U74 Preview 1: Dhampir Race

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Elminster

Sage of Shadowdale
No, I just want something cool with one of the most iconic horror icons ever.

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Can’t even be hyped by anything SSG does anymore . . .

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Elminster

Sage of Shadowdale
Wait !!

I have a great idea ! What if the longer you play on a single Dhampir life (and not reincarnate) , the greater the power of all your abilities increases possibly at an exponential rate.

Think about it.
 

Shear-buckler

Well-known member
It’s absolute hot garbage with no redeeming value.

Please re-do the entire race. Or just drastically pump up these numbers/make them scale well.

At this point, the only thing I may be interested in the race for is role-play… but that’s not enough for me to buy this thing.
You still need it for racial completionist.
 

erethizon1

Well-known member
I am not sure what type of income stream the +1 hearts are, but I agree it would be nice if there was a way to remove the +1 level of an iconic even if it was with something we purchased one time.
I'll never buy a +1 heart (it simply isn't that inconvenient to put up with one garbage level for a single life), but I would buy an account upgrade that allowed me to start all iconics on the account as any class you wanted (thereby eliminating the need to ever use a +1 heart on iconics).

It's just like hirelings. I will never buy a one-hour gold seal hireling from the store, but I would buy much more expensive permanent gold seal hirelings from the store. I don't pay for temporary buffs, plain and simple.

Alternatively, if all of the above will never happen, they could simply allow you to choose what archetype the first level of your iconic is just like they do on an epic reincarnation. This isn't nearly as useful as the above, but at least you would have two choices for each iconic (the choice between the regular and archetype version of the class).
 

erethizon1

Well-known member
This.
The Dominate idea is nicely thematic, but pretty useless in real game terms.
I may as well pile on to this theme so the developers are aware of just how true this is.

I play a Great Old One Warlock. I have played it for over 30 lives. I pick GOO because it comes with the knock spell (I like being able to open doors and chests). It also does acid damage which isn't a terrible choice. Warlocks get a special ability at level 15. Fiend (fire) warlocks get Hurl Through Hell which is possibly the best insta-kill in the game. GOO warlocks get Create Thrall (a dominate spell). When I get to level 15 I don't even bother to go the feat list and put Create Thrall on my hot bar. The special super-power ability that each type of Warlock gets at level 15 is so completely useless for GOO warlocks in DDO that it is not even worth putting it on the hotkey bar!

That is how useless it is to dominate creatures in DDO. In theory, it would be great. Back when you could dominate a champion and it would hit the opponents as hard as it hit us, it had some value. Before R10 made it so that charms ended as soon as they began it may have had some value. But you have nerfed and destroyed the usefulness of charm spells a long time ago.

So when it comes to this race, it is quite thematically appropriate, but entirely useless in reality. You may as well make it an autogranted feature of the race that costs no feats or AP so it can be quietly ignored like the create thrall ability rather than something people are supposed to put AP into, but never will, because it has no real value.
 

Tilomere

Well-known member
I think you can use dominate to single target charm a reaper in R10 so all the other mobs kill it for you. Since warlocks don't have any dps to do it themselves, I hear. I wouldn't know for sure though, as I've never bothered to add that ability to hotbar either.

I think it goes with mass confusion to theoretically make fights easier, but fights are already too easy in dungeons with mass hold/tentacles so it isn't used.
 
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Mokune

Well-known member
I think you can use dominate to single target charm a reaper in R10 so all the other mobs kill it for you. Since warlocks don't have any dps to do it themselves, I hear. I wouldn't know for sure though, as I've never bothered to add that ability to hotbar either.

I think it goes with mass confusion to theoretically make fights easier, but fights are already too easy in dungeons with mass hold/tentacles so it isn't used.
Warlock PL: Delver of the Forbidden to get 'em grouped up tighter ;)
 

Tilomere

Well-known member
As a melee or ranged using a charm to take initial heroic aggro is fairly powerful. I've done a bit of R6 melee soloing in heroics with it.

