Because it's an untyped buff that will stack with a competence increase.Why does the capstone have critical threat range locked behind a 20 second buff with a 2 minute cooldown?
My Educated Wish:Please forgive the shameless TR junkie question, but has the decision been made yet as to what PL Dragon Disciple will grant?
4, 2 bursts and 2 breaths. The bursts are very short cooldowns for SLA's, also, but I worry that they won't do enough damage to be useful at end game. They shouldn't have any MCL at all, IMO.I worry about the utility of the core concept - a Monk who uses Spellpower and has true SLAs, but no actual spells - when there are only 3 such SLAs . . .
Is missing competence crit range intended for this tree? It isn't exactly standard to have it missing from a melee tree (except warchanter and cleric/paladin) unless the competence multi is +2.Peace in Destruction: While Centered, you gain +1 Competence Bonus to Critical Multiplier. Passive: You gain a +25% Competence bonus to maximum hit points.
If they work like the Ki-based spells sacred fist pallies get, it'll have ki cost for them then SP costs added for applying metamagics, which is where getting some SP included factors in. As SLAs though, presumably it won't & instead the SPs will be more about helping with multiclassing & with epic levels to power destiny abilities.This seems amazing!
Although it is weird to me how it uses metamagics, but none of the SLAs note that they cost SP.
While also the tier 2 innate something granting you SP feels weird because of that exact reason.
Are the SLAs gonna be SP-free? Even with metamagics?
Abundant step is literally the main reason why I play monk.Abundant Step (lv. 12) is replaced with a Feat version of Flight of Kings: Memories of flight lie within you. You are able to leap through the air to bring the fight to your enemies or traverse chasms that make normal adventure balk. Cooldown: 15 seconds. When you use Flight of Kings, you have a +20% Action Boost bonus to movement speed for 6 seconds.
I feel like Henshin could actually add to the value of Dragon Disciple. Obviously there are changes happening to Henshin Mystic too, but it feels like the synergy of a staff tree for a caster/monk just makes sense.
- Why have this tree replace Henshin Mystic instead of Shintao or Ninja Spy?
- The revamped Henshin Mystic fills a similar role on core Monk, but has less powerful spells and primarily relies on your weapon attacks. It would be relatively redundant to have both. That said, if they aren't different enough to make Dragon Disciple feel like its own thing, that's something we can look at.
Behold, we made monk boring and then locked the interesting stuff up with what Henshin Mystic should have been a decade ago!this should be called:
The Leech Disciple Monk
as you've just leeched stuff away from monks to have something to put in this
With everything being ki related, I'm unsure why you'd want this enhancement. Would you consider a lesser version of Inner Focus with appropriate values for the enhancement level? If not, could you elaborate on why you're giving a class that doesn't use spell points this enhancement?
- Innate Arcana: Your studies have increased your maximium Spell Points by 30/60/90.
Please no. Please consider adding a passive +1 critical threat range with the while centered, or at minimum, the Tranquility of Strife weapon list.Core 20: Draconic Apotheosis: Active: For 20 seconds...+1 Critical Threat Range with all weapons
This is too high compared to other similar enhancements. T5 ED is only 15.Shining Scales: You gain +30 MRR cap.
Would be cool to see something a little different here. Like:
- Clear Your Mind: Battle Trance: While Centered, you gain an Insight bonus to Attack, Damage and the DC of Tactical feats equal to 1/2 of your Wisdom modifier for 30/60/120 seconds. Cooldown: 20 seconds. Activation Cost: 30 Ki. The effects of this Trance are dispelled if you are no longer Centered. Antirequisite: This ability can not be trained if you have any other Battle Trance ability (e.g. Know the Angles).
Yeah, it seems like a fantasy fulfillment but.. but why? What is its' purpose?This whole thing confuses me, what niche does it occupy? I can't see someone doing 210 lives and playing this, it has no endgame viability.
4, 2 bursts and 2 breaths. The bursts are very short cooldowns for SLA's, also, but I worry that they won't do enough damage to be useful at end game. They shouldn't have any MCL at all, IMO.