U72 Preview 2: True Reincarnation

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erethizon1

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No, it is not based on perspective. Grind basically is to repeat a task to get a reward. Your feeling about the task is completely irrelevant.

Why would you stop playing if you got all the past lives? Just make a new character and keep going and it wont be over. Is there something about starting from scratch that you dont like?

Look, Im glad for the 200 past lives too and I hope for many more to come. But I realize thats very easy for me to say who already have most of them. A new player on the other hand is in a completely different position. They are a decade behind from the start and all the new grind the devs add to keep players like you and me happy will set the new player further and further behind. Very few people will play a game where they can never dream to catch up to their peers. That the game would "be over too soon" is a ridiculous concern for their perspective.
Yes, I have a problem starting from scratch. The purpose of collecting lives is to collect power. Making an alt is starting from zero. I have no interest in starting from zero. MMO's are satisfying because of the constant character improvement they provide.

Grind is a negative term people use to describe an aspect of the game they don't like (and specifically wish was shorter). It is indeed based on perspective. People that are enjoying the journey don't think of it as a grind (though sometimes I will use that word just to speak the same language as people like you).

As for new people, they have the most to look forward to. The problem comes from comparing ourselves to others and expecting to get it all. I purposely pick MMO's based on the likelihood I will ever have a "finished" character. Specifically, if the odds my character will be fully developed (other than gear) is pretty likely, then I probably won't even start playing that game. Personal development is never over in real life and I don't want it to be over for my character either. 200 lives gives people 200 options of how to improve their character next. It doesn't mean they need to get all 200 lives.

You are right though, I know many people that think of games as competition and expect to be able to "catch-up" to everyone in every game that they play. Since I don't compare myself to others much and never would expect to ever be as strong as someone that has been playing a decade longer than me, I don't personally have a problem with it. People that do have a problem with it simply don't play DDO and have dozens of other games to choose from. The only way to get them into this game would be to ruin our past life system (where they become too easy to get) and then I would max out and leave. This game attracts people like me, rather than people like them. Ever since WoW ruined MMO's they have enough games too chose from.
 

Catholicon

Well-known member
Yes, I have a problem starting from scratch. The purpose of collecting lives is to collect power. Making an alt is starting from zero. I have no interest in starting from zero. MMO's are satisfying because of the constant character improvement they provide.
But what if you HAD to start over again from zero, would you like to get back to where you were, faster or slower?

That's the position of a new player compared to people who have been playing their character for years. To be on equal footing with the other people you're likely to group up with, means you can contribute to playing the game alongside them, instead of just "piking" because you can't match their power.
 

Shear-buckler

Well-known member
Yes, I have a problem starting from scratch. The purpose of collecting lives is to collect power. Making an alt is starting from zero. I have no interest in starting from zero. MMO's are satisfying because of the constant character improvement they provide.
What do you mean? You can improve your alts too. If you run out of lives you can delete your character and start over.

Grind is a negative term people use to describe an aspect of the game they don't like (and specifically wish was shorter). It is indeed based on perspective. People that are enjoying the journey don't think of it as a grind (though sometimes I will use that word just to speak the same language as people like you).
Nope. I told you what grind means. I enjoy the journey.

As for new people, they have the most to look forward to. The problem comes from comparing ourselves to others and expecting to get it all. I purposely pick MMO's based on the likelihood I will ever have a "finished" character. Specifically, if the odds my character will be fully developed (other than gear) is pretty likely, then I probably won't even start playing that game. Personal development is never over in real life and I don't want it to be over for my character either. 200 lives gives people 200 options of how to improve their character next. It doesn't mean they need to get all 200 lives.
Again, delete your character and start over and you will never be finished.

You are right though, I know many people that think of games as competition and expect to be able to "catch-up" to everyone in every game that they play. Since I don't compare myself to others much and never would expect to ever be as strong as someone that has been playing a decade longer than me, I don't personally have a problem with it. People that do have a problem with it simply don't play DDO and have dozens of other games to choose from. The only way to get them into this game would be to ruin our past life system (where they become too easy to get) and then I would max out and leave. This game attracts people like me, rather than people like them. Ever since WoW ruined MMO's they have enough games too chose from.
No. The idea that making the grind shorter would ruin the game is ridiculous and wrong. We have had grind reductions in the past and they have always only made the game better.

More so you will finish the game and be done regardless of catch up mechanics. If you have 200 past lives and 150 reaper points you are getting close to the end and can easily do the new grind faster than it comes out. From your perspective the right move from the devs would be to slow down the grind and reduce xp-gain.
 

Mornyngstar

Well-known member
So what that guy is really saying is that new players should never be able to catch up to their peers?

Bad example.
In games like WoW, there is literally no need for levels below the "max" level. The whole game begins at the [current] max level where people start going into dungeons and raids.
Watch the video again but this time Listen to what he is saying. Too many people are saying getting all past lives is a must. It is a goal for the journey. A friend of mine (started 2012), last I knew, had never reincarnated and also never joined a guild. They are happy just playing.
 

Shear-buckler

Well-known member
Watch the video again but this time Listen to what he is saying. Too many people are saying getting all past lives is a must. It is a goal for the journey. A friend of mine (started 2012), last I knew, had never reincarnated and also never joined a guild. They are happy just playing.
You are missing the point. That it is a long journey to be enjoyed is fine, great even. The problem is that as the journey gets longer and longer new players are left permanently behind.

If you started in 2012 and found the journey just right, then if starting in 2025 the journey will be far too long.
 

Weaponalpha

Well-known member
What exactly, specifically, precisely, etc should DDO do to make it better for new players? In detail. With numbers.
 

gljosh

Member
I recall when Iconic and Epic reincarnation was level 28, now it is level 30. I can see some level of "Reincarnation reform" beyond Heroic/Racial. That curve has been reduced in the past and now we have additional ways to 'earn' xp faster (guild bonuses, higher level pots, Reaper, etc.). A brand-new player, no DDO experience on a new character would probably quite fairly early on as the plurality of players have lots of game experience, impressive loot, and/or past lives. The new player would either have to aspire to be like the veteran players and soak years' worth of life, get frustrated but still have 'fun', or quit to find another game.
 
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