U70 Preview 2: Performance Adjustments to Repeating+Dual Crossbow Styles

Phaedra

Well-known member
I'm under the impression they're both in use on any given toon, assuming you have both.

I've been playing for a long time. I don't keep up with changes -- never saw the 4th shot.

...as to the rest of my post? **We're @ U70
I can't speak to your impressions, but your lack of fundamental understanding of game mechanics makes your understanding of how they affect the servers' ability to implement them suspect, to say the least.

  • Doublestrike and Doubleshot will no longer apply a full subsequent "attack" as part of your attack chain. Instead, when a player Doublestrikes or Doubleshots the game will instead multiply the base amount of damage dealt (first number and sneak attack) by the amount of Doublestrikes or Doubleshots generated. This means that a player who deals an average of 100 damage on their first hit will now deal 200, or 300 damage, or however many Doublestrikes or Doubleshots multiplied by their base damage, when their Doublestrikes or Doubleshots go off.
  • When a Doublestrike or Doubleshot happens, you'll see an icon of two swords next to your damage in the floaty text, similar to how Point Blank Shot provides its feedback.
  • Abilities that apply additional ranged projectiles (Shuriken Expertise and Advanced Ninja Training) no longer apply multiple hits or projectiles. Instead, just as if they had been purely Doubleshot scalars, they will simply be additional chances to Doubleshot.
  • Effects that trigger on-hit will also have their damage multiplied comparatively. This means that if you deal 10 Law damage on each hit, on a Doublestrike, it will deal 20.
  • Repeating Crossbows and the Dual Crossbow style still fire 3 or 2 full projectiles (so you'll still see 3 numbers or 2 numbers, respectively) and are still affected by their Doubleshot penalties of 66% and 50%, respectively.
 

Bitss

VIP since 2006
🤣

You can take double-shot as an artificer, right?

**My understanding of the servers is nil since I have no idea about their hardware. Procs take recources, period. Every time.
 

Tanis

Well-known member
🤣

You can take double-shot as an artificer, right?

**My understanding of the servers is nil since I have no idea about their hardware. Procs take recources, period. Every time.
The change reduces procs YW
 

Positive thinking

Well-known member
If
🤣

You can take double-shot as an artificer, right?

**My understanding of the servers is nil since I have no idea about their hardware. Procs take recources, period. Every time.
If that was the reason (meaning procs) the every cleave and every AOE spell would also need to be nerfed for the sake of lag.

Its all a load of untruth, the whole we nerfed this for lag has to do with them trying to slow down quest completion, dont worry hires nerf will be coming and then AOE melee will be taking the biggest nerf from orbit ever.

Also on the radar for nerfing is any AOE healing auras and self heal aura or falsie proc.

They will all come if the game lasts that long.
 
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VinoeWhines

Well-known member
What about Mechanic? Yeah I know it's basically a meme tree at this point, but the Rogue Mechanic tree gives you proficiency with repeating crossbows in cores 3 and 4. Shouldn't their activated attacks receive compensation for this change? If they do, it's going to impact the balance of the other Mechanic builds as well. This tree has been left behind so many times throughout all the ranged changes I'm pretty sure at this point you guys have forgotten that it exists.

What about every other ranged attack in the game?
You can just take Exotic Weapon Proficiency for repeating crossbows, so every class can make use of them, not just Artificer. Similarly, every class can take Inquisitive, and active abilities that just specify that they are ranged attacks work with Dual Shooting. Should these other abilities receive buffs? If they do not, then they become relatively worse compared to the abilities that receive buffs here when used with Dual Shooting or Repeating Crossbows.
Mechanic Tree could use a boost in damage as well. There is no Double shot in the Tree as well
Wracking Strike: Melee Attack: Deals +10% Damage.
Leg Shot: Ranged Attack: Deals +20% Damage.


YES ADJUST MECHANIC TREE: 50% Damage instead of 10-20%


Is there any chance Great Crossbow and Mechanic could be brought up to speed? Move Expert Builder to core 4, replace Time Bomb with an alchemical or ballista-themed Endless Fusilade, and add Improved Archer Focus to T5 Rapid Fire. Maybe also allow the extra threat and/or multi from Point Blank Shot and Combat Archer to apply to Great Crossbows as well?
YES ADJUST MECHANIC TREE CORES:

1. Arbalester: 5% Doubleshot.
2. Tanglefoot: 5% Doubleshot.
3. Targeting Sights: +1 Competence bonus to Critical Threat Range. 5% Doubleshot.
4. Improved Detection: +1 Competence Bonus to Critical Multiplier with bows, crossbows & thrown weapons.
5. Expert Builder: +1(W). 5% Doubleshot.


