U74 Preview 2: Dhampir Race

Bobbryan2

Well-known member
  • Biting Swarm's damage has been doubled to 1d12 damage per Character Level every 2 seconds for 12 seconds.
  • Rush of Bats can now target breakables. It can also be used without a hard target, but does not rush at this time when untargeted. We're still evaluating how to adjust this skill - Its intent is to allow you to rush to a target in order to get in and use the Bite - if it does that AND functions as an Abundant Step without a target, it would need to be much more expensive/higher tier as well as put other Abundant Steps on cooldown.
So, I've been thinking about this. First, if you make it function as an abundant step without a target and put others on cooldown, that would make it a great ability. Maybe not a primary reason to play the race, but an excellent benefit for doing so.
That being said, I've been thinking about this problem for a couple days. Even did a couple Epic TRs playing with the quick charge ability in FotW tree.

A few thoughts:
  • 90% of encounters involve me running towards a group of enemies and them running towards me. I'm hammering the key to leap towards them, and I get Error: Out of range, over and over and over, until they're about 10-15 feet away, and then the ability finally goes off, I typically charge THROUGH them, facing the wrong way, and then there's a solid half second of an animation pause before I can start swinging again. While the hit itself (when it connects) is solid, I always feel like I lose DPS on the exchange because of the lack of fluidity.
  • I specced out of it after the lives were over, even though I only had 4 active abilities on the character at the time, because it just wasn't worth using even when other things were on cooldown.
  • But I *want* it to work better, because this is one of my favorite abilities in KotOR (Force Jump) and Mass Effect 2 (Biotic Charge)

If you really want it to function that way as an ability, a few changes could help it. First, the range has to seriously increase. I don't know if it's lag and the fact that the end point is also moving closer to you, but whatever range you *think* this ability has, it's effectively much much shorter in real play.

Games like KOTOR allowed you to pause and issue commands, lining those force jumps. But they were also made for XBOX controllers, so they had to intuit a lot of what you wanted to do. To activate it, you simply had to use a normal attack on an enemy that was far enough away.


If you could mimic that in this game with no target, I would have it simply choose a random mob greater than 20 feet away but less than 80 feet away, and force leap to them. If there are no enemies within range, it could simply say no enemies within range. This game is far too fast-paced to be able to have time to target specific enemies within specific distances... it's just easier to walk over to them and use a different ability at that point.
 

Edrein

Well-known member
Deathly Bite: When you are considered Undead (via Embrace Death or any other source), your Vampiric Bite heals you for Negative energy instead of Positive.
This being an AP tax still doesn't feel good. Could the basic function be rolled into the bite to natively heal you; IE: if you've taken Construct Essence you'll do repair or negative if you're in a Shroud.

Instead let this enhancement allow you to bite undead and get temp HP. Something like you're sapping the negative energy from them as a temporary boost of power, rather than a transference of life energy.
 

Smokewolf

Un-known member
This being an AP tax still doesn't feel good. Could the basic function be rolled into the bite to natively heal you; IE: if you've taken Construct Essence you'll do repair or negative if you're in a Shroud.

Instead let this enhancement allow you to bite undead and get temp HP. Something like you're sapping the negative energy from them as a temporary boost of power, rather than a transference of life energy.
AP tax serves to reward those with the racial lives to be able to easily afford it. For everyone else, there is cake.
 

Haphazard

Sock Puppet
Yet another race beginning with 'D'. This will put D's ahead of S's and T's and significantly ahead of other letters. What is SSG thinking?

My favourite letter is K and yet again there is no support for them (ok, there is PDK but it's only the minor player in a three-part compound name). And don't get me started about Shadar-Kai. That's a hyphenated abomination.
 

The Blonde

Catalogues Bugs
Great changes, thanks for listening. Two comments:

- Deathly Bite should not be a separate enhancement. Nobody picking this up would feel good about doing so.

- I really dislike the name "Rush of Bats" and would prefer the ability be named "Bat Swarm", which is also in line with the name its upgrades have, "Hurrying Swarm" & "Biting Swarm".
 
