- Rune Arm Unbridled Power : heroic is ML 18 with Forbidden Knowledge set, is it intended ?
- The necklace Heartshard is not in the rare loot items : as it has 3 Lamordia slots it should be
- Ludendorf Class Ring (doublestrike / tendon slice) ; make a ranged version of that ring please (with insightful doubleshot ?)
- Necklace : Baron Aubrecker's Family amulet : Only 1 static effect instead of 2
- Cloaks and Helms : they both have insightful ability bonuses : Make one insightful and the other quality
- Cloaks and Helms : I dont understand why there are so many helms and cloaks.
Helms have Insightful PRR and : elemental resistance OR insightful elemental absorption.
Cloaks have Insightful MRR and : quality elemental Absorption OR insightful elemental resistance.
E
lemental resistances can be slotted with a yellow augment and if these items are designed to resist elemental damage, the ins PRR is not requiered here.
So we only need to keep 4 static effects :
quality elemental Absorption, insightful elemental resistance, Insightful MRR and insightful elemental absorption.
So we have 50% less Cloaks and Helms
- Armor ; Clothing ; Gravekeeper s Brawler Garb ; missing miserable and Woeful slots
- Heroic Weapons : 1d2 Vampirism can be good : BUT I would like to see options to have standard 3d6 elemental damage instead for lvl 8 weapons
- RARE ITEMS ;
-Armors : Competence elemental resistance looks disapointing. Having only 3 Lamordia slots on a RARE item feels bad.
-Rare armors should be displacement 25% + 4 Lamordia Slots (heroic and legendary)
- Lunar/Solar Gems
-Artifact and Profane universal Spell DC and specific School spell DC should stack OR the specific school spell DC bonus should be higher
-We need a Profane bonus to imbue dice gem
-Lamordia Augments ;
- Weapon : Melancholic ; only 1d6 damage when the standard is 3d6 for lvl 8
- Weapon : Dolorus ; Bugged / Error / can t see description and effect
- Weapon : Miserable ; Bugged / Error / can t see description and effect
- Accessory : Woeful profane DC : it is +1 profance DC, it should be +2 profane DC ( we have an IOD helm with +2 profane DC and it is an abishai lvl 5 set effect)
- Legendary Lamordia Augments ;
- Accessory : Woeful profane DC : should be +3 (to scale with Lunar/Solar Gems)
- Accessory : Woeful sacred DC : should be +3 ( lvl 28 items have already +2 sacred DC)
CONCLUSION
Many standard items and rare items are not finished (I guess) as they dont have their static effects.
I think that we could have options with standard items to have 0 static effects and 3 Lamordia slots (loosing 2 static effects for +1 Lamordia slot)
Overall, I really appreciate the flexibility and the variety of options we get when it comes to items and build opportunities.
That said, moving forward, I truly hope we’ll start seeing more items with
stacked effects — like having
Accuracy + Insightful Accuracy + Quality Accuracy + Legendary Accuracy all combined on the
same item.
Because honestly, gear Tetris is getting out of hand.
Same goes for
ability score items,
Assassinate gear,
Deception,
Deadly,
Armor Piercing,
Doubleshot… it’s just as painful for all of them.
And spellcasting gear? Why do I need four different items just to cover
Spell Power,
Spell Lore,
Quality Spell Power, and
Insightful Spell Power? That system really needs to evolve.
It’s already a challenge for “classic” builds — but for hybrid builds like mine, where I need both ranged and spellcasting gear, it becomes a nightmare.
I spend
dozens of hours just trying to piece together something usable, and frankly, it’s not fun anymore.
Maybe it’s time to introduce
thematic gear — items with grouped versions of the same effect (Standard + Quality + Insightful + Legendary), available across different equipment slots.
And maybe all legenday items lvl 30+ effects should be 'packed' and include all subtypes of that effect ( Standard + Insightful + Quality + Legendary).
So for exemple Legendary accuracy effect on an item lvl 30+ : Accuracy + ins accu + quality accu + legendary accu
That way, we could spend less time doing math and spreadsheets, and more time actually
playing the game.