U72 Preview 2: True Reincarnation

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Lichcrak

Well-known member
Reducing xp for all heroic lives to match what the otto's actually gives would have no impact on otto sales lol, they don't currently cap you anyway.
Could even go with the amount otto + ship + voice + 30% pot + vip gives so that it will actually cap a person but not impact sales. Roughly 3.2million
 

Sarlona Raiding

Well-known member
My guess is 36. Wasbt epic initially from 25?
It was 25, and it wasn't really much easier compared to now as there was alot less epic content and most of the content dropped low commendations of valor which was the limiting factor. XP boosts didn't bump commendations of valor so you didn't really benefit from xp potions, ship buffs, etc. as it took longer to get commendations than xp. There were no sagas.
 

questions

Member
Use this thread to discuss the changes to True Reincarnation!
I would choose 9 first XP lives and 9 second XP lives since cats have nine lives and everyone loves cats.

Another option would be 6 first XP lives, 6 second XP lives, and 6 third life XP PL's as hard limit on character power because that would be evil.
 

Anurakh

Little Nixie
It was 25, and it wasn't really much easier compared to now as there was alot less epic content and most of the content dropped low commendations of valor which was the limiting factor. XP boosts didn't bump commendations of valor so you didn't really benefit from xp potions, ship buffs, etc. as it took longer to get commendations than xp. There were no sagas.
Yes, there were sagas. In fact, the initial proposal for comms of valor restricted them only to sagas (which at that time were Evening and Giant), and that was what put people on the warpath, because it promised that getting an epic heart was going to be hell.

But there weren't as many sagas as there are now, yes (and the game was much more difficult than it is now). However, I do remind people that in order to be able to collect the sagas you have to play them first and that takes time too.
 

seph1roth5

Well-known member
Like I posted uh...somewhere, just slash xp needed by 10-20% on all lives. Even epic why not. This tiny adjustment is nice for new characters on their way to class completionist, but there are soooo many past lives to get it's fairly meaningless.

Now if you reduced xp by just 10%, it'd be a noticable and SUPER welcome difference. My group normally hits the "well, we're almost there..." right around the 3.5-3.6m mark. When we finish cogs/sharn1 and look at what we're doing to hit 20.

With epic, lopping off 800k...that'd mean we'd hit 29 an hour or 2 sooner and be able to put on real gear. So yeah, it'd save maybe ~2-3 hours in heroic and again in epic. When you think about that over 100+ lives that's a really nice qol.
 

rabidfox

The People's Champion
Just do low XP for all lives except the most recent 3 (or 6). So each expansions the new race/iconic/class/archetype takes a little longer to do for already completionist vets but getting up to that point is way faster. (And it wouldn't actually care what race/class you're doing, it would just be (Z-3) out Z lives are fast and the last 3 are slow)
 

Anurakh

Little Nixie
Just do low XP for all lives except the most recent 3 (or 6). So each expansions the new race/iconic/class/archetype takes a little longer to do for already completionist vets but getting up to that point is way faster. (And it wouldn't actually care what race/class you're doing, it would just be (Z-3) out Z lives are fast and the last 3 are slow)
Sounds good!
 

mikarddo

Well-known member
Reducing xp for all heroic lives to match what the otto's actually gives would have no impact on otto sales lol, they don't currently cap you anyway.
Could even go with the amount otto + ship + voice + 30% pot + vip gives so that it will actually cap a person but not impact sales. Roughly 3.2million
They want to sell 50% pots though and like it if you burn some of the time on the pot too
 

canicus

Well-known member
Just do low XP for all lives except the most recent 3 (or 6). So each expansions the new race/iconic/class/archetype takes a little longer to do for already completionist vets but getting up to that point is way faster. (And it wouldn't actually care what race/class you're doing, it would just be (Z-3) out Z lives are fast and the last 3 are slow)
I think this might be the best solution, but it is probably more of a hassle to implement than a permanent rule. But I like it.
 

canicus

Well-known member
They want to sell 50% pots though and like it if you burn some of the time on the pot too
yes, they want to sell pots and otto's boxes. However, to balance out the pots, by lowering the number of quests we do per life, that will reduce the amount of free DDO points we earn per life(I know some people do favor clean-ups but not everyone does) so this may mean that a higher percentage of pots come from real money as opposed to play time.

I can't say for sure how much any of this would be affected, but it is a factor.
 

Sarlona Raiding

Well-known member
Yes, there were sagas. In fact, the initial proposal for comms of valor restricted them only to sagas (which at that time were Evening and Giant), and that was what put people on the warpath, because it promised that getting an epic heart was going to be hell.

But there weren't as many sagas as there are now, yes (and the game was much more difficult than it is now). However, I do remind people that in order to be able to collect the sagas you have to play them first and that takes time too.

Let me clarify, it didn't help with the reincarnation process since xp was not limiting factor - coms were. People just took skill tomes.
 

Seppi Pearlsmith

Well-known member
I dont think this affects me at all but I had to grind all the xp to get out of the easy zone so thanks.
My pov.: new and vet would BOTH benefit from heroic xp maxed out at 2.850k.
ps.: I'd also make notes what PL and XP tomes I have before u72.
 

rabidfox

The People's Champion
Just do low XP for all lives except the most recent 3 (or 6). So each expansions the new race/iconic/class/archetype takes a little longer to do for already completionist vets but getting up to that point is way faster. (And it wouldn't actually care what race/class you're doing, it would just be (Z-3) out Z lives are fast and the last 3 are slow)
Just to expand on this, I think XP to level once one has all the past lives should also go back to being a low value again so it's easier to try new builds out.

