Pros and Cons of the Monk Pass -- Removal of the Builders to Finishers
Buffs
Some finishers still available and now a quicker single click
Monk becomes more user friendly
Combinations of buffs in a single click
Nerfs
Loss of most strike builders & finishers
Costs enhancement points & reduces tree design opportunities
Loss of complexity challenge & fun (for some)
Lends itself to homogeneity of the classes
Reduces diversity of play and playstyle
Suggestion: While some pointed out to move from 3 to 2 clicks to attain a finisher which would resolve most of the nerf situation I believe that is what the Devs fear will overpower the monk at all levels. Assuming therefore they wish to stay with a complete removal, I would like to see what many others have now lent their voice to in this column:
Make a List of the Monk Strikes Available for Choice Gated by Levels and Power
I would think a monk could choose 1 builder and 1 finisher at levels 1, 3, 6, 9, 12, 15, 18,
The lists available could be gated at 1, 6, 12, 18 as when one receives new stance improvements.
The lists would correspond to the chosen philosphy Light or Dark and monks would receive at level 3 as they do now the Fist of Light strike (with healing shield) or the Touch of Despair strike (with debuff). These would work as single strikes and not function as builders. Those would still need to be chosen from the list.
So for example
Level 1 Builders
Strike of Enduring I
Storm Strike I
Fires of Purity I
Flowing Waters I
Level 1 Finishers
Trembling Earth
Gathering Storm
Raging Sea
Breath of the Fire Dragon
So a light monk could at level 1 choose Strike of Enduring (or 1 of the others) and would receive the finisher Trembling Earth.
If they chose instead Storm Strike they would receive the matching finisher as an available clicky Gathering Storm
They would have to wait until 6, 9,12, etc. to choose other elemental strikes with their corresponding finishers (receiving 1 elemental builder and 1 finisher as a total of 2 more clickies) at that level.
Level 3
This is a unique level because the monk chooses his philosophy here.
*At level 3 they Fist of Light or Touch of Despair is granted as the singular Builder and the corresponding Finisher whether or light or dark:
Healing Ki (Level 3+ Light)
Touch of Despair (Level 3+ Dark)
By level 12 all 4 elemental strikes would be chose. But the list of Finishers is grander and not all will be able to be chosen even by 20, thus limiting the monk player to what flavor and design they think best. That list will include all the other elemental finishers not yet chosen as well as the elemental - philsophy (light or dark) - elemental finishers. So whether dark or light the monk will have 5 finisher choices left after level 3 out of a list of 10 choices -- if you make Shining Star available on that list as well.
Conclusion: Though finishers will move to efficient single click moments -- and while all are available -- it is limited in by choice (a little more than 1/2 the finishers can be selected). This will lead to diversity and creativity playstyle. No monk can complain that if they really wanted something they couldn't get it. Also it is gated by levels -- you don't have almost all of them at level 3. Rather just and handful parsed out every 3 levels. This should help maintain the balance that the Devs and us are seeking in remaking the monk trees. Finally they still cost ki (which could be increased from current cost to nerf them more).
But flexibility, creativity, diversity of builds is maintained. I have not seen any monk overpowered by these abilities in the current meta, and here they are being reduced in this pass. This way I think is balanced to avoid significant reduction of power and choice, improves the current clunkiness of monk clickies, provides more space for creative tree enhancements and improves the monk experience.