Marneylaughlin
Member
I after creation at lev 15, have no armor at all. Not sure if this is a bug?
yup!When considering sneak dice vs imbue dice for a warlock, they're both limited. Imbue only matters if you go ES tree. Sneak will only matter if you do ES tree while meleeing/ranging or if you grab Paranoia from shadowdancer (which is kinda fun with warlock). So for a bunch of warlock builds, neither would do anything.
Being tied to specific itemization is terrible design. There's also 32 levels of gameplay before you can use it.
When is a light/alignment 9% spell critical chance epic past life stance going to be added to support Dark Bargainer? That's quite the gap from elemental/sonic damage types, and warlocks are already mid for damage dealing at endgame in higher difficulties.
Wait, does the iconic absolutely have to take one of these dark gifts feats that I personally hate? You've just killed the iconic for me.
No, please. Provide an alternative, the flat Toughness feat, for example, or Mental Toughness. Not particularly exciting, but at least you're not forcing us to take one of these aberrations. I don't mind these types of options existing for those who like them, but I hate them and I don't want to be forced to take them just because I play a race.
Also, what's up with caster iconics? First, the Chaosmancer and having to spend 19 racial points to get rid of Bad Surges. Now this one with these types of aberrant feats. Please, casters are severely penalized these days. Stop beating them up.
- SLA: Prey on Fear: Target enemy at touch range takes 1d6+2 Evil Damage per Caster Level. Additionally, if the target is inside a Dread Mist zone it deals 1d4 Evil Damage for each stack of Growing Dread that creature has. Will save for half damage on each effect. 4 Spell Points. (Lv. 1 Necromancy). 6sec cooldown.
- Vampiric Blast: Eldritch Essence Stance: +1 Eldritch Blast Die, +1 Pact Die. While using Focused Blast shape, your Eldritch Blasts heal you for 1d3 Hit Points in Positive Energy. If you have Deathly Bite, this is instead Negative Energy.
- SLA: Crushing Dread: Target enemy at touch range takes 1d6+8 Evil Damage per Caster Level. Additionally, if the target is inside a Dread Mist zone it deals 1d20 Evil Damage for each stack of Growing Dread that creature has. Will save for half damage on each effect. (Lv. 4 Necromancy). 8 Spell Points, 15sec cooldown.
- Form of the Lord Vampire: While you have Embrace Death toggled, you gain +1 Enchantment and Necromancy DC, +10 Negative and Force Spell Power, and +10 Spell Penetration.
Variable Acquired at Level Dark Powers 1st-level Spell Level 2 NEW: Dread Mist: Create a small area of Mist that lasts for 20 seconds. Enemies inside the mist have their movement slowed by 20%, -2 to Will Saving Throws, and take 1d2 Evil Damage per Caster Level every 2 seconds.
(Necromancy spell, 5sec cooldown, MCL 20. 10 SP) Casts fast.2nd-level Spell Level 5 Lesser Death Aura First Special Ability Level 6 Mist Favored: Your Dread Mists' damage changes to 1d3 per Caster Level. This increases to 1d4 at Character Level 12. 3rd-level Spell Level 9 Negative Energy Burst 4th-level Spell Level 14 Death Aura Second Special Ability Level 15 Call on the Mists:
Enemies in a small area who are currently affected by Dread Mist must make a saving throw (DC 15 + highest of INT or CHA mod + Necromancy Bonuses) or die, being consumed by the mists. 20 Spell Points, 25 second cooldown.6th-level Spell Level 19 Greater Death Aura
Yes, this and Leap are two feats you can take and pretend you never took them by never using them. But it's a waste; the iconic one isn't that good. I didn't expect much from an iconic caster, but now I don't expect anything anymore. Total disappointment.It looks like it. I personally don't like randomness like that so I'll probably be taking this activated one and just leaving it off my bar pretending it doesn't exist.
- Minion of the Eldritch
- Your soul has touched something beyond the planes, and a connection has formed there.
- Activate: You gain +5 Spell Power per Character Level, and +1% Spell Critical Damage for every 2 Character Levels you have for 12 seconds. 2 minute cooldown.
