Christhemiss
Maker of Builds
hey there, here is my latest build that I am currently playing on my main on orien. it is a 16 dragonlord, 3 bard, 1 rouge. now I'll get into the explanation
16 dragonlord gets all the DL goodies such as the MP aura (needs 16), all the tactics feats, dragonlord t5/core 4, and many bonus feats. 3 bard gets swashbuckling (more on that later), swf with bucklers (more on that later), and skaldic rage (more on that later). rouge is for 2 reasons: A, its the first level of sdk. B, it gets trapping. an optimized dps version of this build would be 1 warlock instead of rouge for the aura/AW process, but I did not have a spare +1 heart for that.
Swashbuckling - Its Now Later (And Other Bard Stuff)
I do not take credit for this build. while I was one of the first people to play swash Lord when DL released, I did a handaxe version of it. handaxes are special because swashbuckling gives them 15-20 range but no bonus to crit multi. with DL t5, you can get +2 multi for 15-20 5x which is a lot of damage. However, this build uses kukri which doesn't get the 5x multi, it only gets 4x. in addition, swashbuckler doesn't give any benefits to kukris with this build, or so it seems. The reason I chose kukris is because I have an undying age kukri... but there are many advantages to kukris over handaxes that are real reasons. First, kukris gets access to VKF, so you get the sweet 20% DS, the massive prr/mrr/defenses in the mist stalker line, and extra hit/damage, the doublestrike, the extra W, the 20 MP, the usual kukri goodies. I am unsure if all this makes kukris better than handaxe, but I do know that I would not be perma DS capped in handaxes while I am with kukris (with rapid slash). I wanted my build to use VKF because VKF is so good for a universal tree and its amazing for soloing. my defenses are very good and my dps is solid. Now, if swashbuckling doesn't give anything to kukris, why bother? well it does. while minor, it gives 1 enhancement bonus and 1% DS while swashbuckling. every core also gives +1 MDB so taking extra cores in swashbuckler is a good idea for dodge and ac. the real reason I am in swashbuckler is it allows you to use bucklers and still maintain swf. this is huge as it allows me to get guard breaking and extra stats/defense.
The buckler I am using in this build is the golden age buckler. this is not a mandatory item, I am using it because I have it and its the best buckler to use. I am using it because of the AC bonus (which matters for this build) and guard breaking. the other stats are nice to. if you don't have one or don't want to farm it, any buckler with guard breaking will do, just remember not to overlap stats.
Skaldic rage seems like a strange choice given its a rage that should lock me out of the strength trance. however, only true rages (shifter, bear, barb) lock you out of the strength trance, so skaldic rage is safe to use, giving a free +4 strength. In addition, skaldic rage process the fotw heal on rage use for some reason (not sure why). it does not give +str from raging str effects or items, nor does it proc blood feast. I have no clue why it heals but not the other stuff, so I'm just gonna roll with it and move on.
1. Use a handaxe instead of a kukris. obvious benefits, as explained above, are more crit multi and the ability to spend points in ravager. ravager gives good defense and powerful attacks, so it is a good alternative to VKF. giving up VKF is rouge in my opinion, but others might see it as worth it
2. 12 DL 5 rouge 3 bard. taking 5 rouge has a couple changes, the most important being the loss of the MP (lvl 16) aura. you also bonus feat, but in return you gain evasion in heroics, much better skill distribution, more sneak dice, and the uncanny dodge feat. is this worth it? unsure, but it definitely is an option as it seems strong. I opted for 16 DL as I wanted the aura, but the 5 rouge variant is probably just as good.
DS: 105% w/ rapid slash
dragons roar DC in reaper buffed: 128
boosted str in reaper (no +6 str curse): 98 (100 with rem pot)
and here is the builder output for the build:
Character name:
Classes: 16 Dragon Lord, 10 Epic, 4 Legendary, 3 Bard, 1 Rogue
Race: Shadar-Kai Alignment: Chaotic Neutral
Start Tome Final HP: 3473 Displacement: 50%
Str: 18 8 90 Unc Rng: -375 Incorp: 10%
Dex: 14 8 63 PRR: 253 AC: 276
Con: 16 8 74 MRR: 100 +Healing Amp: 172
Int: 14 8 53 Dodge: 30/30 -Healing Amp: 15
Wis: 8 8 31 Fort: 282% Repair Amp: 72
Cha: 6 8 44 SR: 0 BAB: 23
DR:
Immunities: Fear, Level Drain, Fear, Magic Missiles, Energy Drain, Death Effects
Heroic Past Lives
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Past Life: Alchemist
Past Life: Artificer
Past Life: Barbarian(2)
Past Life: Bard
Past Life: Cleric
Past Life: Druid(2)
Past Life: Favored Soul(2)
Past Life: Fighter(3)
Past Life: Fighter - Dragon Lord
Past Life: Monk(2)
Past Life: Paladin(3)
Past Life: Paladin - Sacred Fist
Past Life: Ranger(2)
Past Life: Rogue(2)
Past Life: Sorcerer(2)
Past Life: Warlock
Past Life: Wizard(3)
Racial Past Lives
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Past Life: Aasimar(3)
Past Life: Dragonborn(3)
Past Life: Drow(3)
Past Life: Dwarf(3)
Past Life: Eladrin(3)
Past Life: Elf(3)
Past Life: Gnome(3)
Past Life: Half-Elf(3)
Past Life: Half-Orc(3)
Past Life: Halfling(3)
Past Life: Human(3)
Past Life: Shifter(3)
Past Life: Tabaxi(3)
Past Life: Tiefling(3)
Past Life: Warforged(3)
Iconic Past Lives
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Past Life: Aasimar Scourge(3)
Past Life: Purple Dragon Knight(2)
Past Life: Razorclaw Shifter(3)
Past Life: Shadar-Kai(3)
Past Life: Tabaxi Trailblazer(3)
Past Life: Tiefling Scoundrel
Epic Past Lives
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Past Life: Arcane Sphere: Ancient Knowledge(3)
Past Life: Arcane Sphere: Arcane Alacrity(3)
Past Life: Arcane Sphere: Eclipse Power(3)
Past Life: Arcane Sphere: Enchant Weapon(3)
Past Life: Arcane Sphere: Energy Criticals(3)
Past Life: Divine Sphere: Ancient Blessings(3)
Past Life: Divine Sphere: Block Energy(3)
Past Life: Divine Sphere: Brace(3)
Past Life: Divine Sphere: Power Over Life and Death(3)
Past Life: Martial Sphere: Ancient Tactics(3)
Past Life: Martial Sphere: Doublestrike(3)
Past Life: Martial Sphere: Fortification(3)
Past Life: Martial Sphere: Skill Mastery(3)
