U72 Lamannia Preview Release Notes

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Tolero

DDO Producer
Here are the updated release notes for our second Update 72 Preview, released on Wednesday, February 19th, 2025. These notes are not final, are incomplete, and will be updated over time. Additions since previous notes are marked with "NEW"
Lamannia opens starting today at 5pm, and the preview continues until 5:00pm Eastern (-4 GMT) on Friday, February 21st.

Of Special Note:

New Free Raid: Den of Vipers

A new raid is available for this preview. This raid is Legendary CR 36. Use this thread to discuss the latest changes in this preview, and use this thread to discuss the latest raid loot updates.

You can enter the raid by going to the Hall of Heroes, and then speaking with the NPC Garzin Panoplus near the fountain in the western wing. NOTE: You do not have to have completed a lantern in order to enter the raid, you simply need to be high enough level to access it. Garzin is currently enforcing raid timers, which can be obtained in either the test dojo or the DDO Store on Lamannia.

Year of the Dragon Gift: Dragon Disciple

A preview of the 13th Year of the Dragon Gift is available! Speak with Xatheral in the Hall of Heroes to try the new Dragon Disciple Archetype! Use this thread to discuss the latest changes with this preview.


Monk Updates


A preview of changes to the Monk class is also available during this preview. Use the character creation system to create a new monk or transfer an existing Monk from your home game world. Use this thread to discuss the latest changes with this preview.


DDO 19th Anniversary


Some aspects of the 19th anniversary are available to preview. Speak with the Anniversary Djinn in House Phiarlan to try them!

  • During this preview the Djinn is offering the Anniversary Discovery Boost buff
  • The traditional annual Anniversary Dungeon has been updated for this year with festive changes like we typically do, but there have also been more substantial adjustments made to layout and lighting in some rooms to improve performance in the quest. Let us know how performance behaves for you with these changes! NOTE: Lamannia is a 32-bit game world and may still suffer from some forms of performance issues associated with 32-bit, but we do still want to hear feedback about performance despite this.
NEW True Reincarnation Updated

Changes have been made to the True Reincarnation system to defer when the increase to required XP begins in Heroic levels.

Previously:
Your 1st Life required 1,900,000 XP to reach Level 20
Your 2nd Life required 2,850,000 XP to reach Level 20
All subsequent lives required 3,800,000 XP to reach Level 20.

This has changed to the following:
Your 1st, 2nd, 3rd, and 4th Lives require 1,900,000 XP to reach Level 20
Your 5th, 6th, and 7th Lives require 2,850,000 XP to reach Level 20
All subsequent lives require 3,800,000 XP to reach Level 20.

This new curve is standard for all brand-new characters. This new curve applies to existing characters the next time that they True Reincarnate, Racial Reincarnate, or Iconic Reincarnate. Use this thread for discussion about these changes.

Other changes
  • Character copy and character transfers have returned. (Character transfers are also now available on the live game worlds as they were before, in addition to character copy to Lamannia like usual.)
  • The quest "Partycrashers" has also been adjusted for improved performance. Several of its rooms have had their layout or lighting further modified.
  • The Vorpal Strikes feat now properly allows Handwraps to be treated as Vorpal.
  • The Unarmed Strike feat now grants +5 Melee Power per copy of the feat while Centered and using Handwraps.
  • NEW Fixed an issue where VIP reward buffs could disappear upon death.
  • NEW Fixed an issue where the VIP reward for Discovery was instead appearing as Artisan's Advantage.
  • NEW Fixed an issue with +2 to +3 racial enhancement upgrade tomes.
 
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Blerkington

Well-known member
My computer is not new, but it runs the game consistently well on my preferred settings.

But Partycrashers still causes it to chug when the fountain is on screen. I also notice a dip in framerate in Death Hosts This Banquet in the side rooms that have multiple light sources on the way to the NPC behind the door. I think it is the orbs near the ceiling causing it. And the final fight in The Thornwright in the Feywild also makes my machine stutter, though it is not as bad as Partycrashers.

