Tolero
DDO Producer
Here are the release notes for our Lamannia Preview, Tuesday, May 20th, 2025. These notes are not final, are incomplete, and will be updated over time.
Lamannia opens starting today at 5pm, and the preview continues until 5:00pm Eastern (-4 GMT) on Thursday, May 22nd.
Of Special Note:
This preview features a look at upcoming changes to ranged combat. Learn more in the official discussion thread by clicking here.
Other changes
The extra damage for long and short bows does not display in the weapon summary of the main inventory panel
Lamannia opens starting today at 5pm, and the preview continues until 5:00pm Eastern (-4 GMT) on Thursday, May 22nd.
Of Special Note:
This preview features a look at upcoming changes to ranged combat. Learn more in the official discussion thread by clicking here.
Other changes
- The Precise Shot feat now also passively increases the ability score modifier to damage of Longbows and Shortbows by 50%.
- Adjusted the HIrelings Teal, Darling and Rana to be more performant when moving through dungeons.
- Monsters under a fear effect will no longer run quite so far away, and engage in a more run in circles behavior.
- Cosmetic Toggle feats now have their own feat category called cosmetics
- All perma death cosmetic toggles granted by mortality (eyes, feet, wings, etc) now bestow a permanent feat on the player that remains through reincarnation. Players who currently have the temporary feats can speak to Mortality in the Hall of Heroes to upgrade to the new permanent versions. Give it a try!
- Monsters will no longer occasionally say "THE OTHER IMPOSSIBLE CASE".
- Quest Sleeping with the Fishes: it should be less possible to cause the quest to become unable to be completed when fighting the final Boss.
- Quest Covered Culvert: Arcanist Kiton will now only speak to one adventurer at a time.
- VIP Loyalty Rewards: The Cloud Mount should no longer think that it's a horse, and appear more correctly in the focus orb.
- It should now be possible to claim the VIP Loyalty Rewards mounts on multiple game worlds.
- Made further performance optimizations for how Monsters behave when they try to run away.
The extra damage for long and short bows does not display in the weapon summary of the main inventory panel
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