My understanding that set aurments intended to add flexibility and use of non-set items or items with set bonuses (at cost of disabling original set effet) with sun/moon augment now you have same set effects and at no cost can add 2-3 more set effects that were not available before making set augments very strong.
Correct but you dont need all effects - dont need both MP and RP, dont need DS and DS at same time.
If set augments to stay and expand, maybe change augment colors they go to (green, yellow, blue) - make them more competitive in item setup. I dont use set augments but disabling sun/moon augments maybe too much. Would be ok if set augments were unique effects - most current set augments replicate existing sun/moon variants.
That choice is trival compared to having to choose from fewer of the many very strong artifact bonuses.
Yeah it is obvious that you have many set augments and are happy for their new found OPness and that they provide key stats for many of your gear sets. I dont fault you. Removing them from solar/lunar items however would likely force you to make some really hard and interesting decisions and consider true trade-offs. The argument that removing the main drawback leads to more decisions and trade-off is clearly backwards.
As for adding them to new raids, sure thing do that if you make them disable solar/lunar slots. There is already near-endless grind in this game, adding hundred of runs of decade old raids that nobody runs for essential gear to that list only enforces the power gap.
Gear is supposed to be the "great equalizer" and make past grinds matter less. The current state of set augments goes completely counter to that and only further strengthens the players at the very top.
I use the Vecna Set:
3 Pieces Equipped:
- +3 Artifact Bonus to all Ability Scores
- +15% Artifact Bonus to Doublestrike and Doubleshot
- +30% Artifact Bonus to Fortification Bypass
- +15 Artifact Bonus to Melee and Ranged Power
I need the +3 to All stats as:
+3 Charisma helps with my bluff and deception.
+3 Dexterity helps with my Move Silent and Hide scores and Doubleshot when ranging.
+3 Constitution helps with giving me more HP in Reaper 10 to stay conscious when under 1 Hit Point.
+3 Intelligence helps with my Disable Device and Search and Assassinate.
+3 Wisdom helps with my Spot and Falconry attacks.
+3 Strength helps me not be encumbered and effect also Reflex or Dodge saves I believe.
Now the +30% Artifact Fortification helps me to land attacks/assassinate.
When in Melee range the +15 Melee Power/Double strike help with meleeing mobs that I can't assassinate.
When reaching for Archers or mobs in perched places the +15% Range Power/Double shot helps me take out those mobs faster and stay alive from incoming missle or magic attacks.
The Solar and Lunar augments do not in any way supersede these abilities I need to stay alive in questing, especially in upper Reaper Content(I usually am running in Reaper 10).
I have to still use Assassinate Ring from the old Raid Killing Time as it has Assassinate and insightful assassinate on a Ring since I need gloves for other items and am using the Isle of Dread Artifact ring as it doesn't disturb my other gear choices.
Someone mentioned that Isle of Dread 5 piece set bonus could be achieved with 2 Weapons 1 Trinket 1 Ring and 1 extra item.
That saves you to be able to get a 3 piece set bonus with Helm/Armor/Cloak, which is what I am currently on.
The Sun/Moon augment cant give me this amount of abilities...yet. Im still missing things like +30 Artifact/Profane Sheltering( I actually slotted the 2) but still need Profane bonus to Melee and Range bonus.
I gave up the +3 Artifact to Assassinate and Imbue dice from the Walking Ancestors set to switch to the current set.
Solar and Lunar Set are a nice little/big boost.
They still need to put Solar/Lunar augments on Rings or the "older" Gear will be still better/more powerful.
They also need a +3 Artifact/Profane bonus to All Stats Solar/Lunar augment to truly free up 3 piece 4 effects items from older quests/raids along with the Rings having Solar/Lunar type augments. Like 2 Ring(Mind Matter) bonus and TOEE set bonus(with Ring) and Isle of Dread 5 piece( with Rings) set bonus, etc...