Past Life: Martial Sphere: Trap Damage Absorption(3)
Past Life: Primal Sphere: Ancient Power(3)
Past Life: Primal Sphere: Colors of the Queen(3)
Past Life: Primal Sphere: Doubleshot(3)
Past Life: Primal Sphere: Fast Healing(3)
Special Feats
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Inherent Fate Point(3)
Inherent Racial Action Point(3)
Inherent Universal Action Point(2)
Tome of Destiny(3)
Saves:
Marked with a* is no fail on a 1 if required DC met
Class and Feat Selection
Class and Feat Selection
Self and Party Buffs
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Potion of Prowess
Yugoloth: Essence of Fury (Str)
Active Stances
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User: Precision
User: Enhanced Bloodrage
Iconic: Aasimar Scourge
Arcane: Enchant Weapon
Divine: Ancient Blessings
Martial: Doublestrike
Primal: Ancient Power
Imbue: Soul of the Dragon: [Selected Dragon Type]
Battle Trance: Might in Order
Mantle: Dread Mantle
Auto: Single Weapon Fighting
Auto: Sword and Board
Auto: Swashbuckling
Auto: Light Armor
Auto: Chaotic
Auto: Shield
Auto: Buckler
Auto: Kukri
Auto: Shadar-Kai
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Enhancements: 80 APs, Racial 18, Universal 2
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Shadar-Kai - Points spent: 18
Core1 Grit
Core2 Ability I: Intelligence
Tier1 Student of Pain - 3 Ranks
Tier1 Keen Senses - 3 Ranks
Tier2 Guile I
Tier2 Ghostly Essence - 3 Ranks
Tier2 Forceful Chain
Tier3 Ghastly Chain
Tier3 Guile II
Tier4 Greater Spiked Chain Attack
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Dragon Lord - Points spent: 36
Core1 Draconic Soul: Soul of the Black Dragon
Tier1 Dragon's Protection I
Tier1 Battlefield Tactician I
Tier1 Martial Superiority: Dragon Lord: Martial Superiority: Strike Twice - 2 Ranks
Tier2 Action Boost: Action Boost: Haste - 3 Ranks
Core2 Draconic Arms
Tier2 Battlefield Tactician II
Tier2 Dragon's Protection II
Tier3 Dragon's Protection III
Tier3 Battlefield Tactician III
Tier3 Dragon's Roar
Tier3 Might or Outburst: Might in Order - 3 Ranks
Core3 Reckless Devotion
Tier3 Ability Score I: +1 Strength
Core4 Conqueror's Command
Tier4 Untouchable Soul
Tier4 Battlefield Tactician IV
Tier4 Dragon's Protection IV
Tier4 Ability Score II: +1 Strength
Tier5 Soul Scales
Tier5 Tactical Commander
Tier5 Improved Dragon's Roar
Tier5 Flight of Kings
Tier5 Conqueror - 2 Ranks
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Ravager (Fighter) - Points spent: 8
Core1 Furious Rage
Tier1 Extra Action Boost - 3 Ranks
Tier1 Do You Like Pain? - 3 Ranks
Core2 Pain Touch I
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Vistani Knife Fighter - Points spent: 26
Core1 Knife Expertise
Tier1 Rapid Attack
Tier1 Mist Stalker I
Tier1 Undead Hunter
Tier2 Mist Stalker II
Core2 Knife Juggler
Tier2 Vistani Knife Training II
Core3 Quick Reflexes
Tier3 Deadly Blades
Tier3 Mist Stalker III
Tier3 Gifted I: +1 Strength
Tier3 Vistani Knife Training III
Core4 One With Blades
Tier4 Celerity
Tier4 Mist Stalker IV
Tier4 Double Daggers: Single Dagger
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Swashbuckler - Points spent: 11
Core1 Confidence
Tier1 Limber Up - 3 Ranks
Tier1 Tavern Shanties - 3 Ranks
Tier2 Fast Movement
Core2 Swashbuckling
Tier3 Swashbuckling Style: Skirmisher
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Warchanter - Points spent: 1
Core1 Skaldic Rage / Skaldic Constitution: Skaldic Rage
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Epic Destinies: 83 Destiny Points
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Fury of the Wild - Points spent: 26
Core1 Die Hard
Tier1 Strength or Swiftness: Quick Cutter - 3 Ranks
Tier1 Enduring - 3 Ranks
Tier1 Acute Senses - 1 Ranks
Tier2 Primal Scream
Core2 Die Harder
Tier2 Gird against Demons
Core3 Die Harderest
Tier3 Wild Weapons: Doublestrike - 3 Ranks
Tier3 Fury Selector: Spirit of the Beast - 3 Ranks
Core4 Be the Whirlwind
Tier4 Unquenchable Rage - 3 Ranks
Tier4 The Voice of Fury
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Legendary Dreadnought - Points spent: 34
Core1 Fearless
Tier1 Dread Mantle
Tier1 Shrug Off Punishment - 3 Ranks
Tier1 Epic Tactics - 3 Ranks
Tier2 Extra Action Boost - 3 Ranks
Tier2 Esoteric Touch
Core2 Weaponmaster
Tier2 Combat Brute
Tier2 Honor or Backstab: Honor - 2 Ranks
Core3 Thick Skinned
Tier3 Strike Twice - 3 Ranks
Tier3 Armor of Dusk - 3 Ranks
Tier4 Kick While They're Down - 3 Ranks
Tier4 Strike with Fear
Core4 Unparalleled Accuracy
Tier5 Overpower: Lacerator
Tier5 Legendary Rally: Legendary Rally (Melee)
Tier5 Dusk Surge
Tier5 Action Hero
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Shadowdancer - Points spent: 23
Core1 The Darkest Luck I
Tier1 Cover of Darkness - 3 Ranks
Tier1 Technician - 3 Ranks
Tier2 Lithe - 3 Ranks
Tier2 Dance in the Dark - 3 Ranks
Core2 Step Through Shadows
Core3 The Darkest Luck
Tier3 Shadowcaster: Shadowcaster
Tier3 Grim Precision - 3 Ranks
Core4 Cut to the Soul
Tier4 Bring Darkness
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Reaper trees:
Dread Adversary - Points spent: 41
Core1 Reaper's Offense I
Tier1 Reaper's Blade I - 3 Ranks
Tier1 Reaper's Tactics I
Tier1 Reaper's Strike - 3 Ranks
Tier1 Reaper's Strength or Dexterity I: +1 Strength
Tier1 Reaper's Shot I - 3 Ranks
Tier2 Reaper's Strength or Dexterity II: +1 Strength
Core2 Reaper's Offense II
Tier2 Reaper's Tactics II
Tier2 Reaper's Blade II - 3 Ranks
Tier3 Reaper's Blade III - 3 Ranks
Tier3 Reaper's Tactics III
Core3 Reaper's Offense III: +1 Strength
Tier3 Reaper's Strength or Dexterity III: +1 Strength
Tier4 Reaper's Blade IV - 3 Ranks
Tier4 Reaper's Imbuement - 3 Ranks
Tier4 Reaper's Deadly Strikes - 3 Ranks
Core4 Reaper's Offense IV
Core5 Reaper's Offense V
Tier5 Reaper's Blade V - 3 Ranks
Tier5 Reaper's Charge
Tier5 Reaper's Tactics IV
Tier5 Reaper's Strength or Dexterity IV: +1 Strength
Core6 Reaper's Offense VI
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Dire Thaumaturge - Points spent: 15
Core1 Reaper's Arcanum I
Tier1 Reaper's Arcana I - 3 Ranks
Tier1 Reapers's Ability I: +1 Intelligence
Tier2 Reaper's Ability II: +1 Intelligence
Core2 Reaper's Arcanum II
Tier2 Reaper's Arcana II - 3 Ranks
Core3 Reaper's Arcanum III: +1 Intelligence
Tier3 Reaper's Ability III: +1 Intelligence
Tier3 Reaper's Arcana III - 3 Ranks
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Grim Barricade - Points spent: 58
