You still need it for racial completionist.It’s absolute hot garbage with no redeeming value.
Please re-do the entire race. Or just drastically pump up these numbers/make them scale well.
At this point, the only thing I may be interested in the race for is role-play… but that’s not enough for me to buy this thing.
That’s about it.You still need it for racial completionist.
I'll never buy a +1 heart (it simply isn't that inconvenient to put up with one garbage level for a single life), but I would buy an account upgrade that allowed me to start all iconics on the account as any class you wanted (thereby eliminating the need to ever use a +1 heart on iconics).I am not sure what type of income stream the +1 hearts are, but I agree it would be nice if there was a way to remove the +1 level of an iconic even if it was with something we purchased one time.
I may as well pile on to this theme so the developers are aware of just how true this is.This.
The Dominate idea is nicely thematic, but pretty useless in real game terms.
Warlock PL: Delver of the Forbidden to get 'em grouped up tighterI think you can use dominate to single target charm a reaper in R10 so all the other mobs kill it for you. Since warlocks don't have any dps to do it themselves, I hear. I wouldn't know for sure though, as I've never bothered to add that ability to hotbar either.
I think it goes with mass confusion to theoretically make fights easier, but fights are already too easy in dungeons with mass hold/tentacles so it isn't used.
It doesn’t scale at all and then compound that with Reaper de-scaling it back == totally freaking useless.As a melee or ranged using a charm to take initial heroic aggro is fairly powerful. I've done a bit of R6 melee soloing in heroics with it.
A lot depends on wether or not reaper is updated to make running heroic reaper better than running elite for favor to level and getting RXP at cap.
I could see it being used in epics and legendary as well on a sorc. Maybe a dominate, followed by instant kills, with dominate taking initial aggro long enough to get to a second round of spells.
With what I’m seeing now I think Warlock iconic is going to be crapola as well.Alright, let’s talk about this warlock iconic, baby. Nice. A shiny new warlock toy, which means it’s the perfect time to address the massive, steaming elephant in the room: warlock DPS is straight-up dogwater.
I mean, literally. Since warlocks dropped, their DPS has been nerfed into the dirt, over and over, because of some janky exploits in old events that nobody even remembers anymore. And for what? Now they’re stuck with the worst DPS of any class in the game. It’s like they’re out here throwing wet noodles at bosses while everyone else is swinging lightsabers. Time to un-nerf these poor bastards and bring their DPS up to par with the rest of the classes. This ain’t a hot take, it’s just facts.
Players have been out here posting DPS tests, showing in real-time how pathetic warlock damage is. It’s not a secret. Killing bosses as a warlock feels like chewing on drywall, mind-numbing, soul-crushing, and you’re wondering why you’re even bothering.
And don’t get me started on class dungeon scaling. Weighting warlocks like they’re four players instead of one? That’s higher than any other class. Solo challenges are straight-up miserable because of it. I’ve ranted about this before, but dungeon class scaling is some ancient, crusty system designed for problems that don’t even exist in DDO anymore. The game’s evolved, man. Scrap that garbage entirely.
Heroic warlock DPS is so bad it’s basically unplayable compared to other classes just doing normal damage. And in epics? Oh, you might get passable DPS, but only after burning two whole epic feats just to claw back the damage that got yoinked from you. No other class has to deal with this nonsense. It’s not some fancy augment like spell power; it’s literally re-buying your nerfed epic pact dice and eldritch dice because the devs decided you didn’t deserve them.
So, yeah, it’s time to yeet class dungeon scaling into the void and un-nerf warlocks. Let ‘em actually do something in a fight. Please and thank you.
Alright, let’s talk about this warlock iconic, baby. Nice. A shiny new warlock toy, which means it’s the perfect time to address the massive, steaming elephant in the room: warlock DPS is straight-up dogwater.
I mean, literally. Since warlocks dropped, their DPS has been nerfed into the dirt, over and over, because of some janky exploits in old events that nobody even remembers anymore. And for what? Now they’re stuck with the worst DPS of any class in the game. It’s like they’re out here throwing wet noodles at bosses while everyone else is swinging lightsabers. Time to un-nerf these poor bastards and bring their DPS up to par with the rest of the classes. This ain’t a hot take, it’s just facts.
Players have been out here posting DPS tests, showing in real-time how pathetic warlock damage is. It’s not a secret. Killing bosses as a warlock feels like chewing on drywall, mind-numbing, soul-crushing, and you’re wondering why you’re even bothering.
And don’t get me started on class dungeon scaling. Weighting warlocks like they’re four players instead of one? That’s higher than any other class. Solo challenges are straight-up miserable because of it. I’ve ranted about this before, but dungeon class scaling is some ancient, crusty system designed for problems that don’t even exist in DDO anymore. The game’s evolved, man. Scrap that garbage entirely.
Heroic warlock DPS is so bad it’s basically unplayable compared to other classes just doing normal damage. And in epics? Oh, you might get passable DPS, but only after burning two whole epic feats just to claw back the damage that got yoinked from you. No other class has to deal with this nonsense. It’s not some fancy augment like spell power; it’s literally re-buying your nerfed epic pact dice and eldritch dice because the devs decided you didn’t deserve them.
So, yeah, it’s time to yeet class dungeon scaling into the void and un-nerf warlocks. Let ‘em actually do something in a fight. Please and thank you.
I agree. Heroics are a pretty good but in Epics you only keep them around for their debuffs and CC. Most of their damage comes from an Epic Feat (ruin / greater ruin) which is disappointing.Time to un-nerf these poor bastards and bring their DPS up to par with the rest of the classes. This ain’t a hot take, it’s just facts.
Had no idea this was even a thing. Only thought number of players (and hirelings) changed the difficulty. Are there other classes that do this?And don’t get me started on class dungeon scaling. Weighting warlocks like they’re four players instead of one? That’s higher than any other class. Solo challenges are straight-up miserable because of it. I’ve ranted about this before, but dungeon class scaling is some ancient, crusty system designed for problems that don’t even exist in DDO anymore. The game’s evolved, man. Scrap that garbage entirely.
I did the same, running them essentially as Air savant for movement speedI found the Eladrin iconic wild mage a very fine combi. Excellent to double up on new past lives and while not the best sorc at cap it has some advantages
With what I’m seeing now I think Warlock iconic is going to be crapola as well.
Wish it wasn’t true, but for some reason or another SSG hates Warlocks.
And don’t get me started on class dungeon scaling. Weighting warlocks like they’re four players instead of one? That’s higher than any other class.