Mindos
CHAOTIC EVIL
Talk to the hand.
Talk to the hand.
Imbue or more spell power for the dragon elementsWould be cool to see imbue dice +1, 2, 3 for the past life instead of... attack. I feel like imbue dice would make more sense thematically from this archetype.
100% this... I still don't understand what DD is supposed to do at cap or in raids. I feel like a serious raid group would either rather have an actual caster or a regular monk focused on dps. It might be fun to level 1-20 but I really feel like it needs something else to be viable at cap.Spellwise I worry too much good stuff is stuck into L4 and L3, but L2 doesnt have enough. I still think there's a lack of an Epic-tier spell, either in T4 or the capstone. Having your biggest spell be 1d6+6 is not really that powerful, even with MCL30. That's just Fireball on a Fire sorc. I worry its not going to scale well into Epic and will be one of those abilites where it wont even be worth pushing the button, and the class will end up just being forced to become a regular Monk with an elemental imbue by cap, because those are the only parts that scale enough to endgame. Adding Acid Well/Meteor Shower/Iceberg/Thunderstroke to the capstone might seem OP, but I really think it isnt considering the spell slot tradeoff, and that'd give Epic DDs one more rotational spell to really feature their spellpower.
true, but 15 x 2 minutes (for DD) is 30 minutes per rest.Ayo where did this come from. It already had a ki cost, why are there now also charges that only regen by sitting around doing nothing? And Meditation only has 2 charges so eventually you just run out completely, unlike every other battle trance which can regen indefinitely.
It's not always 15 x 2. The 2 minutes can get cut short by going uncentered, like if you're in a quest where the casters spam enfeeblement or you need to do certain item swaps. And some raids are pretty much continuous fighting so there may not be time to meditate the full 30 seconds. Imagine you're slogging through threats on reaper, you finally sit down to mediate, only to see Karliath's fury start to stack up.true, but 15 x 2 minutes (for DD) is 30 minutes per rest.
And 30 x 2 minutes (for HM) is an hour worth per rest.
Yeah, well...Should have done monk archer instead of monk caster.
Either way, having to actively do nothing to regen the charges is the much more annoying point imo.
in a similar vein, Dragon Disciples probably shouldn't get perfect self at 20 and instead have an effect that has their race treated as dragon (or half dragon if possible) instead of lawful outsider, said effect in the P&P dragon disciple was Dragon Apotheosis which was a permanent passive effect rather than a cooldown.I still think Dragon Disciples should have alignment requirements relaxed. I want to be a disciple of a chaotic dragon.
Well, this isn't entirely true, it depends on how you play. As you know, I have several casters and I value metamagic reductions a lot. In raids, it's very much appreciated to have metamagic reductions if you're going to blast; raids nowadays are basically bosses with millions of hp. In most quests, if you play in groups you don't need them, but if you're used to soloing (or short-manning) in reaper at r6+, they're extremely welcome. I'd even go so far as to say before that.And the sp cost reduction is something I guess, but at cap I don't see anyone ever running out of the spell points. The availability of sp orbs in reaper really undercuts the usefulness of this past life feat for anyone who plays reaper. And yes, I know not everyone plays reaper.
I am glad this doesn't make me want to do any more past lives for the next little while.
the non specialist issue could easily be solved by just making an epic feat for each element that gives a way to deal with immunities.Non-specialist characters by nature need you to design options for them.
It's an easy fix, but I don't think it's the best thing for the game. We don't need to lose build diversity, diversity is the strong point of this game. Or at least it was. Everything is becoming more homogeneous.the non specialist issue could easily be solved by just making an epic feat for each element that gives a way to deal with immunities.
Solving the overspecialization issue of gear, spellpowers, the epic destiny trees, the epic spellpower feats and the scion feats is so much more work than just giving