U72 Preview 1: Dragon Disciple Monk Archetype

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Efretti

Active member
Should be a solid leveling build and R1 quest clearer at cap, which isnt an awful place to be. I don't expect this hybrid playstyle to perform in high difficulty content anytime soon
 

Edrein

Well-known member
  • Can we add (insert existing spell here) to the spell list?
    • Potentially. In looking for spells for this list, we're primarily considering:
      • Spells that have Draconic themes (fear, claws, wind, breath)
      • Spells that can support the hybrid nature of Dragon Disciple
  • Can we add (insert Druid Animal Form spell here) to the spell list?
    • No, it doesn't work and wouldn't without significant retooling or recreating the spell from scratch.
  • What happened to Dragon's Divinity from the First Look?
    • It just didn't work on a tech level, and we decided the balance implications would have taken Dragon Disciple in a different direction than we'd ultimately intended it for.
Spells:
  • Roar (For those trying to play tanky caster types)
  • Cold Breath / Blighted Breath
  • The OG version of Energy Sheath (lower the absorption but up the damage)
  • Ki Bolt (The SF version so it keys off our imbue)
  • Incinerating Wave (The SF version so it keys off our imbue)
  • Bring back Volcanic Slash, Hammering the Anvil, and I forgot the third one. Make these Ki Spells for this archetype.
In regards to the druid animal form spells on a technical sense, did the work making these abilities work for Shifters prove too time consuming to do it again? Because I'd definitely say Shred and Relentless Assault visually fit draconic stuff.

Instead of Dragon's Divinity; how about something that allows us to be centered while wearing a runearm? I think that definitely fits with enabling some Macrotechnic synergy for Blue Dragon themed characters.

Not having a form of immunity striping is still a bit rough on a gish in my opinion. Perhaps make this a T5 Dark Philosophy feature? Right now I feel like as it stands anyone playing a Dragon Disciple is 100% going to go light monk and splash into Shintao to pick up self healing via Hand of Healing.
 
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in4theride75

Well-known member
Casters generally can't use spell augmentation items because we're hardcap on MCL relative to CL; so for caster (20 + 7) vs DD (20 + 7 + 3) is a 10% difference in damage potential (10% is pretty big to me). Well that's if they make DD play nice with augmentation items (as Steel said it doesn't currently do anything); but if they don't play nice with augmentation then what's the reason to make them MCL30 and not just MCL20, it's a number that does nothing but give the false view they scale better on a quick glance.
DD doesn't get access to arcane or divine augmentation so they can't get +3 to their spell levels. They will be capped at the same effective spell level as all other casters.
 

Maetrim of Cannith

DDOBuilder Creator
Issues spotted while creating or leveling a Dragon Disciple / Monk:

Quivering Pal does not List strength as mentioned in the release notes

During character creation, the skills section still have the default text for a Monk, not a Dragon Disciple

The "Review your spells" screen says you can;t cast spells.

Stunning Fist text says you need Handwraps but should say for any Centered weapon.

Once in game, the Spell page in the character screen says "DDM" as the class name (assuming short for Dragon Disciple Magic)

During level up the tab for level 2 spells shows at level 4 (I didn't check earlier) with 0 slots and no spells options shown (spell level 2 aquired at level 6)

At level 15 the spell tab for level 4 spells shows with 1 spell slot and no spell options shown (spells become available at level 16)
 

Lotoc

Well-known member
Spells:
  • Roar (For those trying to play tanky caster types)
  • Cold Breath / Blighted Breath
  • The OG version of Energy Sheath (lower the absorption but up the damage)
  • Ki Bolt (The SF version so it keys off our imbue)
  • Incinerating Wave (The SF version so it keys off our imbue)
In regards to the druid animal form spells on a technical sense, did the work making these abilities work for Shifters prove too time consuming to do it again? Because I'd definitely say Shred and Relentless Assault visually fit draconic stuff.

Instead of Dragon's Divinity; how about something that allows us to be centered while wearing a runearm? I think that definitely fits with enabling some Macrotechnic synergy for Blue Dragon themed characters.

Not having a form of immunity striping is still a bit rough on a gish in my opinion. Perhaps make this a T5 Dark Philosophy feature? Right now I feel like as it stands anyone playing a Dragon Disciple is 100% going to go light monk and splash into Shintao to pick up self healing via Hand of Healing.
going by the overall notes ninja spy is meant to be getting a poison immunity strip (currently not working on lam) so effectively poison DD is kind of the main way to even play DD if that goes ahead, and even if it doesn't go ahead ninja poison stacks upto 100% increased poison damage taken so effectively poison is going to be your strongest damage type for sustained damage.

Anyway as far as spells I'd suggest
Flameblade and Thornblade would be such good options thematically, they're natively wisdom to hit/dmg, work with being centered due to being conjured weapons.
Really flameblade monk is just this thing you'll see reincarnation synergies for when you first start playing and then by the time you can actually play it it doesn't feel like a great idea, being able to do it as a first life build would actually be really cool and having both means you can always fall back on the other when stuff is immune to the one you usually use.
 
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Rehmlah

Member
Small bug: Draconic Devotion II is making me apply Shaken to myself when using Hand of Healing. I also don't see Black Dragon Bolt in the spell list.
 