Devs need to fix Repeater build not just for Artificers but Mechanic Tree also.
You boosted to 50% Damage only to Artificers and left others
in a neglected state.

  • Shatter Defenses' damage changes to +10/30/50%
  • Thunder-Shock Weapon's damage changes to +50%
 

VinoeWhines

Well-known member
constantly swapping gear with different stats is probably a cause for lag as well.
Maybe rethinking stats as not being a fluid enhancement on gear and having them equipped as a constant number, similar to how cosmetics are slotted would help in entering quests/reapers/raids and one less issue with quality of life gameplay.
 

I dont Like gimps

Well-known member
Mechanic Tree could use a boost in damage as well. There is no Double shot in the Tree as well
Wracking Strike: Melee Attack: Deals +10% Damage.
Leg Shot: Ranged Attack: Deals +20% Damage.


YES ADJUST MECHANIC TREE: 50% Damage instead of 10-20%



YES ADJUST MECHANIC TREE CORES:

1. Arbalester: 5% Doubleshot.
2. Tanglefoot: 5% Doubleshot.
3. Targeting Sights: +1 Competence bonus to Critical Threat Range. 5% Doubleshot.
4. Improved Detection: +1 Competence Bonus to Critical Multiplier with bows, crossbows & thrown weapons.
5. Expert Builder: +1(W). 5% Doubleshot.


Devs need to fix Repeater build not just for Artificers but Mechanic Tree also.
You boosted to 50% Damage only to Artificers and left others
in a neglected state.

  • Shatter Defenses' damage changes to +10/30/50%
  • Thunder-Shock Weapon's damage changes to +50%
I love that you dont feel Like buffing the worst part of the mechanic tree the capstone :D
 

VinoeWhines

Well-known member
I love that you dont feel Like buffing the worst part of the mechanic tree the capstone :D
I figured I'd leave that for more to chime in!
Believe me I have a Book on what needs to be done to Rogue Enhancements, ranged and melee and Stealth in general, but I pull back those reigns.

For starters:
Put back - Cheat Death(Monks still have that ability in Rise of the Phoenix.)
Why does Mechanic loose their pet mechanical dog. Artificer got it after Mechanic had it before.
Vorpal on 20 Capstone removed and Monk has it in their Cores, why was it removed from Rogue Tree.
Flask throwing/Trap scrolling was not improved on when Alchemist got that ability on Overdrive Overload and an AOE.
ETC....ETC...ETC...

If other Trees get these abilities why does the Rogue Enhancement Tree get it removed.

Again others need to chime in.
They still need to fix sneak snail mode when switching weapons -200% movement speed(essentially you LGS Salt/Identy Crisis yourself when switching weapons or dropping from ledges.)
 

Dendrix Deathblade

Well-known member
Played an pure artificer life all the way through. With all the AoE attacks.

My 1 word review: Miserable.

Way less fun than before.

I had planned on playing my 2ndary character through all the racial lives as an artificer, got a great set of kit by and large. But it's not really fun. I think I will switch it all around and play as a warlock many times instead.
 

Phaedra

Well-known member
Played an pure artificer life all the way through. With all the AoE attacks.

My 1 word review: Miserable.

Way less fun than before.

I had planned on playing my 2ndary character through all the racial lives as an artificer, got a great set of kit by and large. But it's not really fun. I think I will switch it all around and play as a warlock many times instead.
I've been enjoying warlock, but don't say it too loud or they'll get nerfed to **** too.
 

Phaedra

Well-known member
Hey, I noticed the nerf to repeaters and Inqis came out super quickly after it was announced, but fixing the doubleshot (not being) granted from Hit the Streets, which should have been pretty easy to get into 70.1 didn't make it.
 

Rincewind

Well-known member
Hey, I noticed the nerf to repeaters and Inqis came out super quickly after it was announced, but fixing the doubleshot (not being) granted from Hit the Streets, which should have been pretty easy to get into 70.1 didn't make it.
its only a nerf in heroic and early epics, for end game is actually a buff
 

Phaedra

Well-known member
its only a nerf in heroic and early epics, for end game is actually a buff
so it's only a nerf in 95% of the content people actually play. Also doesn't change the fact that SSG is just as happy as Turbine was to rush out a "fix" that makes the game less fun, while things that make the game more fun (or at least reduce the impact of the fun-stealing changes) get slow rolled or forgotten entirely.

I'll be necroing this thread in 6 months when SSG "fixes" the incorrect tooltip on Hit the Streets by removing the text about it granting doubleshot.
 
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