Core1 Reaper's Defense I
Tier1 Reaper's Reflex/Fortitude/Will I: Reflex Save - 3 Ranks
Tier1 Reaper's Luck - 3 Ranks
Tier1 Reaper's Constitution I
Tier1 Reaper's Evasion I - 3 Ranks
Tier1 Reaper's Bulwark/Shroud I: PRR - 3 Ranks
Tier2 Reaper's Constitution II
Tier2 Reaper's Reflex/Fortitude/Will II: Reflex Save - 3 Ranks
Core2 Reaper's Defense II
Tier2 Reaper's Evasion II - 3 Ranks
Tier2 Reaper's Bulwark/Shroud II: PRR - 3 Ranks
Core3 Reaper's Defense III
Tier3 Reaper's Reflex/Fortitude/Will III: Reflex Save - 3 Ranks
Tier3 Reaper's Constitution III
Tier3 Reaper's Evasion III - 3 Ranks
Tier3 Reaper's Bulwark/Shroud III: PRR - 3 Ranks
Tier4 Reaper's Bulwark/Shroud IV: PRR - 3 Ranks
Tier4 Reaper's Resistance - 3 Ranks
Tier4 Reaper's Steadfastness - 3 Ranks
Tier4 Reaper's Heightened Evasion I
Core4 Reaper's Defense IV
Core5 Reaper's Defense V
Tier5 Reaper's Bulwark/Shroud V: PRR - 3 Ranks
Tier5 Reaper's Reflex/Fortitude/Will V: Reflex Save - 3 Ranks
Tier5 Reaper's Charge
Tier5 Reaper's Constitution V
Tier5 Reaper's Heightened Evasion II
Core6 Reaper's Defense VI
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Spell Like / Special Abilities
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Dismiss Charm
Fascinate
Dimension Door
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Weapon Damage
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Melee Power: 337.0
Doublestrike: 99%
Strikethrough: 20%
Mainhand damage ability multiplier: 1
Offhand damage ability multiplier: 0
Off-Hand attack Chance: 20%
Fortification Bypass: 89%
Dodge Bypass: 8%
Helpless Damage bonus: 103%
Ranged Power: 218.0
Doubleshot Chance: 52%
Sneak Attack Attack bonus: 16
Sneak Attack Damage: 12d6+26
Main Hand: Kukri of the Undying Age (Centering)
On Hit 8.85[1d4+3]+162
Critical 15-18 (8.85[1d4+3]+190) * 4
Critical 19-20 (8.85[1d4+3]+190) * 6
DR Bypass: Cold Iron, Magic, Slash
You bypass Incorporeality miss chance with this weapon
Off Hand: Legendary Buckler of the Golden Age
On Hit 6.85[1d6+4]+87
Critical 19-18 (6.85[1d6+4]+115) * 5
Critical 19-20 (6.85[1d6+4]+115) * 7
DR Bypass: Bludgeon, Cold Iron, Magic
You bypass Incorporeality miss chance with this weapon
Equipped Gear Set: Standard
if you have any questions or comments id love to hear them
Key Features
- Great defense for both soloing and group play (~270prr, 100 mrr, 30% dodge, displacement, lots of hp)
- good threat reduction (kinda, more on that later)
- good dps for normal scenarios (r1-4 raids, r10s, mid-high reaper solos, etc. I wouldn't take this into push raids but that's just most melees)
- amazing CC (dragons roar, guard breaking + Chainz)
- very high AC for a dps (I hit ~300 self buffed, with party member buffs/mage armor you can hit 350+)
- amazing aoe with quick cutter, Chainz, and rapid slash
- total breeze for leveling
- good heals with fotw heals and second wind
- can solo some legendary raids like dryad, MA, and others
Pros
- all of the above, plus...
- works with less EDP, just cut from shadowdancer
- gearset is very flexible, many ways to do it with less raid gear
- doesn't need double gem
- many easy peices to farm curses (epic gomf is there to farm curses you want, I am currently still doing that)
- curses are completely optonal, I just put in the few that I knew I had
- starts at levels 15 since it is an iconic
- great for soloing mid-highish reaper as a melee
- is very easy to play
- doesn't have animation issues (that's why I TRed off the EK)
Cons
- is not a razorclaw
- is not one of the top 3 dps builds in the game, therefore some people will view it as useless
- is not an inquisitive or repeater
- struggles in situations with massive magical damage (when I say 'massive' I mean more than r1...)
- cannot tank very well with this setup, maybe could with another
- is not ftp as it needs both sdk and dragonlord (and VKF)
- requires racial comp to get double chains which is huge
- the provided gearset might be my worst one yet, depends how bad you find rare items and raid gear
- skills for leveling are bricked, you have trouble taking all the trapping skills and you cant take anything else
- requires cool cosmetics to play
Why This Split?
short answer, I really like shadarkai and kukris. here's the long answer16 dragonlord gets all the DL goodies such as the MP aura (needs 16), all the tactics feats, dragonlord t5/core 4, and many bonus feats. 3 bard gets swashbuckling (more on that later), swf with bucklers (more on that later), and skaldic rage (more on that later). rouge is for 2 reasons: A, its the first level of sdk. B, it gets trapping. an optimized dps version of this build would be 1 warlock instead of rouge for the aura/AW process, but I did not have a spare +1 heart for that.
Swashbuckling - Its Now Later (And Other Bard Stuff)
I do not take credit for this build. while I was one of the first people to play swash Lord when DL released, I did a handaxe version of it. handaxes are special because swashbuckling gives them 15-20 range but no bonus to crit multi. with DL t5, you can get +2 multi for 15-20 5x which is a lot of damage. However, this build uses kukri which doesn't get the 5x multi, it only gets 4x. in addition, swashbuckler doesn't give any benefits to kukris with this build, or so it seems. The reason I chose kukris is because I have an undying age kukri... but there are many advantages to kukris over handaxes that are real reasons. First, kukris gets access to VKF, so you get the sweet 20% DS, the massive prr/mrr/defenses in the mist stalker line, and extra hit/damage, the doublestrike, the extra W, the 20 MP, the usual kukri goodies. I am unsure if all this makes kukris better than handaxe, but I do know that I would not be perma DS capped in handaxes while I am with kukris (with rapid slash). I wanted my build to use VKF because VKF is so good for a universal tree and its amazing for soloing. my defenses are very good and my dps is solid. Now, if swashbuckling doesn't give anything to kukris, why bother? well it does. while minor, it gives 1 enhancement bonus and 1% DS while swashbuckling. every core also gives +1 MDB so taking extra cores in swashbuckler is a good idea for dodge and ac. the real reason I am in swashbuckler is it allows you to use bucklers and still maintain swf. this is huge as it allows me to get guard breaking and extra stats/defense.