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Bobbryan2

Well-known member
Yet another race beginning with 'D'. This will put D's ahead of S's and T's and significantly ahead of other letters. What is SSG thinking?

My favourite letter is K and yet again there is no support for them (ok, there is PDK but it's only the minor player in a three-part compound name). And don't get me started about Shadar-Kai. That's a hyphenated abomination.
It doesn't take a Kalashtar to know who this guy is jonesing for.
 

The Nameless One

What can change the nature of a man ?
Steeelstar,

I know this will never get developed but how about adding a “blood bar” like a ki bar or mana bar on a Dhampir character.

You can use your blood bar to regen health or if your bar is filled up to certain points unlock abilities such as +bonus to stats and +bonus to movement/attack speed (blood bonus)?

Just a thought.

Thank you,

Count Dharts Nov Hcivoraz of Aivorab (Happiest place in the multiverse!)
 

Sholekar

Well-known member
Now that Negative healing is a real option for fighters, can Liquid Courage from Kensei also increase Negative Healing? It already does positive and repair.
 

Smokewolf

Un-known member
Dominate Animal SLA: As per the spell. SP cost: 0, 30 second cooldown, DC (15 + Highest of INT/WIS/CHA Mod + Enchantment Bonuses)

Dominate Person SLA: As per the spell. SP cost: 0, 30 second cooldown, DC (15 + Highest of INT/WIS/CHA Mod + Enchantment Bonuses)

These two abilities are useless as they can not be controlled. They their use will be very unwelcome in groups.
 

Dandonk

Beater of Dead Horses
These two abilities are useless as they can not be controlled. They their use will be very unwelcome in groups.
I agree. Charms are often annoying in pugs, since they can be used on mobs that are required to be killed before the quest can progress. This leads to annoyance in pugs, where too often the charmer doesn't know about dismiss charm. I can't see much good come out of it.
 

Smokewolf

Un-known member
So... since this race now has infinite self healing uses, could you return the regenerating Healing Hands to Aasimar?

Not really... Sure, in Heroics the bite will be pretty nice for a melee based build (casters got t-bagged again), but Epics / Reaper, I'd not expect for this to scale quite as well. That being said, this is still better than Death Aura as there doesn't appear to be a usage cost other than connecting with a melee attack every 15 seconds. Combine this with Embrace Death, the 1D3 healing (per character level, 20th cap) and melees may no longer need a token healer in Heroics.

Keep in mind there is some ambiguity how exactly this will scale with Negative / Positive healing. My guess would be that it may use 100% Neg / Pos scaling, if at all. While there is also some question of the 1D3 from Embrace Death will have an internal cool down or not. Now consider that if its anything like the cool down from Vampire form, its going to be a complete joke and almost never register at all during Reaper play.

Edit: Yeah, just noticed that the Proc rate is 10% for the 1D3 healing, but there is no mention of a cool down. (@SteelStar Intentional Omittion?) Though I'm pretty sure there will be a long CD between Proc's as this is pretty much a copy and paste of the PM Vampire form. Which for a melee with a really fast attack speed, there's next to no advantage in using this due the long CD.
 
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Smokewolf

Un-known member
I agree. Charms are often annoying in pugs, since they can be used on mobs that are required to be killed before the quest can progress. This leads to annoyance in pugs, where too often the charmer doesn't know about dismiss charm. I can't see much good come out of it.
If used in a tactical way while communicating with the group, its fine. The problem comes when the player is not able to manually dismiss the Domination. Which can be a huge PITA when the Dominated mob is needed to complete a quest objective. Side note: I've seen Domination effects last as long as 2 minutes.
 

Smokewolf

Un-known member
@SteelStar The Bite in its current form is pretty good.

Suggestion: Could have as an augmentation later in the tree with the ability for the Bite to create temporary hitpoints. -Should the player be at max health when the Bite is triggered. Being that the Bite has a cooldown of 15 seconds, the temporary hitpoints should expire before the cooldown. Maybe a 10 second period for the temporary hitpoints, as this is 2/3 rds the cooldown period.

Justification: Would encourage Bites use well past Heroics as players covet temporary hitpoints. Being that temporary hitpoints aren't restricted by Reaper Penalties.
 
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