U74 Preview 2: Dhampir Race

Elminster

Sage of Shadowdale
@SteelStar The Bite in its current form is pretty good.

Suggestion: Could have as an augmentation later in the tree with the ability for the Bite to create temporary hitpoints. -Should the player be at max health when the Bite is triggered. Being that the Bite has a cooldown of 15 seconds, the temporary hitpoints should expire before the cooldown. Maybe a 10 second period for the temporary hitpoints, as this is 2/3 rds the cooldown period.

Justification: Would encourage Bites use well past Heroics as players covet temporary hitpoints. Being that temporary hitpoints aren't restricted by Reaper Penalties.
The temporary HP on bite adds another layer of tactical play that will really make the race interesting.

Buuut, I think SteelStar is set on the current incarnation, would be crazy surprised if they change that bit.
 

Smokewolf

An Excited Member
The temporary HP on bite adds another layer of tactical play that will really make the race interesting.

Buuut, I think SteelStar is set on the current incarnation, would be crazy surprised if they change that bit.
That is my hope. As you said, the temp-hitpoints would be a huge deal.
 

Elminster

Sage of Shadowdale
That is my hope. As you said, the temp-hitpoints would be a huge deal.
These guys generally don't do anything too exciting, don't want to rock the boat and all, so don't keep your hopes up.

If they changed it to temp HP, an entire library of builds opens up and builds that didn't even exist due to non-viability issues suddenly becomes relevant.

Again, the Dev style from the SSG team is so vanilla (tonquin was so cool in that respect, as in thinking outside the box) it actually hurts the game in some ways, but I guess people are ingrained in the familiar (and it's a decades old game so it's kinda understandable).
 

LurkingVeteran

Well-known member
This tree is now a strict subset of the Dark Bargainer tree, including listing +2 CHA in the cores. I wonder if this is actually correct?
 

Viamel

Well-known member
If you're focusing on the strength aspect of Dhampir then I think their raw damage needs to come up a bit, some flat damage attached to the undead form maybe? Or some Melee power?
It would be cool if they could "Mark Target" Like horizon walker and make the target a favored enemy so long as they can feed from it.
 

Anurakh

Little Nixie
Expand the stat pool, for the love of all the D&D gods. Make it more useful for all classes. It's a race meant to be played as undead, so make it broad.
 

LurkingVeteran

Well-known member
Expand the stat pool, for the love of all the D&D gods. Make it more useful for all classes. It's a race meant to be played as undead, so make it broad.
I can see where you are coming from. ATM this is a buff to CHA-based DC casters, and quite big if you can maintain the +3 buff.
 

saekee

long live ROGUE
What is the 20d3 healing chance on attacks scaling with? Melee power? And by what%? 100? 200?
 

LurkingVeteran

Well-known member
What is the 20d3 healing chance on attacks scaling with? Melee power? And by what%? 100? 200?
Nothing, I'm pretty sure without testing it. I think this was just lifted from PM vampire form.

@SSG: This might be a good time to revisit that because 10% for a 40hp heal even with 200% amp is barely noticable. That is 12hp per hit with 200% amp before reaper reductions. Make it scale with something. Even Bloodstrength (which is quite outdated) scales with MP.
 

IanMoon8

Well-known member
Has any consideration been given to making the Dhampir undead form be NOT a "major form" and thus usable with other major form changes?

I feel like this would open up a whole lot of very interesting build options while not being over-powered. As-is I have a difficult time riddling out how its any better than existing palemaster.
 

Sholekar

Well-known member
Has any consideration been given to making the Dhampir undead form be NOT a "major form" and thus usable with other major form changes?

I feel like this would open up a whole lot of very interesting build options while not being over-powered. As-is I have a difficult time riddling out how its any better than existing palemaster.
As is, there's no reason to use dhampir form if you are also a wizard. It's primarily going to be for non wizards. I would just love some benefit to double dip, like NHB mixing with Endless fusillade.

If we double down in PM and Dhampir, let us get something cool!
 

Siegfrid

Well-known member
That might be me but I fail to see which class will benefit from this racial tree?
Obviuously Wizard PM and Cleric Dark apostate for the negative healing amplification but they have their own shroud.So Dhampir shroud is lost.