The buckler I am using in this build is the golden age buckler. this is not a mandatory item, I am using it because I have it and its the best buckler to use. I am using it because of the AC bonus (which matters for this build) and guard breaking. the other stats are nice to. if you don't have one or don't want to farm it, any buckler with guard breaking will do, just remember not to overlap stats.
Skaldic rage seems like a strange choice given its a rage that should lock me out of the strength trance. however, only true rages (shifter, bear, barb) lock you out of the strength trance, so skaldic rage is safe to use, giving a free +4 strength. In addition, skaldic rage process the fotw heal on rage use for some reason (not sure why). it does not give +str from raging str effects or items, nor does it proc blood feast. I have no clue why it heals but not the other stuff, so I'm just gonna roll with it and move on.
Threat Generation - An issue?
On paper, the build looks capable of stealing aggro very easily. it only has -50% threat gen. this sounds like an issue, but it really isn't. this build takes improved feint which has 3 uses. 1: enable sneak attack on all monsters in an aoe. B: give -40% threat reduction most of the time (it gives a buff if you make the check). C: if you have aggro, it turns the monster to face away from you. This ability is very strong if you have enough bluff (which this build does, it gets over 100 with buffs) as it sheds aggro, promotes extra damage, and turns monsters. its basically the perfect solution for builds with aggro problems. highly recommend on any build with bluff and the ability to take the feat.Build Variations
This build has a couple main variations I can see, so I will explain them both.1. Use a handaxe instead of a kukris. obvious benefits, as explained above, are more crit multi and the ability to spend points in ravager. ravager gives good defense and powerful attacks, so it is a good alternative to VKF. giving up VKF is rouge in my opinion, but others might see it as worth it
2. 12 DL 5 rouge 3 bard. taking 5 rouge has a couple changes, the most important being the loss of the MP (lvl 16) aura. you also bonus feat, but in return you gain evasion in heroics, much better skill distribution, more sneak dice, and the uncanny dodge feat. is this worth it? unsure, but it definitely is an option as it seems strong. I opted for 16 DL as I wanted the aura, but the 5 rouge variant is probably just as good.
Other Stats
boosted MP in reaper: ~430 and I'm missing many mythic/reaper items and the 5 MP curseDS: 105% w/ rapid slash
dragons roar DC in reaper buffed: 128
boosted str in reaper (no +6 str curse): 98 (100 with rem pot)
The Build
heres my character sheet for the build:
and here is the builder output for the build:
Character name:
Classes: 16 Dragon Lord, 10 Epic, 4 Legendary, 3 Bard, 1 Rogue
Race: Shadar-Kai Alignment: Chaotic Neutral
Start Tome Final HP: 3473 Displacement: 50%
Str: 18 8 90 Unc Rng: -375 Incorp: 10%
Dex: 14 8 63 PRR: 253 AC: 276
Con: 16 8 74 MRR: 100 +Healing Amp: 172
Int: 14 8 53 Dodge: 30/30 -Healing Amp: 15
Wis: 8 8 31 Fort: 282% Repair Amp: 72
Cha: 6 8 44 SR: 0 BAB: 23
DR:
Immunities: Fear, Level Drain, Fear, Magic Missiles, Energy Drain, Death Effects
Heroic Past Lives
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Past Life: Alchemist
Past Life: Artificer
Past Life: Barbarian(2)
Past Life: Bard
Past Life: Cleric
Past Life: Druid(2)
Past Life: Favored Soul(2)
Past Life: Fighter(3)
Past Life: Fighter - Dragon Lord
Past Life: Monk(2)
Past Life: Paladin(3)
Past Life: Paladin - Sacred Fist
Past Life: Ranger(2)
Past Life: Rogue(2)
Past Life: Sorcerer(2)
Past Life: Warlock
Past Life: Wizard(3)
Racial Past Lives
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Past Life: Aasimar(3)
Past Life: Dragonborn(3)
Past Life: Drow(3)
Past Life: Dwarf(3)
Past Life: Eladrin(3)
Past Life: Elf(3)
Past Life: Gnome(3)
Past Life: Half-Elf(3)
Past Life: Half-Orc(3)
Past Life: Halfling(3)
Past Life: Human(3)
Past Life: Shifter(3)
Past Life: Tabaxi(3)
Past Life: Tiefling(3)
Past Life: Warforged(3)
Iconic Past Lives
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Past Life: Aasimar Scourge(3)
Past Life: Purple Dragon Knight(2)
Past Life: Razorclaw Shifter(3)
Past Life: Shadar-Kai(3)
Past Life: Tabaxi Trailblazer(3)
Past Life: Tiefling Scoundrel
Epic Past Lives
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Past Life: Arcane Sphere: Ancient Knowledge(3)
Past Life: Arcane Sphere: Arcane Alacrity(3)
Past Life: Arcane Sphere: Eclipse Power(3)
Past Life: Arcane Sphere: Enchant Weapon(3)
Past Life: Arcane Sphere: Energy Criticals(3)
Past Life: Divine Sphere: Ancient Blessings(3)
Past Life: Divine Sphere: Block Energy(3)
Past Life: Divine Sphere: Brace(3)
Past Life: Divine Sphere: Power Over Life and Death(3)
Past Life: Martial Sphere: Ancient Tactics(3)
Past Life: Martial Sphere: Doublestrike(3)
Past Life: Martial Sphere: Fortification(3)
Past Life: Martial Sphere: Skill Mastery(3)
Past Life: Martial Sphere: Trap Damage Absorption(3)
Past Life: Primal Sphere: Ancient Power(3)
Past Life: Primal Sphere: Colors of the Queen(3)
Past Life: Primal Sphere: Doubleshot(3)
Past Life: Primal Sphere: Fast Healing(3)
Special Feats
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Inherent Fate Point(3)
Inherent Racial Action Point(3)
Inherent Universal Action Point(2)
Tome of Destiny(3)
Saves:
| Fortitude | 91 | |
| vs Poison | 92 | |
| vs Disease | 92 | |
| Will | 63 | |
| vs Enchantment | 66 | |
| vs Illusion | 65 | |
| vs Fear | 72 | |