- When you use this ability, there is a chance the Eldritch Being you reach out to will grow tired of your petitions and decide to punish you instead. This chance increases each time you use this ability between rests.
- Punishment: Activate: You lose 3 Spell Power per Character Level, and 1% Spell Critical Damage for every 2 Character Levels you have for 30 seconds.
it'll most likely be a free bonus feat and you can just take an active one and never use it thus effectively not having the feat.Wait, does the iconic absolutely have to take one of these dark gifts feats that I personally hate? You've just killed the iconic for me.
No, please. Provide an alternative, the flat Toughness feat, for example, or Mental Toughness. Not particularly exciting, but at least you're not forcing us to take one of these aberrations. I don't mind these types of options existing for those who like them, but I hate them and I don't want to be forced to take them just because I play a race.
Also, what's up with caster iconics? First, the Chaosmancer and having to spend 19 racial points to get rid of Bad Surges. Now this one with these types of aberrant feats. Please, casters are severely penalized these days. Stop beating them up.
As if the iconic character were so good that it forced us to take feats that wouldn't do anything at all. Personally, I'm not excited at all, sorry.it'll most likely be a free bonus feat and you can just take an active one and never use it thus effectively not having the feat.
It must be pact or blast (or both, better) dice really, not imbue.Why sneak dice and not imbue dice really
With a 1 second ICD per stack gain, wouldn't pretty much every other attack type (melee/ranged/spells) be pretty much on par with warlock's blast rate?We wanted to create an Iconic that really heavily encouraged Eldritch Blast use, but this is still an outstanding point. We'd like to add other ways to generate Growing Dread that don't necessarily rely on Eldritch Blast, but also aren't just better than using Eldritch Blast. (For instance, "on melee hit" would generate Growing Dread far faster, so why use Eldritch Blast at that point?). We're open to ideas on this one.
That is right. Imbue only beneficts to Enlightened Spirit, which is the complete opposite of a dark bargainer who plays with powerful dark entities. Pact dice benefits all warlocks, including this one.It must be pact or blast (or both, better) dice really, not imbue.
Right again!Also, i think Vampire Bite must be ranged for Warlock (like Bat's Swarm, fly to target, bite and return with blood for HP gain ) and scale with 100-150% SP, not with MP/RP.
Overall issue though with it conflicting with ES thematically is this iconic seems to want to be actually casting touch range spells which will disrupt the blast sequence.That is right. Imbue only beneficts to Enlightened Spirit, which is the complete opposite of a dark bargainer who plays with powerful dark entities. Pact dice benefits all warlocks, including this one.
Right again!
Cool dieties? Only cool for melee, no caster. See what I'm saying? The base race, which should support all playstyles, is entirely melee-oriented. The iconic race, which is supposed to be a caster... well.fyi this is a FR race so we get the cool dieties
Yes, but because they're focusing the iconic character wrong. This iconic character shouldn't be focused on close-range attacks, shouldn't have special attacks calculated with melee power (at most, use a multi-selector), they're forcing it into something it shouldn't be.Overall issue though with it conflicting with ES thematically is this iconic seems to want to be actually casting touch range spells which will disrupt the blast sequence.
By function of the design it seems to really just want to be an auralock caster rather than traditionally blasting.
(At the same time, having an evil pact means you want to be investing heavily in radiance- ES is the warlock tree most rewarded by that.)
Can the 18 core of ES be changed to give passive imbue dice and the ES form gives 10 light + 10 universal spellpower in the place of those dice?
I'd like them to stop marginalizing non-specialist casters for once and make the current feat universal. After all, Doublestrike and Doubleshot work for all melee and ranged weapons, respectively.I could see a feat added to the primal sphere since it doesn't have any caster past life feats just colors of the queen. Something like esoteric criticals: you gain 3% critical chance per stack for light/alignment, positive, negative/poison and force/physical/untyped spells.
With a 1 second ICD per stack gain, wouldn't pretty much every other attack type (melee/ranged/spells) be pretty much on par with warlock's blast rate?
fyi this is a FR race so we get the cool dieties