A lot depends on wether or not reaper is updated to make running heroic reaper better than running elite for favor to level and getting RXP at cap.

I could see it being used in epics and legendary as well on a sorc. Maybe a dominate, followed by instant kills, with dominate taking initial aggro long enough to get to a second round of spells.
 
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Elminster

Sage of Shadowdale
As a melee or ranged using a charm to take initial heroic aggro is fairly powerful. I've done a bit of R6 melee soloing in heroics with it.

A lot depends on wether or not reaper is updated to make running heroic reaper better than running elite for favor to level and getting RXP at cap.

I could see it being used in epics and legendary as well on a sorc. Maybe a dominate, followed by instant kills, with dominate taking initial aggro long enough to get to a second round of spells.
It doesn’t scale at all and then compound that with Reaper de-scaling it back == totally freaking useless.

At least at endgame.
 

Mary

Well-known member
Alright, let’s talk about this warlock iconic, baby. Nice. A shiny new warlock toy, which means it’s the perfect time to address the massive, steaming elephant in the room: warlock DPS is straight-up dogwater.

I mean, literally. Since warlocks dropped, their DPS has been nerfed into the dirt, over and over, because of some janky exploits in old events that nobody even remembers anymore. And for what? Now they’re stuck with the worst DPS of any class in the game. It’s like they’re out here throwing wet noodles at bosses while everyone else is swinging lightsabers. Time to un-nerf these poor bastards and bring their DPS up to par with the rest of the classes. This ain’t a hot take, it’s just facts.

Players have been out here posting DPS tests, showing in real-time how pathetic warlock damage is. It’s not a secret. Killing bosses as a warlock feels like chewing on drywall, mind-numbing, soul-crushing, and you’re wondering why you’re even bothering.

And don’t get me started on class dungeon scaling. Weighting warlocks like they’re four players instead of one? That’s higher than any other class. Solo challenges are straight-up miserable because of it. I’ve ranted about this before, but dungeon class scaling is some ancient, crusty system designed for problems that don’t even exist in DDO anymore. The game’s evolved, man. Scrap that garbage entirely.

Heroic warlock DPS is so bad it’s basically unplayable compared to other classes just doing normal damage. And in epics? Oh, you might get passable DPS, but only after burning two whole epic feats just to claw back the damage that got yoinked from you. No other class has to deal with this nonsense. It’s not some fancy augment like spell power; it’s literally re-buying your nerfed epic pact dice and eldritch dice because the devs decided you didn’t deserve them.

So, yeah, it’s time to yeet class dungeon scaling into the void and un-nerf warlocks. Let ‘em actually do something in a fight. Please and thank you.
 

Elminster

Sage of Shadowdale
Alright, let’s talk about this warlock iconic, baby. Nice. A shiny new warlock toy, which means it’s the perfect time to address the massive, steaming elephant in the room: warlock DPS is straight-up dogwater.

I mean, literally. Since warlocks dropped, their DPS has been nerfed into the dirt, over and over, because of some janky exploits in old events that nobody even remembers anymore. And for what? Now they’re stuck with the worst DPS of any class in the game. It’s like they’re out here throwing wet noodles at bosses while everyone else is swinging lightsabers. Time to un-nerf these poor bastards and bring their DPS up to par with the rest of the classes. This ain’t a hot take, it’s just facts.

Players have been out here posting DPS tests, showing in real-time how pathetic warlock damage is. It’s not a secret. Killing bosses as a warlock feels like chewing on drywall, mind-numbing, soul-crushing, and you’re wondering why you’re even bothering.

And don’t get me started on class dungeon scaling. Weighting warlocks like they’re four players instead of one? That’s higher than any other class. Solo challenges are straight-up miserable because of it. I’ve ranted about this before, but dungeon class scaling is some ancient, crusty system designed for problems that don’t even exist in DDO anymore. The game’s evolved, man. Scrap that garbage entirely.

