U71: Fall of the Night Brigade loot

Fisto Mk I

Well-known member
I saw the level 4 intercession ward and any complaints I would have had for the loot just disappeared. 😸
What if it's rare drop?
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woq

Well-known member
I can see a number of pieces I would like to have from this pack, but I won't because of the rare loot system.

Additionally, there is already an overabundance of good lvl 3-7 items and slim pickings for the lvl 22-28 period of gameplay. Really wish this was an Epic/Legendary pack instead.
 

Elves United

Well-known member
There are a few items I'd definitely be interested in. Hopefully they're not on the rare list.

Since most characters get a parrying item that provides an insightful bonus to AC and all saves ...
The individual insight bonus to fortitude, reflex, or will are mostly useless.
Change them to quality so they can have some benefit.
 

VinoeWhines

Well-known member
Would be great if we could slot items: Prefix/Suffix/Extra/Colored Augment and Solar/Lunar augment from a table of choices.
This would save time in having to rework item abilities and make the players not have to be grieved again at how painful it is to wear something just to get one ability needed, while slugging around two abilities that don't pertain to their build.
Monks use DEX/WIS and like earlier poster stated Concentration is on INT item(which I use but Concentration does nothing for me) which they would of most likely wanted it to be DEX or WIS.

I think a focus on content and updating left behind augments (like there is no Quality Stat augment yet) would be better served than random new gear stats/affects that seem to trouble players and spend an exorbitant amount of Tetris Time having to Jenga there gear and not all fall apart.

Cannith crafting could be revamped to ADD effects like Legendary Ice/Limb Chopper/ an AOE Damage type pulse based on Slashing-Piercing-Bludgeoning damage.

The Repeater with Limb Chopper is interesting, would be great if you added a Throwing Dagger version as well.
 

Phaedra

Well-known member
Heroic Poinard[sic] has 2d8 maiming and 4d6 cold. Legendary has 7d8 maiming and cc effect, but no other damage...

Which on second thought is way better than the great sword with 7d6 evil and soft CC, but both are dramatically underwhelming.
 

ChickenMobile

Well-known member
Monks use DEX/WIS and like earlier poster stated Concentration is on INT item(which I use but Concentration does nothing for me) which they would of most likely wanted it to be DEX or WIS.
Actually this is a CON/CHA based build because they are a Sacred Fist/Monk hybrid. I don't use any monk attacks that requires DCs (wisdom/dex) because as a tank - I would never hit them anyway. :LOL:
If the bonus on the bracers were CON or CHA instead of INT, this item would be perfect. If these items had the 'nearly finished' attribute like some items from Sharn. It would be a lot more fitting for so many builds.
 

azrael4h

Well-known member
I can see a number of pieces I would like to have from this pack, but I won't because of the rare loot system.

Additionally, there is already an overabundance of good lvl 3-7 items and slim pickings for the lvl 22-28 period of gameplay. Really wish this was an Epic/Legendary pack instead.
I wonder how much effort there is to creating the different level versions? If they can made a Legendary version, they should be able to have an Epic version of new content as well; Epic is the worst part of the game for both depth of content and of loot and really needs both some new packs added, or old ones upgraded, and some loot to run for that isn't terrible.

Level 4 at least is a weaker level relatively speaking, though it's not really hurting us given that it's sandwiched between the glut of L3 and L5 content and at a level range where you blast through quickly no matter what you do. For Heroic content they kinda need more in the 9-12 range than L8-down.
 

woq

Well-known member
I wonder how much effort there is to creating the different level versions? If they can made a Legendary version, they should be able to have an Epic version of new content as well; Epic is the worst part of the game for both depth of content and of loot and really needs both some new packs added, or old ones upgraded, and some loot to run for that isn't terrible.

Level 4 at least is a weaker level relatively speaking, though it's not really hurting us given that it's sandwiched between the glut of L3 and L5 content and at a level range where you blast through quickly no matter what you do. For Heroic content they kinda need more in the 9-12 range than L8-down.
I think 9-12 is kinda stacked too and never feel like I run out of quests to do in that range because many of them in that range are fun, fast and yield decent experience. Ravenloft is such a godsend really, that expansion to this date is just carrying.

Meanwhile, 25-29 is hurting way worse than any other part of the game by far, partially because there are so few actually level appropriate quests that aren't at least partially something you may or may not have done in heroics. So few quests are specifically there and intended for that level. Giving heroic/legendary quests the chance to be played at an Epic difficulty would help a little bit in terms of first time experience yields, but not in the way where people who like doing quests instead of slayers tend to run out of things to do between 25 and 29 unless they start dabbling in Legendary content, repeat content or do underleveled quests - or a combination of those.
 

azrael4h

Well-known member
I think 9-12 is kinda stacked too and never feel like I run out of quests to do in that range because many of them in that range are fun, fast and yield decent experience. Ravenloft is such a godsend really, that expansion to this date is just carrying.

Meanwhile, 25-29 is hurting way worse than any other part of the game by far, partially because there are so few actually level appropriate quests that aren't at least partially something you may or may not have done in heroics. So few quests are specifically there and intended for that level. Giving heroic/legendary quests the chance to be played at an Epic difficulty would help a little bit in terms of first time experience yields, but not in the way where people who like doing quests instead of slayers tend to run out of things to do between 25 and 29 unless they start dabbling in Legendary content, repeat content or do underleveled quests - or a combination of those.
I'll refer to my spreadsheet where I've logged XP totals. I'm also going off repeated runs through many lives; you don't want to run the same content constantly so more depth is needed. L3 to L8 is good, even the slightly weaker levels like 4 and 6 aren't bad, and there's enough surrounding them at other levels that you can bank or run under level and be fine.
Level 9 and 12 have 19 quests, 20 for 11 and 22 for 10. 5-8 has 30+ each, as does 3 with 37, the third densest level. 1, 2 and 4 are lighter, but 1-2 doesn't really need a huge amount of XP, and 4 is at 28 with the new pack, so not far off of the rest, and surrounded by the glut of L3 and L5.