| vs Curse | 63 | |
| Reflex | 86* | |
| vs Traps | 95* | |
| vs Spell | 86* | |
| vs Magic | 86* |
Class and Feat Selection
| Level | Class | Feats |
| 1 | Rogue(1) | Standard: Single Weapon Fighting |
| Class Skills: Balance(4), Bluff(4), Diplomacy(4), Disable Device(4), Haggle(4), Jump(4), Open Lock(4), Search(4), Spot(4), Swim(4) | ||
| 2 | Bard(1) | Class Skills: Balance(1), Use Magic Device(4) |
| Cross Class Skills: Disable Device(2), Search(2) | ||
| 3 | Bard(2) | Standard: Precision |
| Class Skills: Balance(1), Tumble(2), Use Magic Device(2) | ||
| Cross Class Skills: Disable Device(2), Search(2) | ||
| 4 | Bard(3) | Strength: +1 Level up |
| Class Skills: Balance(1), Tumble(3), Use Magic Device(1) | ||
| Cross Class Skills: Disable Device(2), Search(2) | ||
| 5 | Dragon Lord(1) | Minor Draconic Aura: Thraxata's Instinct |
| Cross Class Skills: Disable Device(2), Search(2), Use Magic Device(1) | ||
| 6 | Dragon Lord(2) | Standard: Shield Mastery |
| Fighter Bonus Feat: Dodge | ||
| Cross Class Skills: Disable Device(2), Search(2), Use Magic Device(1) | ||
| 7 | Dragon Lord(3) | Cross Class Skills: Disable Device(2), Search(2), Use Magic Device(2) |
| 8 | Dragon Lord(4) | Fighter Bonus Feat: Mobility |
| Strength: +1 Level up | ||
| Cross Class Skills: Disable Device(2), Search(2), Use Magic Device(2) | ||
| 9 | Dragon Lord(5) | Standard: Improved Single Weapon Fighting |
| Cross Class Skills: Disable Device(2), Search(2), Use Magic Device(2) | ||
| 10 | Dragon Lord(6) | Fighter Bonus Feat: Improved Shield Mastery |
| Cross Class Skills: Disable Device(2), Search(2), Use Magic Device(2) | ||
| 11 | Dragon Lord(7) | Cross Class Skills: Disable Device(2), Search(2), Use Magic Device(2) |
| 12 | Dragon Lord(8) | Standard: Improved Critical: Slashing Weapons |
| Major Draconic Aura: Velah's Fury | ||
| Strength: +1 Level up | ||
| Cross Class Skills: Disable Device(2), Search(2), Use Magic Device(2) | ||
| 13 | Dragon Lord(9) | Cross Class Skills: Disable Device(2), Search(2), Tumble(2) |
| 14 | Dragon Lord(10) | Fighter Bonus Feat: Greater Single Weapon Fighting |
| Cross Class Skills: Disable Device(2), Search(2), Tumble(2) | ||
| 15 | Dragon Lord(11) | Standard: Nimble Fingers |
| Cross Class Skills: Disable Device(2), Search(2), Tumble(3) | ||
| 16 | Dragon Lord(12) | Fighter Bonus Feat: Greater Shield Mastery |
| Strength: +1 Level up | ||
| Cross Class Skills: Disable Device(2), Search(2), Tumble(3) | ||
| 17 | Dragon Lord(13) | Cross Class Skills: Bluff(3), Disable Device(2), Search(2) |
| 18 | Dragon Lord(14) | Standard: Improved Feint |
| Fighter Bonus Feat: Tactical Master | ||
| Cross Class Skills: Bluff(3), Disable Device(2), Search(2) | ||
| 19 | Dragon Lord(15) | Cross Class Skills: Bluff(3), Disable Device(2), Search(2) |
| 20 | Dragon Lord(16) | Superior Draconic Aura: The Truthful One's Might |
| Strength: +1 Level up | ||
| Cross Class Skills: Bluff(3), Disable Device(2), Search(2) | ||
| 21 | Epic(1) | Epic Feat: Eerie Aim |
| 22 | Epic(2) | Epic Destiny Feat: Perfect Single Weapon Fighting |
| 23 | Epic(3) | |
| 24 | Epic(4) | Epic Feat: Overwhelming Critical |
| Strength: +1 Level up | ||
| 25 | Epic(5) | Epic Destiny Feat: Doublestrike |
| 26 | Epic(6) | |
| 27 | Epic(7) | Epic Feat: Tactical Combatant |
| 28 | Epic(8) | Epic Destiny Feat: Harbinger of Chaos |
| Strength: +1 Level up | ||
| 29 | Epic(9) | |
| 30 | Epic(10) | Epic Feat: Epic Reflexes |
| Legendary Feat: Scion of Arborea | ||
| 31 | Legendary(1) | Epic Destiny Feat: Crush Weakness |
| 32 | Legendary(2) | Strength: +1 Level up |
| 33 | Legendary(3) | Epic Feat: Epic Damage Reduction |
| 34 | Legendary(4) | Epic Destiny Feat: Titan's Blood |
| Level | Class | Feats |
| 1 | Rogue(1) | Standard: Single Weapon Fighting |
| 2 | Bard(1) | |
| 3 | Bard(2) | Standard: Precision |
| 4 | Bard(3) | Strength: +1 Level up |
| 5 | Dragon Lord(1) | Minor Draconic Aura: Thraxata's Instinct |
| 6 | Dragon Lord(2) | Standard: Shield Mastery |
| Fighter Bonus Feat: Dodge | ||
| 7 | Dragon Lord(3) | |
| 8 | Dragon Lord(4) | Fighter Bonus Feat: Mobility |
| Strength: +1 Level up | ||
| 9 | Dragon Lord(5) | Standard: Improved Single Weapon Fighting |
| 10 | Dragon Lord(6) | Fighter Bonus Feat: Improved Shield Mastery |
| 11 | Dragon Lord(7) | |
| 12 | Dragon Lord(8) | Standard: Improved Critical: Slashing Weapons |
| Major Draconic Aura: Velah's Fury | ||
| Strength: +1 Level up | ||
| 13 | Dragon Lord(9) | |
| 14 | Dragon Lord(10) | Fighter Bonus Feat: Greater Single Weapon Fighting |
| 15 | Dragon Lord(11) | Standard: Nimble Fingers |
| 16 | Dragon Lord(12) | Fighter Bonus Feat: Greater Shield Mastery |
| Strength: +1 Level up | ||
| 17 | Dragon Lord(13) | |
| 18 | Dragon Lord(14) | Standard: Improved Feint |
| Fighter Bonus Feat: Tactical Master | ||
| 19 | Dragon Lord(15) | |
| 20 | Dragon Lord(16) | Superior Draconic Aura: The Truthful One's Might |
| Strength: +1 Level up | ||
| 21 | Epic(1) | Epic Feat: Eerie Aim |
| 22 | Epic(2) | Epic Destiny Feat: Perfect Single Weapon Fighting |
| 23 | Epic(3) | |
| 24 | Epic(4) | Epic Feat: Overwhelming Critical |
| Strength: +1 Level up | ||
| 25 | Epic(5) | Epic Destiny Feat: Doublestrike |
| 26 | Epic(6) | |
| 27 | Epic(7) | Epic Feat: Tactical Combatant |
| 28 | Epic(8) | Epic Destiny Feat: Harbinger of Chaos |
| Strength: +1 Level up | ||
| 29 | Epic(9) | |
| 30 | Epic(10) | Epic Feat: Epic Reflexes |
| Legendary Feat: Scion of Arborea | ||
| 31 | Legendary(1) | Epic Destiny Feat: Crush Weakness |
| 32 | Legendary(2) | Strength: +1 Level up |