Heroic warlock DPS is so bad it’s basically unplayable compared to other classes just doing normal damage. And in epics? Oh, you might get passable DPS, but only after burning two whole epic feats just to claw back the damage that got yoinked from you. No other class has to deal with this nonsense. It’s not some fancy augment like spell power; it’s literally re-buying your nerfed epic pact dice and eldritch dice because the devs decided you didn’t deserve them.

So, yeah, it’s time to yeet class dungeon scaling into the void and un-nerf warlocks. Let ‘em actually do something in a fight. Please and thank you.
With what I’m seeing now I think Warlock iconic is going to be crapola as well.

Wish it wasn’t true, but for some reason or another SSG hates Warlocks.
 

Svirfneblin

Well-known member
Alright, let’s talk about this warlock iconic, baby. Nice. A shiny new warlock toy, which means it’s the perfect time to address the massive, steaming elephant in the room: warlock DPS is straight-up dogwater.

I mean, literally. Since warlocks dropped, their DPS has been nerfed into the dirt, over and over, because of some janky exploits in old events that nobody even remembers anymore. And for what? Now they’re stuck with the worst DPS of any class in the game. It’s like they’re out here throwing wet noodles at bosses while everyone else is swinging lightsabers. Time to un-nerf these poor bastards and bring their DPS up to par with the rest of the classes. This ain’t a hot take, it’s just facts.

Players have been out here posting DPS tests, showing in real-time how pathetic warlock damage is. It’s not a secret. Killing bosses as a warlock feels like chewing on drywall, mind-numbing, soul-crushing, and you’re wondering why you’re even bothering.

And don’t get me started on class dungeon scaling. Weighting warlocks like they’re four players instead of one? That’s higher than any other class. Solo challenges are straight-up miserable because of it. I’ve ranted about this before, but dungeon class scaling is some ancient, crusty system designed for problems that don’t even exist in DDO anymore. The game’s evolved, man. Scrap that garbage entirely.

Heroic warlock DPS is so bad it’s basically unplayable compared to other classes just doing normal damage. And in epics? Oh, you might get passable DPS, but only after burning two whole epic feats just to claw back the damage that got yoinked from you. No other class has to deal with this nonsense. It’s not some fancy augment like spell power; it’s literally re-buying your nerfed epic pact dice and eldritch dice because the devs decided you didn’t deserve them.

So, yeah, it’s time to yeet class dungeon scaling into the void and un-nerf warlocks. Let ‘em actually do something in a fight. Please and thank you.

Agreed


QFT

Make Warlocks Great Again.

We made a Pact with an otherworldly being, they're pissed too. And want their followers to stop being a Schmedley.
 

ChickenMobile

Well-known member
Time to un-nerf these poor bastards and bring their DPS up to par with the rest of the classes. This ain’t a hot take, it’s just facts.
I agree. Heroics are a pretty good but in Epics you only keep them around for their debuffs and CC. Most of their damage comes from an Epic Feat (ruin / greater ruin) which is disappointing.
And don’t get me started on class dungeon scaling. Weighting warlocks like they’re four players instead of one? That’s higher than any other class. Solo challenges are straight-up miserable because of it. I’ve ranted about this before, but dungeon class scaling is some ancient, crusty system designed for problems that don’t even exist in DDO anymore. The game’s evolved, man. Scrap that garbage entirely.
Had no idea this was even a thing. Only thought number of players (and hirelings) changed the difficulty. Are there other classes that do this?
 

Zarkarion

Active member
With what I’m seeing now I think Warlock iconic is going to be crapola as well.

Wish it wasn’t true, but for some reason or another SSG hates Warlocks.

Well the reason isn't a mystery, it was all the hate from non-warlocks when warlocks first came out. But, of course, as usual, the devs over-did the nerf(s).
 

Zarkarion

Active member
And don’t get me started on class dungeon scaling. Weighting warlocks like they’re four players instead of one? That’s higher than any other class.

Wow. Is there a table for this class scaling anywhere?

DDOWiki does not have it. "Characters' classes affect Difficulty Scaling. No data has been given about how each class affects the difficulty of a dungeon, however."
 
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