Then there's the actual quests:

L9 has Threnal, which is both terrible and bad XP and bad loot. Some of which don't even give favor. Sorrow Dusk is gated by lower level spread, as is Shadow Crypt. It is helped by the massive XP of Shadow Crypt, VoN 3 and 4, and White Plume at least, as well as L8 having both a glut of 30 quests and some excellent XP ones and the IoD saga, which follows L7 which is another glut. Red Fens at least gives decent loot to upgrade to L20, if not spectacular, but isn't particularly great XP outside the last one.

L10 has more Threnal quests which are terrible, just slightly better XP if you hate yourself enough to run them, more gated Sorrow Dusk which are fun but mediocre XP (and very obsolete loot) but the biggest chunk of XP is gated in VoN 5 pre raid, and Tempest Spine, with another chunk in Ravenloft 1. Ataraxia is okay XP, as is Newcomers, but L10 is more practically 20 quests for short groups or soloers.

L11 has most of it's XP in Ravenloft 2, Offering of Blood, and a couple free quests. And Necro 3, which is horrible and a cancer on the game. Necro 3 is why there's not 10 million players for DDO. The devs would be billionaires if not for Necro 3. There would be a SSG/Turbine cult if not for Necro 3. The bulk of the rest is poor XP Desert and free stuff. L11 definitely needs some help.

L12 you can argue that it doesn't need anything; RL3 is massive XP, Eyes is good XP, the bulk of the great Desert XP is at 12 as well. Relic and Invaders isn't bad either, and you have the RL saga to make up for the short fall of 11. Still, it's tied for third least amount of quests in Heroics.

No arguing that the devs have done a very poor job on building the Epic quarter of the game. There's 77 quests at L32; over twice what is available through L25 to L29. Outside of L21 with 27, none of the Epic levels are good for the number of quests. Most of the Epic quests are old content as well, with the loot being horribly obsolete.

Will someone fix the forums? No other forum I've ever been on is so poor about formatting, and removing white space.
 

Synalon

Well-known member
I'll refer to my spreadsheet where I've logged XP totals. I'm also going off repeated runs through many lives; you don't want to run the same content constantly so more depth is needed. L3 to L8 is good, even the slightly weaker levels like 4 and 6 aren't bad, and there's enough surrounding them at other levels that you can bank or run under level and be fine.
Level 9 and 12 have 19 quests, 20 for 11 and 22 for 10. 5-8 has 30+ each, as does 3 with 37, the third densest level. 1, 2 and 4 are lighter, but 1-2 doesn't really need a huge amount of XP, and 4 is at 28 with the new pack, so not far off of the rest, and surrounded by the glut of L3 and L5.

Then there's the actual quests:

L9 has Threnal, which is both terrible and bad XP and bad loot. Some of which don't even give favor. Sorrow Dusk is gated by lower level spread, as is Shadow Crypt. It is helped by the massive XP of Shadow Crypt, VoN 3 and 4, and White Plume at least, as well as L8 having both a glut of 30 quests and some excellent XP ones and the IoD saga, which follows L7 which is another glut. Red Fens at least gives decent loot to upgrade to L20, if not spectacular, but isn't particularly great XP outside the last one.

L10 has more Threnal quests which are terrible, just slightly better XP if you hate yourself enough to run them, more gated Sorrow Dusk which are fun but mediocre XP (and very obsolete loot) but the biggest chunk of XP is gated in VoN 5 pre raid, and Tempest Spine, with another chunk in Ravenloft 1. Ataraxia is okay XP, as is Newcomers, but L10 is more practically 20 quests for short groups or soloers.

L11 has most of it's XP in Ravenloft 2, Offering of Blood, and a couple free quests. And Necro 3, which is horrible and a cancer on the game. Necro 3 is why there's not 10 million players for DDO. The devs would be billionaires if not for Necro 3. There would be a SSG/Turbine cult if not for Necro 3. The bulk of the rest is poor XP Desert and free stuff. L11 definitely needs some help.

L12 you can argue that it doesn't need anything; RL3 is massive XP, Eyes is good XP, the bulk of the great Desert XP is at 12 as well. Relic and Invaders isn't bad either, and you have the RL saga to make up for the short fall of 11. Still, it's tied for third least amount of quests in Heroics.

No arguing that the devs have done a very poor job on building the Epic quarter of the game. There's 77 quests at L32; over twice what is available through L25 to L29. Outside of L21 with 27, none of the Epic levels are good for the number of quests. Most of the Epic quests are old content as well, with the loot being horribly obsolete.

Will someone fix the forums? No other forum I've ever been on is so poor about formatting, and removing white space.
^ nice post. Off topic, but makes me think a legendary revamp of Sorrowdusk could be cool.
 

DBZ

Well-known member
Boosting amraths from 19-20 would be a decent qol change least then you could farm it epic any level alts

Do the same for IQs and Canniths too revitalize epics

Up the cls done or new amrath favor pack id pay money for that
 

VinoeWhines

Well-known member
If the bonus on the bracers were CON or CHA instead of INT, this item would be perfect. If these items had the 'nearly finished' attribute like some items from Sharn. It would be a lot more fitting for so many builds.

This should be the boiler point of gear. 'Nearly Finished' and have the player choose between 'Quality', 'Insightful', 'Lore', 'Enhancement' and other maybe niche feats or abilities(Crowd Control, Stun, Exhaust, etc.). This would free up dev time to have to try and "Figure" what prefix/suffix/bonus affects/effects and allow players more build options.
 
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