR hps on the bad guys.
 
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