Hi. Due to time constraints, I have only managed to get my new DDM to level 25, but I wanted to provide some subjective return in a timely fashion. I also need to mention Y1NG in both motivating me to build this toon and his challenging my dismissal (in a very friendly manner) of the DDM cap as totally correct [I may have used the term
garbage].
I like DDM, and I've had some fun so far. I opted for a first lifer (no tomes) on Cormyr [for reasons] going Trailblazer and using the lesser HoW at 15 to respec. It is a 32 point build and I have 80+1+3 AP; 19 AP racial, 41 AP DDM, 22 AP Shintao provides +10 WIS, a decent melee cleave cc, deflect arrows and Hands of Healing. HoH really helps and once I finally got this ability it made life so much easier.
Build philosophy (meaning I actually put some thought into this) - hybrid with more focus on the caster side in order to make full use of the DDM tree:
- Conjuration x 3
- THF x 4
- Precision
- Quicken, Max, Empower (and now Embolden)
- Swords to Plowshares
- Improved Critical bludgeoning
- Doublestrike
The final 7 feats will be completely focussed on Casting and Defense, with the object to maximize Spell DCs and PRR/MRR etc.
I chose two spell elements, ACID and COLD, because I thought they would work well together, and so far they have even though I was disappointed that Forewraiths don't take extra damage from Cold (I never knewed dat?!). So Conjuration and Evocation DCs, right? Almost, but to slightly complicate life, I will add in Transmutation too:
- Primal Avatar (Thorn, Evocation) T5 forcing the choice of Legendary Feat to Scion of the Plane of Earth
- Draconic Incarnation (Acid, Conjuration) T4 taking the Wellspring buff
- 3rd core of GMoF for some low hanging, but extremely ripe, fruit
I did consider going GMoF T5 but without testing the options I erred to the side of caution concerning the spell DCs (I'll be taking Legendary SF: Evocation at level 31). I also toyed with the idea the PA mantle which would dramatically reduce the spell damage but would increase melee damage and make spell point management super easy; but I have stuck so far with my original plan and farmed a Ring of Spell Storing just in case (I got lucky)... though I am not sure if I will manage to farm the other item [necklace iirc] to complet the set, the items themselves not being that usefull but they do provide a very nice + to max MRR.
Spell-wise it's all four of the SLAs in both Acid and Cold forms on my main toolbar with 3 short keys for Carrion Swarm, Shard Storm and Black Dragon Bolt (no save); in fact I have 2 versions of BDB (so that's 4 shortkeys for you maths officendos), one simply quickened, and the other fully meta'ed (not including Embolden) for when I need it. Upgraded Draconic Mantle. The Capstone ability provides a 20 second window where the two best DDM SLAs deal double damage and as their CDs are approx. 17 seconds you can cast them twice... best reserved for a big fight or simply get into a routine of including it into your rotation (2 min CD). So far I haven't gotten used to systematically including it into my routine as I am not as spritely as I once was. I still find the cost, at 100 Ki, too much
Healing-wise, I have
Light Hands, Rejuvenation Cocoon and Wholeness of Spirit. It's fine, it's actually better than fine!
Gear-wise, I farmed a six piece heroic Saltmarsh set (6 because I couldn't get everything I needed from
only 5 items) which covers Acid and Cold spell power and crit, Conjuration and Evocation DCs and Attack and Defense bonuses. I'm planning to use these until end game when I will probably try and farm Vecna for either/both the 3 and 5 piece sets, opting for an IOD
non-attuned Quarterstaff if I can ever get one to drop. I had an heroic Moonrise Bracers in my bank which I am still using and maye also try to farm the Legendary version. We shall see.
TL;DR. Dragon Disciple, IMHO, has been fun and solid so far from level 15-25 mostly running solo on HE and EE but also jumping in R1/R2 groups; oh boy, those Lanterns that spawn when fighting a boss or large group at the same time. I'm still learning as it's the very first time I've ever played a Monk. I think I am very happy with the simplifications to the Monk class that SSG have recently introduced [kudos to you]. Low level reapers are fine, big mobs are fine, champions and bosses are fine in general. When it all ticks, you cast Shard Storm, Haste and Displacement, charge in and use the low level SLAs for some more cc (Draconic Incarnation 6 sec paralyze) choosing the correct element to mximize damage, hack away with racial cleave and doublestrike ability from Shintao, mobs tends to dissolve fast. It's early days yet but so far I'm really enjoying it, and I think I cannot fully agree with the OP's analysis. Will update further down the road.