| 33 | Legendary(3) | Epic Feat: Epic Damage Reduction |
| 34 | Legendary(4) | Epic Destiny Feat: Titan's Blood |
Code:
-----------------------------------------------------------------------------------------------
Skill Points 40 9 9 9 5 5 6 6 6 6 6 6 6 6 7 7 7 7 7 7
Skill Name 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 Ranks Tome Buffed
-----------------------------------------------------------------------------------------------
Balance 4 1 1 1 7.0 3 64.0
Bluff 4 1½ 1½ 1½ 1½ 10.0 3 95.0
Concentration 0.0 3 9.0
Diplomacy 4 4.0 3 69.0
Disable Device 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 3 80.0
Haggle 4 4.0 3 69.0
Heal 0.0 3 38.0
Hide 0.0 3 58.0
Intimidate 0.0 3 65.0
Jump 4 4.0 3 71.0
Listen 0.0 3 41.0
Move Silently 0.0 3 59.0
Open Lock 4 4.0 3 65.0
Perform 0.0 3 64.0
Repair 0.0 3 50.0
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 3 82.0
Spellcraft 0.0 3 51.0
Spot 4 4.0 3 52.0
Swim 4 4.0 3 74.0
Tumble 2 3 1 1 1½ 1½ 10.0 3 67.0
Use Magic Device 4 2 1 ½ ½ 1 1 1 1 1 1 14.0 3 60.0
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Available Points 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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Self and Party Buffs
------------------------------------------------------------------------------------------
Potion of Prowess
Yugoloth: Essence of Fury (Str)
Active Stances
------------------------------------------------------------------------------------------
User: Precision
User: Enhanced Bloodrage
Iconic: Aasimar Scourge
Arcane: Enchant Weapon
Divine: Ancient Blessings
Martial: Doublestrike
Primal: Ancient Power
Imbue: Soul of the Dragon: [Selected Dragon Type]
Battle Trance: Might in Order
Mantle: Dread Mantle
Auto: Single Weapon Fighting
Auto: Sword and Board
Auto: Swashbuckling
Auto: Light Armor
Auto: Chaotic
Auto: Shield
Auto: Buckler
Auto: Kukri
Auto: Shadar-Kai
------------------------------------------------------------------------------------------
Enhancements: 80 APs, Racial 18, Universal 2
------------------------------------------------------------------------------------------
Shadar-Kai - Points spent: 18
Core1 Grit
Core2 Ability I: Intelligence
Tier1 Student of Pain - 3 Ranks
Tier1 Keen Senses - 3 Ranks
Tier2 Guile I
Tier2 Ghostly Essence - 3 Ranks
Tier2 Forceful Chain
Tier3 Ghastly Chain
Tier3 Guile II
Tier4 Greater Spiked Chain Attack
------------------------------------------------------------------------------------------
Dragon Lord - Points spent: 36
Core1 Draconic Soul: Soul of the Black Dragon
Tier1 Dragon's Protection I
Tier1 Battlefield Tactician I
Tier1 Martial Superiority: Dragon Lord: Martial Superiority: Strike Twice - 2 Ranks
Tier2 Action Boost: Action Boost: Haste - 3 Ranks
Core2 Draconic Arms
Tier2 Battlefield Tactician II
Tier2 Dragon's Protection II
Tier3 Dragon's Protection III
Tier3 Battlefield Tactician III
Tier3 Dragon's Roar
Tier3 Might or Outburst: Might in Order - 3 Ranks
Core3 Reckless Devotion
Tier3 Ability Score I: +1 Strength
Core4 Conqueror's Command
Tier4 Untouchable Soul
Tier4 Battlefield Tactician IV
Tier4 Dragon's Protection IV
Tier4 Ability Score II: +1 Strength
Tier5 Soul Scales
Tier5 Tactical Commander
Tier5 Improved Dragon's Roar
Tier5 Flight of Kings
Tier5 Conqueror - 2 Ranks
------------------------------------------------------------------------------------------
Ravager (Fighter) - Points spent: 8
Core1 Furious Rage
Tier1 Extra Action Boost - 3 Ranks
Tier1 Do You Like Pain? - 3 Ranks
Core2 Pain Touch I
------------------------------------------------------------------------------------------
Vistani Knife Fighter - Points spent: 26
Core1 Knife Expertise
Tier1 Rapid Attack
Tier1 Mist Stalker I
Tier1 Undead Hunter
Tier2 Mist Stalker II
Core2 Knife Juggler
Tier2 Vistani Knife Training II
Core3 Quick Reflexes
Tier3 Deadly Blades
Tier3 Mist Stalker III
Tier3 Gifted I: +1 Strength
Tier3 Vistani Knife Training III
Core4 One With Blades
Tier4 Celerity
Tier4 Mist Stalker IV
Tier4 Double Daggers: Single Dagger
------------------------------------------------------------------------------------------
Swashbuckler - Points spent: 11
Core1 Confidence
Tier1 Limber Up - 3 Ranks
Tier1 Tavern Shanties - 3 Ranks
Tier2 Fast Movement
Core2 Swashbuckling
Tier3 Swashbuckling Style: Skirmisher
------------------------------------------------------------------------------------------
Warchanter - Points spent: 1
Core1 Skaldic Rage / Skaldic Constitution: Skaldic Rage
------------------------------------------------------------------------------------------
Epic Destinies: 83 Destiny Points
------------------------------------------------------------------------------------------
Fury of the Wild - Points spent: 26
Core1 Die Hard
Tier1 Strength or Swiftness: Quick Cutter - 3 Ranks
Tier1 Enduring - 3 Ranks
Tier1 Acute Senses - 1 Ranks
Tier2 Primal Scream
Core2 Die Harder
Tier2 Gird against Demons
Core3 Die Harderest
Tier3 Wild Weapons: Doublestrike - 3 Ranks
Tier3 Fury Selector: Spirit of the Beast - 3 Ranks
Core4 Be the Whirlwind
Tier4 Unquenchable Rage - 3 Ranks
Tier4 The Voice of Fury
------------------------------------------------------------------------------------------
Legendary Dreadnought - Points spent: 34
Core1 Fearless
Tier1 Dread Mantle
Tier1 Shrug Off Punishment - 3 Ranks
Tier1 Epic Tactics - 3 Ranks
Tier2 Extra Action Boost - 3 Ranks
Tier2 Esoteric Touch
Core2 Weaponmaster
Tier2 Combat Brute
Tier2 Honor or Backstab: Honor - 2 Ranks
Core3 Thick Skinned
Tier3 Strike Twice - 3 Ranks
Tier3 Armor of Dusk - 3 Ranks
Tier4 Kick While They're Down - 3 Ranks
