U73 First Life Reaper Ready PDK Warchanter

Ying

5000+ hours played
Objective: This build is designed for a first life character to be competent in Reaper difficulty quests and raids at endgame. It has the following self-imposed limitations, similar to what you would experience when starting on the hardcore server:
  1. No more than one +2 attribute tome (1750 favor earned).
  2. No more than one +5 attribute tome (5000 favor earned).
  3. No reaper points spent.
  4. No raid gear, or any item that requires Threads of Fate or Commendations of Heroism.
  5. No rare Myth Drannor gear.
  6. No past lives.
  7. Any number of +3 skill tomes are permitted (saga rewards).
  8. All enhancement trees and epic destinies are permitted.
  9. The account has access to all adventure packs and expansion content.
  10. Remnant tomes +1 or +2 are permitted, as are long lasting remnant potions.
  11. Maximum sentient XP: 60k (7 filigree slots). No sentient weapon swaps.
  12. Maximum enhancements points spent: 80 (no tomes).
  13. Maximum epic destiny points spent: 69 (no tomes).
  14. 32-point builds are permitted (1750 favor earned).
  15. Does not use rare consumables that are only found randomly in chests, from daily dice rolls or otherwise have a limited supply within the game. Examples:
    1. Mana potions
    2. Radiant Forcefield potions/scrolls
    3. Long lasting USP/MP/RP potions
    4. Fireshield Cold/Fire potions
    5. Alchemical potions (Intimidate, +3 stats)
    6. Event cookies
    7. Scarab of Spell Absorption
  16. Epic and Legendary Ring of Spell Storing are permitted, as are Commendation of Valor potions, vendor spellpower potions and Yugo favor potions.
The build limitations come from a first life raid challenge Lava Divers ran last year, where we completed R5 Project Nemesis with 11 people.

Offense Summary:

93% Doublestrike, 241 Melee Power (w/o rare filigree)
176 +5% to hit (sneak attack), 182 base damage, 14 imbue dice, 14 law dice, 9 sneak attack dice
Crit Profile: 15-18/x4, 19-20/x7

Defense Summary:

Mitigation: 207 PRR, 88 MRR
Avoidance: 27% Dodge, 93 Reflex with Evasion vs spells, 50% Concealment, 10% Incorporeality, Elusive Target

Utility Summary:

Frozen Fury/Spinning Ice (freeze an enemy): 115 DC (boosted to 126)
Consecration: 103 DC (boosted to 114)

Bardic Inspiration:
+4 Music all skills
+4 Music AC
+4 Music Dodge
+4 Music all saves
+2 Competence all stats

Bonuses To All Within Bardic Ballad Range:
+6 Music hit
+6 Music damage
+6 Music saves vs fear
+12 Music Universal Spell Power
+148 Temp HP, 12 PRR, 10 HAMP
6 DR
+6% Doublestrike,+ 6% Doubleshot
+6% melee and ranged damage, +6% spell critical chance
+2 attack, 2 saves, fear immunity
15% action boost to movement speed

Build Details (Google Doc)
 
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Dandonk

Beater of Dead Horses
I really like (the idea of) warchanter. Maybe this version can work decently :) Looks good, at least!
 

Striga

Well-known member
Bonuses To All Within Bardic Ballad Range:
+6 Music hit
+6 Music damage
+6 Music saves vs fear
+12 Music Universal Spell Power
+20 Temp HP, 12 PRR, 10 HAMP
6 DR
+6% Doublestrike,+ 6% Doubleshot
+6% melee and ranged damage, +6% spell critical chance
+2 attack, 2 saves, fear immunity
With Warchanter's 4th core, you should have 2x charisma to temporary HP, not 20.
 

Ying

5000+ hours played
What about spells? How do you integrate spells into your build?
A full list of spells is included in the doc. It's mostly buffs and heals. I'll recast Divine Favor along with the trance as I'm moving to the next pack of mobs. Sonic Blast is the best box breaking spell in the game. Break Enchantment to dispel some environmental effects. Greater Dispel works against spell wards. Shadow Walk is underappreciated movement speed. Otto's Irresistable for reapers if your other CC is down.

Cure Critical self heals for 450-525, and I've only got 50 healing amp atm.
 

rabidfox

The People's Champion
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