It saddens me to see that the combo system is being removed. Instead of removing it, what about altering it?
-Basic elemental strikes, henshin riddles (respective elements), and void/light/dark strike will "align" the player to fire, water, air, earth, void, light, or dark. This will be indicated by a distinct symbol housed on the buff bar. Continuing to use strikes of the same element will grant a small buff that will be reflected on the aforementioned buff bar symbol with the numbers 1-3 on the symbol itself.
-If an elemental move is not used after x amount of time the buff times out. When buff bar has 3 stacks the elemental finishers become active.
the buff that the elemental strikes yield is to add a small amount of that damage (light for light, negative for dark, force for void) to the attacks of the monk, the damage increasing each stack.
-Each element can only use finishers of their own element, or a special combo with void/light/dark. Using a finisher will consume the buff, removing the bonus damage.
-If a monk is in one alignment, fire for example, and they use a basic strike of any of the other elements they lose the original buff and gain the lowest level of the new element, so if a monk with fire 3 uses a water strike or a dark strike they lose the fire 3 buff and gain water 1 or dark 1.