Tier4 Strike with Fear
Core4 Unparalleled Accuracy
Tier5 Overpower: Lacerator
Tier5 Legendary Rally: Legendary Rally (Melee)
Tier5 Dusk Surge
Tier5 Action Hero
------------------------------------------------------------------------------------------
Shadowdancer - Points spent: 23
Core1 The Darkest Luck I
Tier1 Cover of Darkness - 3 Ranks
Tier1 Technician - 3 Ranks
Tier2 Lithe - 3 Ranks
Tier2 Dance in the Dark - 3 Ranks
Core2 Step Through Shadows
Core3 The Darkest Luck
Tier3 Shadowcaster: Shadowcaster
Tier3 Grim Precision - 3 Ranks
Core4 Cut to the Soul
Tier4 Bring Darkness
------------------------------------------------------------------------------------------
Reaper trees:
Dread Adversary - Points spent: 41
Core1 Reaper's Offense I
Tier1 Reaper's Blade I - 3 Ranks
Tier1 Reaper's Tactics I
Tier1 Reaper's Strike - 3 Ranks
Tier1 Reaper's Strength or Dexterity I: +1 Strength
Tier1 Reaper's Shot I - 3 Ranks
Tier2 Reaper's Strength or Dexterity II: +1 Strength
Core2 Reaper's Offense II
Tier2 Reaper's Tactics II
Tier2 Reaper's Blade II - 3 Ranks
Tier3 Reaper's Blade III - 3 Ranks
Tier3 Reaper's Tactics III
Core3 Reaper's Offense III: +1 Strength
Tier3 Reaper's Strength or Dexterity III: +1 Strength
Tier4 Reaper's Blade IV - 3 Ranks
Tier4 Reaper's Imbuement - 3 Ranks
Tier4 Reaper's Deadly Strikes - 3 Ranks
Core4 Reaper's Offense IV
Core5 Reaper's Offense V
Tier5 Reaper's Blade V - 3 Ranks
Tier5 Reaper's Charge
Tier5 Reaper's Tactics IV
Tier5 Reaper's Strength or Dexterity IV: +1 Strength
Core6 Reaper's Offense VI
------------------------------------------------------------------------------------------
Dire Thaumaturge - Points spent: 15
Core1 Reaper's Arcanum I
Tier1 Reaper's Arcana I - 3 Ranks
Tier1 Reapers's Ability I: +1 Intelligence
Tier2 Reaper's Ability II: +1 Intelligence
Core2 Reaper's Arcanum II
Tier2 Reaper's Arcana II - 3 Ranks
Core3 Reaper's Arcanum III: +1 Intelligence
Tier3 Reaper's Ability III: +1 Intelligence
Tier3 Reaper's Arcana III - 3 Ranks
------------------------------------------------------------------------------------------
Grim Barricade - Points spent: 58
Core1 Reaper's Defense I
Tier1 Reaper's Reflex/Fortitude/Will I: Reflex Save - 3 Ranks
Tier1 Reaper's Luck - 3 Ranks
Tier1 Reaper's Constitution I
Tier1 Reaper's Evasion I - 3 Ranks
Tier1 Reaper's Bulwark/Shroud I: PRR - 3 Ranks
Tier2 Reaper's Constitution II
Tier2 Reaper's Reflex/Fortitude/Will II: Reflex Save - 3 Ranks
Core2 Reaper's Defense II
Tier2 Reaper's Evasion II - 3 Ranks
Tier2 Reaper's Bulwark/Shroud II: PRR - 3 Ranks
Core3 Reaper's Defense III
Tier3 Reaper's Reflex/Fortitude/Will III: Reflex Save - 3 Ranks
Tier3 Reaper's Constitution III
Tier3 Reaper's Evasion III - 3 Ranks
Tier3 Reaper's Bulwark/Shroud III: PRR - 3 Ranks
Tier4 Reaper's Bulwark/Shroud IV: PRR - 3 Ranks
Tier4 Reaper's Resistance - 3 Ranks
Tier4 Reaper's Steadfastness - 3 Ranks
Tier4 Reaper's Heightened Evasion I
Core4 Reaper's Defense IV
Core5 Reaper's Defense V
Tier5 Reaper's Bulwark/Shroud V: PRR - 3 Ranks
Tier5 Reaper's Reflex/Fortitude/Will V: Reflex Save - 3 Ranks
Tier5 Reaper's Charge
Tier5 Reaper's Constitution V
Tier5 Reaper's Heightened Evasion II
Core6 Reaper's Defense VI
------------------------------------------------------------------------------------------
Spell Like / Special Abilities
------------------------------------------------------------------------------------------
Dismiss Charm
Fascinate
Dimension Door
------------------------------------------------------------------------------------------
Weapon Damage
------------------------------------------------------------------------------------------
Melee Power: 337.0
Doublestrike: 99%
Strikethrough: 20%
Mainhand damage ability multiplier: 1
Offhand damage ability multiplier: 0
Off-Hand attack Chance: 20%
Fortification Bypass: 89%
Dodge Bypass: 8%
Helpless Damage bonus: 103%
Ranged Power: 218.0
Doubleshot Chance: 52%
Sneak Attack Attack bonus: 16
Sneak Attack Damage: 12d6+26
Main Hand: Kukri of the Undying Age (Centering)
On Hit 8.85[1d4+3]+162
Critical 15-18 (8.85[1d4+3]+190) * 4
Critical 19-20 (8.85[1d4+3]+190) * 6
DR Bypass: Cold Iron, Magic, Slash
You bypass Incorporeality miss chance with this weapon
Off Hand: Legendary Buckler of the Golden Age
On Hit 6.85[1d6+4]+87
Critical 19-18 (6.85[1d6+4]+115) * 5
Critical 19-20 (6.85[1d6+4]+115) * 7
DR Bypass: Bludgeon, Cold Iron, Magic
You bypass Incorporeality miss chance with this weapon
| Tactical DC | Value | Evaluation |
| Intimidate | 10+HD+Wis Mod vs d20 + 65 | d20 + Intimidate(65) |
| Diplomacy | CR+Quest Level vs d20 + 69 | d20 + Diplomacy(69) |
| Bluff | CR+Quest Level vs d20 + 95 | d20 + Bluff(95) |
| Fascinate | Will vs d20 + 64 | d20 + Perform(64) |
| Sunder | Fortitude vs 100 | 10 + Str Mod(40) + Sunder(50) |
| Trip | Balance vs 100 | 10 + Str Mod(40) + Trip(50) |
| Dragon's Roar | Will vs 121 | 10 + Max Mod(Str(40), Cha(17)) + Stun(66) + Breath Weapon(5) |
| Armor | Legendary Armor of Sunlight | Drops in: The Key to the Mythal, end chest |
| +15 Enhancement Bonus | ||
| Accuracy +23 | ||
| Deadly +12 | ||
| Insightful Reflex Save +6 | ||
| Quality Accuracy +5 | ||
| Green: Sapphire of Stunning | ||
| Colorless: Dusk Raider | ||
| Sun: Solar Gem of Armor Layers (Legendary) | ||
| Belt | Legendary Bladesworn Bandolier | Drops in: The Bark and the Blade, End chest |
| Constitution +14 | ||
| Quality Fortification +38% | ||
| Quality Physical Sheltering +8 | ||
| Vitality +48 | ||
| Green: Essence of Dark Diversion | ||
| Colorless: Diamond of Insightful Strength | ||
