U73 Monk Handwraps Build and Reference Guide

QuantumFX

Well-known member
From the wiki: (https://ddowiki.com/page/Handwrap)
  • Because all of your attacks come from your main hand weapon, your off-hand attacks benefit from the following:
    • No penalty to attack for being an off-hand attack.
    • Full Damage modifier.
    • Main hand doublestrike chance (Perfect Two Weapon Fighting has no effect on handwraps).
(Though I suppose it's possible this has very recently been added)
Looking back at my Google search history, I see that I didn't directly go with handwraps. I did mixes of "monk", "two weapon fighting", "TWF" and "pTWF", nothing on the result pages even hinted that handwraps were an issue.
 

Hireling

Well-known member
How are you keeping up arcane warrior without DPS loss? Are you just trying to stack it with Ki bolt?

I decided to do a hand wraps build after seeing Kinesis, and since I’ve done all my monk and razor claw lives I settled on a str based 14 SF / 5 DL / 1 Mnk. I took the WWA line initially but if I stay at cap for significantly longer I will respec out of it for precision/two weapon defense/quicken.

The tradeoffs are about 37 lower MP, 3W less, for +1 crit multi, dragon roar, SF cleave and exalted smite. I also gain crusade(buff) as I run DC t5 FoTW t4 and SD t3 for a balance between raiding and questing. I aim to be able to solo r6’s on every endgame build, r10s in groups.

For r10 questing I feel like with Kinesis single target CCs are pretty worthless. In the time you’ve taken to hit a CC button, you’ve already likely dazed it. One second later it’s dead. It makes the GCD feel not worth it. Divine sunder is also an additional button to hit as you do a cool kick flip animation and synergizes well with DL 😀

My biggest challenge with the build is the lack of temp HP from blood feast(although I do put in 8 pts into ravages for the temp hp on hit) and low mrr. Once I farm the cap aug I’ll report back on how it feels. 62 MRR just feels terrible.(TWF defense + fortune currently) 1.9k dots from black dragon bolts.

For DPS I’m curious if you have benchmarked against the cloud giant. I was going to contact the Dungeon Helper folks to see if there was a way to parse the combat log via plugin, but failing that I’ve been benchmarking against the giant. Even without a combat epic moment, it’s doing comparable DPS to inquis(maybe 10-20% less, still need to do more runs) I’m planning to do some runs with and without patience. Will update with results.
Do you mind listing the feats you pick for that 14SF/5DL/1MNK build?
 

saekee

long live ROGUE
dumb question - why do you have dreadstalker set aug in helm?

just a typo no?
that is not an augment--He is just showing that it is part of the Dread Stalker set.
Edit: Oh I see, yeah just a typo--he had added that note to the crafted armor to make it dread stalker
 
What is the arcane Warrior (universal spell power) used for? Cauldron of flame description only mentions it is powered by melee power. Thanks
 
Last edited:

Hobgoblin

Less Nerfy Nerfy more fixy fixy
it counts as a spell so it raises mp

arcane warrior if you hit in melee/ranged it raise spell power. if hit with spells it raises mp/rp
 

Fisto Mk I

Well-known member
It can be useful for boost SD strike damage if you take in SD T3 Paranoia upgrade instead Dark Imbuement. See, this build have 414 stand still MP into reaper quest, boosted to 539 with potions, weapon swap, and full Arcane Warrior stacks.
Other hand, average monk like my Ursia (only 3 PL) have about 522 Force SP with only single Facet of Psionic Intrusion augment in city. Reaper's Arcana I-V and Reaper's Arcanum V-VI provide 48 more, up to 570. 3 potions (15+25+25) provide 65 more, up to 635. And full Arcane Warrior stacks add 40 more up to 675. Even without SP rem tomes and full Mythic/Reaper gear bonuses it more than can be gained from Dark Imbuement. 8)
Furthermore, Rippling Energy, usual provide flat damage like DwM, must/can scale with Force SP when use Ki Bolt to build stacks (i don't testing with Kinesis, not have it, but it works exactly like it for DwM from Dragonscale Armor). It drastically boost damage output.
 

Ying

5000+ hours played
that is not an augment--He is just showing that it is part of the Dread Stalker set.
Edit: Oh I see, yeah just a typo--he had added that note to the crafted armor to make it dread stalker
I fixed the typo. I originally had a raid helm in that slot.

What is spell power used for on this build?
Nothing. You're focused on the wrong bit of Arcane Warrior.
 

Hireling

Well-known member
Not to reinvent the wheel.
I am copy pasting this, except with Warforged and less PLs and AP.
Think the Warforged Tactics will help. I don't run R10s on melees (when I want to farm RXP, I do cleric or bard and roll with my buddies).
Super excited to use this a template.
Ying's builds are always successful for me, I will change em a bit for race or me lacking the gear he has, but really excited.
I've run a few SF lives and have a bunch of Handwrap gear set up for it.
I'll be able to compare SF to MNK. I'll report back as it goes.
 
Last edited:

Ying

5000+ hours played
Until SF has access to a CHA-based battle trance, it falls behind Monk in a big way.

Warforged is a fine choice for race, as long as you have enough AP to get the 15 Melee Power.
 
Can't seem to place the artifact 30 bypass with the dread setup you posted. The only Solar spot is in the eyes and that is for the PRR. What am I missing? Sitting at 80 atm. Thanks, loving the build
 
Last edited:

Ying

5000+ hours played
Can't seem to place the artifact 30 bypass with the dread setup you posted. The only Solar spot is in the eyes and that is for the PRR. What am I missing? Sitting at 80 atm. Thanks, loving the build
Good catch. That was a vestige from when I was using Devils' Inferno Dance 3pc rather than Dreadstalker. I've updated the Fortification Bypass calcs.
 

Hobgoblin

Less Nerfy Nerfy more fixy fixy
i highly recommend this build to all - it is very solid and doesnt require much investment to function - about the only issue is dex tome requirement.


but all the pl and stuff make it so much better.


11/10 would run again.


my issue with monks is i hit cap and i dont want to get off to resume the tr train
 
Top