Edrein

Well-known member
  • Tranquility in Strife:Pick a weapon set to become Centered with.
    • Dragon's Tooth: You are now Centered with Light and Heavy Pick
    • Dragon's Tail: You are now Centered with Light Hammer and Warhammer
    • Dragon's Claw: You are now Centered with Handaxe, Battle Axe, and Sickle.
Woah, woah, woah. I just realized I missed it. How can we have a Dragon's Tooth without including rapiers? After all we have... Toothpick as a historical iconic piece of loot!

As another poster suggested, Scimitar under claw would be nice. Maybe even tossing Maul under tail? I get the theme is to avoid adding THF weapons to this list, but might as well add something else there if Tooth or Claw get additions.
 

rabidfox

The People's Champion
DD doesn't get access to arcane or divine augmentation so they can't get +3 to their spell levels. They will be capped at the same effective spell level as all other casters.
Which brings me full circle back to why have it listed at MCL30 when anything above MCL20 is meaningless. It just makes them seem more powerful than they actually are.
 

seph1roth5

Well-known member
The passive parts of the capstone are good, but the wannabe epic moment is way too epic momenty, in a bad way. Really don't want 20 sec/2 min cd.
 

droid327

Hardcore casual soloist
I'd really like to see the "Centered with X Weapon" moved from T4 to T2...then bump up the +1 Imbue dice to T3, and the Philosophy multiselector to T4. Being able to use your featured weapon shouldn't be locked to L5 minimum (and likely beyond that unless you put all your AP towards it). Ki weapons outside Qstaff are very limited, and if you want to go SWF then you're not going to be taking TWF feats for Unarmed either. Or potentially you'd want to take KT as early as possible. Plus, it would open up rolespace for /2 splashes on Sacred Fist splits, which while that probably isnt your intention when you design a class, it'd still be nice to enable.

Spellwise I worry too much good stuff is stuck into L4 and L3, but L2 doesnt have enough. I still think there's a lack of an Epic-tier spell, either in T4 or the capstone. Having your biggest spell be 1d6+6 is not really that powerful, even with MCL30. That's just Fireball on a Fire sorc. I worry its not going to scale well into Epic and will be one of those abilites where it wont even be worth pushing the button, and the class will end up just being forced to become a regular Monk with an elemental imbue by cap, because those are the only parts that scale enough to endgame. Adding Acid Well/Meteor Shower/Iceberg/Thunderstroke to the capstone might seem OP, but I really think it isnt considering the spell slot tradeoff, and that'd give Epic DDs one more rotational spell to really feature their spellpower.

Fear is a weird effect to feature, since it causes enemies to flee, and that's the opposite of what you'd want as a melee/PBAOE build. Even slowed, it'd drive enemies outside your fairly small AOE zone. It'd be much better to have some way to apply Shaken to nearby mobs, then have the T4 ability upgrade Shaken to Cower, a la Dragonlord.

Maybe have the four Breath spells as auto-slots a la Cleric heals, so you can have a little more flexibility with the other spellcasting?
 

Edrein

Well-known member
Not going to lie I'm super disappointed to see that Dragonborn Dragon Disciples drop their very draconic base unarmed animations due to Flurry of Blows.

I would hope that in the case of Dragonborn and Shifters (give them the Razorclaw anims) that you keep the primal tooth-and-claw themed animations.
 

Blerkington

Well-known member
Nothing compelling on the past life to make me want to do it
I think having past life feats that are in some way useful to every playstyle is a good strategy in general. That being said though ...

+3 to hit is likely to make no difference at cap to most people's chances of hitting anything. It'll only be useful if it happens to take your character over another multiple of +20. For most of us it won't do anything so maybe it should be adjusted up to a larger number like +2 or +3 per past life.

And the sp cost reduction is something I guess, but at cap I don't see anyone ever running out of the spell points. The availability of sp orbs in reaper really undercuts the usefulness of this past life feat for anyone who plays reaper. And yes, I know not everyone plays reaper.

I am glad this doesn't make me want to do any more past lives for the next little while.
 

Mindos

CHAOTIC EVIL
MCL30 and not just MCL20, it's a number that does nothing
Casting, both in DND and DDO, is such a confusing mess. What spell level is this scroll, when can I inscribe it, can I even scribe it, are there even scrolls for it, what's my caster level, max level, boosted level, what boosts work on this particular class/race, what doesn't, why? No one knows.

Everything (caster and caster-ish) needs to be redone and made quickly understandable without losing meaning and intent.

It's like dex bonus, max dex bonus, max armor bonus, dodge cap, clicky override, but on steroids kind of opaque.
 

woq

Well-known member
Should be a solid leveling build and R1 quest clearer at cap, which isnt an awful place to be. I don't expect this hybrid playstyle to perform in high difficulty content anytime soon
It's disappointing that this seems to be how it works for every archetype caster though. Where are the endgame scaling casters?
 

Zavina

Ms Stabby Stabby
Saw this on Lammania and grabbed a copy of it,. while I was doing the snapshots for the Raid Loot.

o2ShK0T.png
 

plantpower

Well-known member
Clear Your Mind: Battle Trance: Every six seconds you spend Meditating using the Meditation feat restores 1 charge of this ability.
Ayo where did this come from. It already had a ki cost, why are there now also charges that only regen by sitting around doing nothing? And Meditation only has 2 charges so eventually you just run out completely, unlike every other battle trance which can regen indefinitely.
 
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