There is clearly something horribly inefficient going on with the rendering in those areas. They all need some work. If you need a better description of exactly where in those other two quests the issues are let me know and I will provide more information.
 

Tarrith

Well-known member
Partycrashers still causes it to chug when the fountain is on screen.
I submitted this same bug a couple of months ago as well as the same issue in Stone Crypt Chronicles. Frame rate used to drop severely when first zoning in looking at the waterfall. Noticeable drop as well when turning to the left and looking at the little fountain.
But they've done some work in both quests and my FR doesn't drop anywhere near as bad.

Something in the water.
 

rabidfox

The People's Champion
Something happened to the animation on warlock clickies like Eldritch Wave, there's a long pause at the start now like the pause that happens when you start eldritch blasting.
I just bug reported that too. It's so bad and slow. Making warlock DPS worse wasn't on my bingo card.

(Left on live, right on lam, both sync'd up to start the cast at the same time)
 

Florak

Member
I haven't run a warlock on lam yet, but I am experiencing tremendous lag at the bank and sometimes just logging in as well as intermittently just playing as well as HUGH lag at any shop!! A reported was submitted via a ticket more than a week ago but have only received the automated acknowledgement (so far). Sure makes me want to not switch to the "new better" 64-bit server. Current toon is second one as first was deleted for the same lag issue.
 
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Biggdaddy

Well-known member
...

Other changes
  • NEW Fixed an issue where VIP reward buffs could disappear upon death.
This should be a hot fix. It's really annoying having to re-log after death inside a quest to get your buffs back. The fact that it's not just bolsters the perceived attitude that the devs don't care about the VIP's.
 
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Ahser

Well-known member
Nice changes to true reincarnation, but I'm already past my 5th, 6th, and 7th lives, so... eh, good for those affected by this change, I guess.
 

Epzilon

Member
I think the change to XP is good. It helps both newer players and getting an alt a few class lives a bit faster.

Side note: Is there any word on fixing Favored Enemy not applying its damage bonus?
 

jotmon

Well-known member
~snip~
NEW True Reincarnation Updated

Changes have been made to the True Reincarnation system to defer when the increase to required XP begins in Heroic levels.

Previously:
Your 1st Life required 1,900,000 XP to reach Level 20
Your 2nd Life required 2,850,000 XP to reach Level 20
All subsequent lives required 3,800,000 XP to reach Level 20.

This has changed to the following:
Your 1st, 2nd, 3rd, and 4th Lives require 1,900,000 XP to reach Level 20
Your 5th, 6th, and 7th Lives require 2,850,000 XP to reach Level 20
All subsequent lives require 3,800,000 XP to reach Level 20.

This new curve is standard for all brand-new characters. This new curve applies to existing characters the next time that they True Reincarnate, Racial Reincarnate, or Iconic Reincarnate. Use this thread for discussion about these changes.

Pointlessly confusing...
It doesn't help players or make things easier to figure out.

KISS.
discount first life 50% 1,900,000
standardize the rest 3,800,000.
Done.

Redirect focus to fixing the LAG instead of wasting programming efforts on making random XP targets for various blocks of past lives.
 

Positive thinking

Well-known member
Pointlessly confusing...
It doesn't help players or make things easier to figure out.

KISS.
discount first life 50% 1,900,000
standardize the rest 3,800,000.
Done.

Redirect focus to fixing the LAG instead of wasting programming efforts on making random XP targets for various blocks of past lives.
Lol yes make it easier for new players to figure out.

Get rid of the extra xp cost for concurrent lives altogether( all heroic levels should be 1.9 mil xp), those that care about grinding out power have already spent their money on ottoboxes and xp pots. The rest of the population couldn’t care less about past lives. Finally, new players are simply going to be insulted once they figure out that the game has this concept of increased grind as you get a few extra lives when there are hundreds of lives.

👍🏻👍🏻
 
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