First off, I want to say that I appreciate SSG for taking the time to review the reincarnation XP system. The fact that this is even on the table gives me some hope that further adjustments might be considered. Any change is better than nothing, and I do think this proposal makes early lives a bit more manageable.
That said, I can’t help but feel like this is just a drop in the bucket. With the sheer number of reincarnations required to fully benefit from the system, this change only shaves off a fraction of the total grind. I understand that a full overhaul would be a significant undertaking, but surely there’s a more meaningful way to streamline this process without a complete rework. Here's a few ideas to consider:
1. Percentage-based XP scaling
Instead of static XP requirements set to specific thresholds (e.g. 4 lives, 7 lives, 8+), how about a continuing incremental increase? This would follow models like reaper experience where the amount needed increases for each point. For example:
- A first life character requires 1,900,000 XP
- Each additional life increases the XP required by 1% until it reaches a cap of 3,800,000
- In this example, one could acquire 70ish lives before reaching the cap of 3,800,000
2. Introduce New XP Multipliers
If the desire is to keep the static thresholds, what if characters received XP multipliers for certain things:
- Heroic Completionists receive a permanent 10% XP bonus
- Racial Completionists receive a permanent 10% XP bonus, etc.
3. The Most Complicated
The first copy of each past life is 1,900,000, the second copy is 2,850,000, and the third is 3,800,000.
Reincarnation is one of DDO’s most unique features, but as it stands, it’s an overwhelming commitment—especially for those who enjoy playing multiple characters.