U73 Preview 2: Loot

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BuckGB

Well-known member
Is there a reason why Warforged itemization is so commonly overlooked? We get the occasional docent, but the last Insightful Reconstruction non-weapon was in Tethymar 7+ years ago and the last Greater Auto-Repair item was in Sharn almost 6 years ago.

We did get some boots in MD, but there is definitely room for more attention, especially if it helps their woeful MDB situation.
 

Phaedra

Well-known member
(heroic & epic) Crisis Helm: Don't we have a name for an effect that provides both PRR and MRR?

(heroic) Piece of Shattered Horn: Quality Resistance +0 (Also proof against poison and disease are extremely low value effects, and is there any need for Deathblock at level 5? What is casting instakills in the 3-7 range?)

Legendary Sewersight: copy-paste error "DC less than 3 + their fortitude save"

Legendary Kobold Union Buckle: Who is this for? What build cares about these stats at 33? What possible circumstance could future builds care enough about haggle, tumble, and carry weight to want this item at 33?

Epic Icon of Mielikki: If "Protection from Evil +5" provides non-stacking deflection and resistance bonuses, this effect is worthless. If they are stacking, the description should not describe them as deflection and resistance

Epic Piece of Shattered Horn: Same copy paste error as legendary sewer sight "DC less than 3 + their fortitude save"

Epic Crisis [Armor]: 33% Quality Fortification in the chest slot is bad. There are 7 level 30+ items outside of the chest slot that give enhancement fortification, 4 of those are parts of sets that also use the chest slot, and 1 already has higher (+40%) quality fortification on it. That leaves 2 items (Legendary Band of Faith and Fortress and Legendary Cranium Sphere) that potentially tetris with these armors. Until there is a +150% or higher fortitude augment that doesn't cost a sun/moon slot, these armors are DoA.
 
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Phaedra

Well-known member
Is there a reason why Warforged itemization is so commonly overlooked? We get the occasional docent, but the last Insightful Reconstruction non-weapon was in Tethymar 7+ years ago and the last Greater Auto-Repair item was in Sharn almost 6 years ago.

We did get some boots in MD, but there is definitely room for more attention, especially if it helps their woeful MDB situation.
You missed Adamantine Bracers from Feywild for Greater Auto-Repair, but the point still stands.
 

Alternative

Sarcasm elemental
Any chance ambassador cloak could have insightful deception instead of regular or improved? It became rather hard to slot it recently, and it still won't be super convenient on a cloak, but an option at least.
 

seph1roth5

Well-known member
(heroic & epic) Crisis Helm: Don't we have a name for an effect that provides both PRR and MRR?

Ya, sheltering. Lol hilarious that they'd put them on there separately just to screw us out of an effect. I think that's what 75% of item creation is nowadays. That's why we have separate effects for each save now.

As for the items, some of the heroic stuff looks interesting. Low lv goggles (fey has none) can be handy. But none of the legendary stuff looks interesting to me. Natural armor isn't something I'm super hunting for, especially on armor. TONS of crap effects like proof against disease/poison spell resistance, wizardry, etc.

I'm not saying every item has to be crazy good gimme gimme gimme, but like I said, nothing jumps out at me. The sun/moon system just made it easier for them to not try to make interesting items. Well ok the kobold encumbrance stuff is interesting, it's just also completely pointless. I guess if you're a monk and are too lazy to hit the bank now and then?

Feels like they spent time on making 2-3 decent items, then just pulled effects out of a hat and threw them at items, saying the sun/moon augments would let them be usable.
 

Putti

Well-known member
Any chance you could get rid of the +0 Quality Resistance on Piece of Shattered Horn? I understand that it's probably because it's a scaling effect from the high level version and the effect doesn't scale that low, but it's just painful to look at a line on an item that does nothing😅
 

dozensnakes

Well-known member
Significant power creep, and increasing numbers of boring filler stats.
Seeing this sort of item design makes me question why I came back, because it tells me the developers aren't prioritizing a good or coherent experience over just selling the latest piece of content.
 

Melkizadek

Well-known member
I mentioned this in the last thread, but I am F2P and basically have been since I started in 2009. Well created items (and saga xp) are what cause me to buy packs that I don't have. Since there are only 1 or 2 items in here that seem to be kind of interesting for my melee and ranged builds, I will most likely pass on purchasing.

PS Yes, I know there are other qualities to the pack such as enjoyment, but items are what draw me in to new content.
PPS Yes, I did give feedback on specific items and effects in the original thread.
 

Smokewolf

An Excited Member
Is there a reason why Warforged itemization is so commonly overlooked? We get the occasional docent, but the last Insightful Reconstruction non-weapon was in Tethymar 7+ years ago and the last Greater Auto-Repair item was in Sharn almost 6 years ago.

We did get some boots in MD, but there is definitely room for more attention, especially if it helps their woeful MDB situation.
WF as a race are pretty much hot garbage past Heroics, as they've not had a serious pass in a decade. I could go on in detail but why bother when the old-forums are littered with such WF threads that were totally ignored by SSG. Considering that I have all my Racial lives, far as I'm concerned this is now a non-issue and a dead Race for most of us.
 
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