So it'd be (with Z being total current heroic/racial/arch/iconic past lives in the game):
Low XP: lives 1 to (z-3)
High XP: lives (z-2) to z
Low XP: lives Z+
 

Ethril

Well-known member
3. The Most Complicated
The first copy of each past life is 1,900,000, the second copy is 2,850,000, and the third is 3,800,000.
Personally, I like this one. It allows people to get the hang of a class they might not be familiar with (especially if it is a brand new class) before the xp grind kicks in.
 

Minako

Well-known member
So I am on life 3 after a year. I am only up to level 9 and doing feywild stuff. Looking at the 4 million xp I need at a thousand or two thousand xp a pop makes me play less and less. The game as a whole needs a MASSIVE xp per quest overhaul. Look at the oldest stuff. It is still set for when level 10 was the max. Running a quest at level 3 or 4 in the harbor and getting 800 xp is crushing. The amount to level, even on a first life, goes up in multiples. 4k, 8k, 16k, and so on, but the xp rewards for the quests MIGHT go up by twenty or thirty xp. The entirety of the game needs this overhaul. Though taking out the double xp penalty might save the devs from the massive ammount of work rebalancing the quest rewards.
 

Solarpower

Well-known member
Looking at the 4 million xp I need at a thousand or two thousand xp a pop makes me play less and less.
Don't look at XP.

The game as a whole needs a MASSIVE xp per quest overhaul.
You need only run every quest for once. (Well, less then "every" actually, at least for Heroics. We have more quests nowadays then needed for just leveling up.)
Just play the game and you won't even notice how the time for reincarnation has come.

But, of course, you need to have all those Adventure Packs. Well, SSG needs to sell something after all.

PS. Level 9 in Feywild ? 🤔
 

Dielzen

Well-known member
First off, I want to say that I appreciate SSG for taking the time to review the reincarnation XP system. The fact that this is even on the table gives me some hope that further adjustments might be considered. Any change is better than nothing, and I do think this proposal makes early lives a bit more manageable.

That said, I can’t help but feel like this is just a drop in the bucket. With the sheer number of reincarnations required to fully benefit from the system, this change only shaves off a fraction of the total grind. I understand that a full overhaul would be a significant undertaking, but surely there’s a more meaningful way to streamline this process without a complete rework. Here's a few ideas to consider:

1. Percentage-based XP scaling
Instead of static XP requirements set to specific thresholds (e.g. 4 lives, 7 lives, 8+), how about a continuing incremental increase? This would follow models like reaper experience where the amount needed increases for each point. For example:
- A first life character requires 1,900,000 XP
- Each additional life increases the XP required by 1% until it reaches a cap of 3,800,000
- In this example, one could acquire 70ish lives before reaching the cap of 3,800,000

2. Introduce New XP Multipliers
If the desire is to keep the static thresholds, what if characters received XP multipliers for certain things:
- Heroic Completionists receive a permanent 10% XP bonus
- Racial Completionists receive a permanent 10% XP bonus, etc.

3. The Most Complicated
The first copy of each past life is 1,900,000, the second copy is 2,850,000, and the third is 3,800,000.

Reincarnation is one of DDO’s most unique features, but as it stands, it’s an overwhelming commitment—especially for those who enjoy playing multiple characters.

1 - reasonable
2 - give people with lots of lives bonus XP? I'm not sure you understand the point of the XP changes?
3 - I have 1 DB past life, 3 Pal PLs, 2 Sorc PLs and TR into a DB Paladin (going 18sorc/2pal)...what XP amount does the game put me at level 1?
 

mikarddo

Well-known member
So I am on life 3 after a year. I am only up to level 9 and doing feywild stuff. Looking at the 4 million xp I need at a thousand or two thousand xp a pop makes me play less and less. The game as a whole needs a MASSIVE xp per quest overhaul. Look at the oldest stuff. It is still set for when level 10 was the max. Running a quest at level 3 or 4 in the harbor and getting 800 xp is crushing. The amount to level, even on a first life, goes up in multiples. 4k, 8k, 16k, and so on, but the xp rewards for the quests MIGHT go up by twenty or thirty xp. The entirety of the game needs this overhaul. Though taking out the double xp penalty might save the devs from the massive ammount of work rebalancing the quest rewards.

The question is.... Are you having fun playing?

If not find another game.
If yes keep playing and look less at xp.

For your info I have done 100++ lives and it does not seem slow to me. Truth be said some quests give very little xp for the effort while others give great xp. Learning which are good xp may give an idea.
 

Minako

Well-known member
I have them. I am vip and have the expansions save for vecna, dinoland and md. I just don't see how people do this a hundred plus times. Grouping is non existant, at least for the stuff I do. I have almost never seen a lfm I can actually join, and no one wants to join mine. So it is run the same stuff, over and over, till the end of time. I made it to cap on my last life, and epics were a thousand times the slog heroics were needing millions of xp at super low rates. Then grinding the devil assult to get the tokens I need. As for level 9 in feywild the epic? Eleite? Whatever is level 9 there.

Editing for a post that came after while I was typing. Yes, it is fun for now. There are a lot of quests I can just blitz through and turn my mind off for some good ol monster bashing. I just don't feel like I am getting anywhere.
 
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