| Legendary Forbidden Knowledge | ||
| Boots | The Furious Voyage | Drops in: Vecna Unleashed, any legendary end chest or Vecna Unleashed (epic) saga end reward (Epic Hard or above) |
| Quality Strength +3 | ||
| Insightful Armor-Piercing +11% | ||
| Profane Combat Mastery +3 | ||
| Relentless Fury | ||
| Green: Sapphire of Dodge | ||
| Yellow: +2 Festive Constitution | ||
| Blue: +2 Festive Strength | ||
| Reaper Boot: +3 Melee/Ranged and Spell Power | ||
| Deck Curse: Curse of Minor Strength | ||
| Legendary Forbidden Knowledge | ||
| Filigree 1: Sucker Punch/One Against Many +2 Strength(Rare) | ||
| Filigree 2: Dreadbringer: +3 Melee Power(Rare) | ||
| Filigree 3: Shattered Device: +3 Melee Power | ||
| Filigree 4: The Long Shadow: +3 Melee Power(Rare) | ||
| Bracers | Legendary Bracers of the Unseen Assassin | Drops in: Portal to Below, end chest |
| Assassinate +16 | ||
| Quality Assassinate +3 | ||
| Improved Deception +21 | ||
| Deception +12 | ||
| Green: Sapphire of Natural Armor | ||
| Colorless: Truthful Blow | ||
| Moon: Lunar Gem of Melee Power (Legendary) | ||
| Cloak | Legendary University Duelist's Cloak | Drops in: Taken in Hand, End chest |
| Quality Accuracy +5 | ||
| Quality Deadly +3 | ||
| Insightful Armor-Piercing +10% | ||
| Insightful Doublestrike +7% | ||
| Lost Purpose: Legendary Forbidden Knowledge | ||
| Green: Sapphire of Resistance | ||
| Colorless: Diamond of Intelligence | ||
| Gloves | Legendary Maenya's Iron Fists | Drops in: Cauldron of Sora Katra, upgraded version of Legendary Maenya's Fists |
| Strength +14 | ||
| Exceptional Alluring Skills Bonus +10 | ||
| Physical Sheltering +35 | ||
| Resistance Fortitude Save +12 | ||
| Green: Globe of True Imperial Blood | ||
| Yellow: Diamond of Insightful Constitution | ||
| Deck Curse: Curse of Minor Constitution | ||
| Legendary Wrath of Sora Kell | ||
| Legendary Perfected Wrath | ||
| Goggles | Legendary Goggles of the Berserker | Drops in: Secrets of the Red Wizards, end chest |
| Enhanced Bloodrage | ||
| Relentless Fury | ||
| Lifesealed +37 | ||
| Ghostly | ||
| Green: Sapphire of Protection | ||
| Colorless: Truthful Blow | ||
| Sun: Solar Gem of Healing Amplification (Legendary) | ||
| Helmet | Legendary Helm of the Warblade | Drops in: Ruins of Myth Drannor, Yegora 's chest (rare) |
| Quality Resistance +2 | ||
| Crown of Summer | ||
| Crown of Summer | ||
| Action Boost Enhancement | ||
| Exceptional Seeker +5 | ||
| Green: Legendary Sapphire of Riposte | ||
| Colorless: Truthful Blow | ||
| Sun: Solar Gem of Magical Resistance Rating (Legendary) | ||
| Necklace | Legendary Blademark Amulet | Drops in: The Bark and the Blade, End chest |
| Resistance Fortitude Save +12 | ||
| Profane Lifeforce +48 | ||
| Insightful Physical Sheltering +17 | ||
| Repair Amplification +57 | ||
| Green: Sapphire of Greater Heroism | ||
| Colorless: Diamond of Insightful Dexterity | ||
| Legendary Forbidden Knowledge | ||
| Quiver | Epic Quiver of Alacrity | Drops in: The Mark of Death, warded chest |
| Penalty Concentration -50 | ||
| Ranged Speed XV | ||
| Stealth Strike | ||
| Insightful Deception +4 | ||
| Doubleshot +8% | ||
| Ring1 | Legendary Katra's Razor Wit | Drops in: Cauldron of Sora Katra, upgraded version of Legendary Katra's Wit |
| Charisma +14 | ||
| Insightful Alluring Skills Bonus +10 | ||
| Magical Sheltering +35 | ||
| Will Save +12 | ||
| Green: Sapphire of Healing Amplification | ||
| Yellow: Topaz of Swiftness | ||
| Deck Curse: Curse of Intangibility | ||
| Legendary Wrath of Sora Kell | ||
| Legendary Perfected Wrath | ||
| Ring2 | Legendary Katra's Razor Wit | Drops in: Cauldron of Sora Katra, upgraded version of Legendary Katra's Wit |
| Charisma +14 | ||
| Insightful Alluring Skills Bonus +10 | ||
| Magical Sheltering +35 | ||
| Will Save +12 | ||
| Green: Sapphire of Good Luck + 3 | ||
| Yellow: Legendary Swordcrossed Topaz | ||
| Deck Curse: Curse of Major Imbuement | ||
| Legendary Wrath of Sora Kell | ||
| Legendary Perfected Wrath | ||
| Trinket | Legendary Gem of Many Facets | Drops in: The Chronoscope (Legendary), end chest, or Legendary version of Epic Gem of Many Facets |
| Cannith Trinket Prefix: Seeker | ||
| Cannith Trinket Suffix: Fortification | ||
| Cannith Trinket Extra: Insightful Fortification | ||
| Yellow: Topaz of Melee Power | ||
| Weapon1 | Kukri of the Undying Age | Drops in: Ritual Table, Turn in Legendary Kukri of the Golden Age 120 Barrier Fragments |
| +15 Enhancement Bonus | ||
| Dripping with Magma | ||
| 3rd Degree Burns | ||
| Vorpal | ||
| Sealed in Fire: Legendary Dust | ||
| Orange: Deconstructor | ||
| Purple: Dusk Raider | ||
| Filigree 1: Sucker Punch/One Against Many +2 Strength(Rare) | ||
| Filigree 2: Dreadbringer: +3 Melee Power(Rare) | ||
| Filigree 3: Dreadbringer: +1 Strength(Rare) | ||
| Filigree 4: Dreadbringer: +3 PRR(Rare) | ||
| Filigree 5: Shattered Device: +3 Melee Power | ||
| Filigree 6: Shattered Device: +5% Armor Piercing | ||
| Filigree 7: Shattered Device: +1 Strength | ||
| Filigree 8: The Long Shadow: +3 Melee Power(Rare) | ||
| Filigree 9: The Long Shadow: +1 Attack and Damage(Rare) | ||
| Filigree 10: Sucker Punch: +1 Strength(Rare) | ||
| Weapon2 | Legendary Buckler of the Golden Age | Drops in: Book Burning, end chest (rare) |
| +15 Enhancement Bonus | ||
| Shield Bashing +23% | ||
| Legendary Conditioning +5% | ||
| Shield Spikes | ||
| Guardbreaking | ||
| Purple: Diamond of Dexterity | ||
| Orange: Dusk Raider |
if you have any questions or comments id love to hear them
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