For all the other class using the Dhampir shroud will bring a big healing problem, no negative healing amplification in their own trees, and few with abilities to cast negative spells.

There are no negative healing ability in epic tree either, no hireling and hard to find pots.
Might just be me , but did anyone test it on legendary on its undead shroud on a non wiz/dark apostate and see how it goes?

Maybe give Death Aura as an SLA on tier 4.... Else it will be a niche build because of lack of self healing.
 
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IanMoon8

Well-known member
It's primarily going to be for non wizards.
That's what I'm after. I want to have the benefits of immunity stripper from sorcerer elemental apostheosis combined with negative healing from Dhampir shroud. This seems perfectly balanced given the required investment, race restrictions, etc.

Given how restrictive negative healing is for anything OTHER than arcane casters, it feels like a missed opportunity.
 

Aaumini

Well-known member
That might be me but I fail to see which class will benefit from this racial tree?
Obviuously Wizard PM and Cleric Dark apostate for the negative healing amplification but they have their own shroud.So Dhampir shroud is lost.

For all the other class using the Dhampir shroud will bring a big healing problem, no negative healing amplification in their own trees, and few with abilities to cast negative spells.

There are no negative healing ability in epic tree either, no hireling and hard to find pots.
Might just be me , but did anyone test it on legendary on its undead shroud on a non wiz/dark apostate and see how it goes?

Maybe give Death Aura as an SLA on tier 4.... Else it will be a niche build because of lack of self healing.
Sorcerers?
 

Aaumini

Well-known member
They lose the PM tree, they can't have vampire shroud and ele form.
I don't see them using the vampire bite or the sneak attack.
Not saying they can't ,But I just think they will be like a weak PM.
Just for the DA and NEB healing. Fleshy sorcs have a weak spot self healing, this could be addressed with Dhampir.
 

Tilomere

Well-known member
That might be me but I fail to see which class will benefit from this racial tree?

Race is intended to for melees who lack reaper CC and can't spam ranged instant kills, and for sorcs who lack passive self healing. Visage lord fighters get another full heal (bite) every 15 seconds and also get another instant kill that works off roar cowers. And can use the single target cower if a reaper saves vs. roar.

Bite: 4 full heals/minute + 4 instant kills/minute, using Roar instead of single target cower
Visage: 12 kills/minute
Primal Scream: 2 full heals/minute
FotW-Rage healing: ~6 full heals/minute

Bringing visage lords to manaless ~5 second full heal ICD and 4 second ICD instant kill, which is the same as a cleric cooldown for heal spell. These heals have no mana cost, can't be interrupted, and have no caster level 15 cap or arbitrary 50% spell power nerfed scaling and instead scale off MP as a dps stat though so have better melee synergy.

Caster's can already spam CC and instant kill spells, so a single target cower CC and melee 15 sec instant kill is a downgrade for them.

If the physical scaling spells also allow draconic procs to additionally scale off spell power, this race will enable any caster to have high dps as well. Divines could also use the additional instant kill due to normally closing range to instant kill with implosion/Slay living.
 
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LurkingVeteran

Well-known member
Race is intended to for melees who lack reaper CC and can't spam ranged instant kills, and for sorcs who lack passive self healing. Visage lord fighters get another full heal (bite) every 15 seconds and also get another instant kill that works off roar cowers. And can use the single target cower if a reaper saves vs. roar.

Bite: 4 full heals/minute + 4 instant kills/minute, using Roar instead of single target cower
Visage: 12 kills/minute
Primal Scream: 2 full heals/minute
FotW-Rage healing: ~6 full heals/minute

Bringing visage lords to manaless ~5 second full heal ICD which is the same as a cleric cooldown for heal spell. These heals have no mana cost, can't be interrupted, and have no caster level 15 cap or arbitrary 50% spell power nerfed scaling and instead scale off MP as a dps stat though so have better melee synergy.

Caster's can already spam CC and instant kill spells, so a single target cower CC and melee 15 sec instant kill is a downgrade for them.
Mainly the Sorc without a Savant elemental form as both are Major Form, which basically means heroics or niche builds.

I agree that it's useful for melee though, that is the main USP I think. The iconic seems useful for Warlocks also.
 
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