OK, hot take maybe - the old Undead Warlock pact, it’s like a vampire with no fangs. Can we either fix this thing or yeet it into the Abyss? The spells are all over the place, with barely any consistent healing options. The stance is about as useful as a rust monster in a blacksmith shop, especially since 99.9999% of players just pick Dhampir now if they want that undead flavor. Newbies might stumble into the old pact, thinkin’ it’s cool, only to brick their character. Is this a hot take, am I wrong? Y’all tell me, does anyone actually vibe with that old undead pact, or is it just sittin’ there like a curse nobody wants?
And what's with all the melee on a warlock? Devs, why are we pushin’ melee-only abilities for warlocks like it’s a thing? That’s like givin’ a wizard a greatsword and tellin’ ‘em to go ham. Who’s out there rockin’ Acolyte of the Skin? I’ve played on every server, hardcore, you name it, and I ain’t never seen a melee warlock that wasn’t some multiclass melee build leanin’ on warlock levels for power. Most Warlocks do ranged spell DPS, aura or blasts. Melee builds might use warlock levels but ive never seen a pure warlock melee, Warlocks should have a toggle melee, ranged, or spell, so players can build their vibe. Let’s make warlocks versatile, not mid-tier melee no one plays.
I broke down Van Richten’s Guide in a previous post, so here, I’m wonderin’ about Dust to Dust, the reskinned Disintegrate. Ravenloft’s all about imprisonment, Barovia’s a cosmic jail cell where Strahd and the Dark Powers are the not-so-friendly wardens. Doesn’t a Trap the Soul-style spell make more sense, lore-wise? That gothic horror vibe keeping them trapped not just zappin to ash.
Barovia’s whole deal reminds me of that classic Star Trek episode The Gamesters of Triskelion you know, the one where Kirk and the crew are forced to fight as thralls while some computer brains gamble on ‘em. Pure chaos, peak Trek. Every time I’m in Ravenloft, dodgin’ Strahd’s minions, I’m thinkin’ of Gamesters of Triskelion.
Fix warlock damage, give them back their dmg die in heroics and remove the feats and make them auto-granted so they can take other useful feats so they can actually do good dps endgame and we'll be vibing. Warlock is my favorite class, you all know that. I mained a warlock in my last TTRPG, I played one in BG3 and I main one here in DDO, my minion enchanter warlock. I love that there's a warlock Iconic - please make it good. My suggestions might hot takes, but maybe not - please let me know everyone where you think im right, wrong, and let the Devs know how you feel - its time warlock dps was fixed after being nerfed for years and its time we get all the pacts to be viable and fun and not doa. Anyway just wanted to talk about this for a sec. thanks. see you all.