[*]Dark Path: Hand of Harm: Melee Attack: You strike your opponent down with a terrible curse, halving all positive energy healing done to the target, reducing its fortification by 25%, and increasing its negative energy vulnerability by 25%. Periodic Fortitude saves (14 + STR/DEX/WIS Modifier + Monk Level + Stunning Bonuses) to negate. (12 second cooldown, costs 10 ki)
[*]Dark Path: Greater Hand of Harm: Targets affected by your Hand of Harm are also Blinded and Nauseated until they save.
[*]Dark Path: Shadow Flurry: Melee Attack: +20% damage. Target must make a saving throw equal to (10/14/18 + Monk Level + Highest of Str/Dex/Wis Mod + Assassinate DCs) or have some of their energy temporarily sealed, halving all positive energy healing, reducing its fortification by 25%, and rendering it unable to cast spells. The enemy makes recurring Fortitiude saves to shake the effect. Cost: 20 HP, 10 Ki. Cooldown: 12 seconds.
Since Touch of Death is now Poison damage, we lost the Fist of Darkness strike, and I can't see any other negative damage attacks, and to keep Ninja Spy as the "Poison" tree, and Shintao's attack as the "Debuff" attack, here are 2 changes I think could easily be made:
1: "and increasing its
negative energy vulnerability by 25%." becomes: "and increasing its
poison vulnerability by 25%". Or another alternative, "and adds 3-5 stacks of ninja poison".
and
2: Swap them around. So:
Dark Path: Shadow Flurry: Melee Attack: +20% damage. Target must make a saving throw equal to (10/14/18 + Monk Level + Highest of Str/Dex/Wis Mod + Assassinate DCs) or have some of their energy temporarily sealed, halving all positive energy healing, reducing its fortification by 25%, and increasing its
poison vulnerability by 25%. The enemy makes recurring Fortitiude saves to shake the effect. Cost: -Removed HP cost-, 10 Ki. Cooldown: 12 seconds.
Or alternatively, instead of "Increasing it's poison vulnerability by 25%", make it "add 3-5 stacks of ninja poison". Does sort of the same thing, and then wont stack up on top. And makes building stacks of ninja poison quicker.
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Dark Path: Hand of Harm: Melee Attack: You strike your opponent down with a terrible curse, halving all positive energy healing done to the target, reducing its fortification by 25%, and rendering it unable to cast spells. Periodic Fortitude saves (14 + STR/DEX/WIS Modifier + Monk Level + Stunning Bonuses) to negate. (12 second cooldown, costs 10 ki)
Dark Path: Greater Hand of Harm: Targets affected by your Hand of Harm are also Blinded and Nauseated until they save.
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So now Shadow Flurry the Ninja Spy attack boosts it's poison damage
And Hand of Harm the Shintao attack keeps all the debuffs, Silence, Blind, and Nauseated all in one attack!