Lots of good stuff!
Slept on this and (mostly) gotten my thoughts in order!
Going in order of the original post here:
1. Combo system going away. Thank god. It was clunky and unfun to use. Looks like just about everything you could do with finishers is still doable, so Im happy.
2. Shining star says its going away, but shouldnt it just go into kata of the dark stars? The t4 in henshin is just a copy of the t3, except says star instead of ice? But Ill get into the trees in a bit
3. Making stunning fist universal feels kinda weird. Thats always been the 'wraps' ability, and the ability to keep a target locked down full time has been the cornerstone of wraps for a long time. If moving it to everything, I think it shouldnt strikethrough similar to qp just because being able to keep 3-4 mobs perma cced is very very strong. Also if making stunning fist str based, is there a reason to not just make it every stat and merge the sacred fist / monk stunning fists together?
4. Trees (oh boy, here we go)
Henshin mystic: Using weapon stats to do Elemental damage, defenses.
Is *hideously* op. Being able to sustain cauldron for all its defensively glory as well as its *major* damage boost later is very very strong. I dont think you should be able to keep it up 100% of the time. If you are reducing the cooldown in the 18 core, and getting access to cauldron earlier, I think the duration should be reduced to 15-20s.
Henshin also additionally getting stat to hit/dmg *and* trance, *and* melee power/imbue dice makes it a linchpin for just about every melee monk ever. Void strike alone also makes this t5 hands down significantly better than either of the two other trees
Shintao: Core weapon DPS, with some Positive/Negative energy.
The last 2 cores are where pretty much all the power is in this tree. Between them they are 3W (~20 dmg with wraps) and 30 melee power if you are in the t5. Id like to see this spread a bit out. Take 10 mp out of the capstone, and move 5 into each of the 12/6 cores.
I have no idea why kukan-do is getting its cooldown doubled. Its strong, but its not really all that impressive of an ability. If its considered too strong, Id much rather see the dc reduced since its a will save and nearly no fail. If its dropped to 10 + 1/2 monk level it might be in a better spot, but its hard to comment on this without knowing why the change happened besides I dont like it.
The t5 of shintao feels kinda lack luster. Its got a (now nerfed) single target cc ability that falls real short of other t5 cc abilities. Looking at you dragon's roar. A standard crit buff with a standard hp%. A self raise which is neat, but building for failure doesnt exactly feel amazing. A buff based on your stance which is +3 to hit / dmg, and additionally one of 2 more damage / dcs, 5 dodge cap, 10% off hand strike chance, 10 prr / 10% quality hp. And an ability that doesnt really work in r10s (or in general) simply because you attack so much faster than mobs attack you. Also as a dps you generally dont want to be attacked to begin with
This is very much lacking in *something* if its to live up to the design goals
I think violence begets violence should be decoupled from instinctive defense (which honestly maybe should just be removed) and reworked into something a bit different. Id suggest a flat damage bonus: +2 damage when attacked by enemies, stacks up to 5 times, lose one stack every 5s. The swashbuckler bonus to crit range when you fail to crit would be interesting though definitely too strong if you make it for all weapons.
Ninja spy: Poison, Tricks, and Stealth/Sneak.
Similar to shintao this tree feels like its missing something in the mid cores and the t5. Also ranged, but Ill get into that later. With the crit profile being moved out of the 18 core, it feels really mediocre. Since this is the sneaky tree, Id like to see it get the assassin t5, measure the foe, in a reduced version. 4 melee/ranged power, 1 assassinate dc per second while sneaking, up to 5 stacks, lasts 10s out of stealth. Id also like something to be added to the 12 core, 5 mp/rp seems easy / boring but /shrug
Id like to see slightly more ranged support in this tree. Id argue that making the attacks (touch of death, and shadow flurry) a multi selector with a ranged version (even if that ranged version is nerfed) would go a long way to making this feel better.
Touch of death being negative damage feels *really* weird to me. I really think it should be poison to both fit into the theme of the tree, and have better synergy with the other abilities of the tree, poison vuln, and now poison stripping. Also give it a ranged multi selector. While strong, this is easy to balance with the high ki cost which is really hard for ranged to sustain
The t5 also feels like it is missing something. Since this is the sneaky-assassin-murder tree, getting a quivering palm buff seems fun / themeatic. Theres a couple ways that would feel reasonable. Adding into crippling strikes either qp cooldown is reduced by 33% (6s - 4s) or qp now additionally affects Undead, Plants, Constructs, and Oozes, who would normally be immune to such effects.
Thanks for the hard work, and sorry about the wall!
Cheers!