Hello, everyone! We have a new Lamannia today with your first look at items for Update 75: The Chill of Ravenloft. For those of you familiar with the Isle of Dread and the Dino Bone crafting system, you should find this system to be very similar - Named items have a number of
Lamordia Augment Slots in place of base effects. Using ingredients you find in every chest in the expansion, you create Augments that can fit in those slots. We'll get into more specifics below!
Quick Overview on Feedback:
- This is the first look! It's very likely there are places where an item isn't great, or has a static effect that overlaps with the crafting system. Just let us know, and we'll make adjustments as needed.
- Feedback that actually tested on Lamannia is infinitely more valuable than feedback that didn't. Let us know if you got on the server to take things for a test drive!
- The feedback we're most likely to act on:
- Tells us what you want to see. Just telling us you don't like something is fine, but we're more likely to act when knowing what you DO want to see.
- Isn't hyperbolic or overly generalized. Feedback that takes the time to discuss specifics of what you do and don't like is more likely to be acted on than "this is trash" or "this is the best/worst thing ever" with no elaboration.
- Any posts with personal attacks will be entirely ignored and the post dealt with per the forum rules.
Quick Overview on the Test Dojo:
- Most new items can be found on the vendor in the Test Dojo
- Crafted Lamordia augments are made using the crafting devices behind the Loot Guy or in the
- Weapon bases are made using the crafting devices behind the Loot Guy
Loot System Overview:
Items in The Chill of Ravenloft use the Viktranium Experiment Crafting System! While playing in Lamordia, you will find Named Items with
Lamordia Augment Slots. Additionally you will find
Bleak Parts, which can be used to make
Lamordia Augments, as well as
Calamitous Weapon Bases. In Ludendorf Town Hall (and the Test Dojo in this preview), you will find crafting devices, use your Bleak Parts to make Augments, which you can slot into your items!
As we've said above, this system is very similar to
Dino Bone Crafting - We'll be listing comparisons below to help with understanding the system. One more important note before we get started: Unlike Dino Bone, this system exists in BOTH Legendary AND Heroic. Crafting systems in Heroic aren't usually worth sticking at a particular level for, but we're hoping to adjust numbers and rates as needed until making an item or two when playing through this content during a leveling pass becomes manageable.
Ingredients:
Ingredients have a 100% to drop in every chest in the expansion pack. Ingredient types are:
- Bleak Conductors (These are analogous to Fossilized Ankylosaur Ribs)
- Bleak Insulators (These are analogous to Fossilized Pteranodon Vertebrae)
- Bleak Alternators (These are analogous to Fossilized Raptor Claws)
- Bleak Resistors (These are analogous to Fossilized Triceratops Horns)
In the Wilderness, you can find
Bleak Wires.
(These are analogous to Fossilized Tyrannosaurus Teeth).
Certain special encounters will also drop
Bleak Transformers. (These are analogous to Black Pearls. You can also eventually expect to find them in the Raid.)
Lamordia Augment Slots
There are four Slot Types in this crafting system:
- Melancholic (This is analogous to Scale slots)
- Dolorous (This is analogous to Fang slots)
- Miserable (This is analogous to Claw slots)
- Woeful (This is analogous to Horn slots)
These can come in multiple variants: Armor, Weapon, and Accessory. (i.e. Melancholic (Armor), etc).
Unlike Dino Bone, there are no
Set Bonus Slots in this system - like the past few Updates, loot in The Chill of Ravenloft has
Sun/Moon Augment Slots (see below).
Sun/Moon Augment Slots
Sun and Moon Augment Slots make their return here, appearing on the same item slots they have appeared in since Myth Drannor. (We do not plan to make changes to which slots go on which item types at this time).
There are
thirty-two new Sun and Moon Augments in this expansion, as well as new drop locations for many of the existing ones! Check out the new Augments in the Test Dojo.
Lamordia Crafted Augments
The Augments for the above slots are all crafted. Check the Test Dojo for the full list, but as a guideline:
- Almost all recipes that existed in Dino Bone have an analogue here.
- Most of those analogues have higher numbers than the Dino Bone version. Some remain the same.
- Ingredient costs are 1:1 what they cost in Isle of Dread, just with Lamordia ingredients.
- There's a fair few new recipes that weren't present in Dino Bone. We may have room for more, so let us know what you'd like to see!
- Some recipes are modified for Heroic for balance, or do not exist in Heroic (because the thing they did just does not have a balanced way to exist at this level).
- Augments are ML8 on Heroic, and ML34 in Legendary, just like the items. If you put a ML34 Augment into one of the Heroic items, it will adjust the ML of the item.
Typical Items
- Standard Named Items typically have:
- 2 Static Effects (regular effects like most items have)
- 1 Melancholic Slot
- 1 Dolorous Slot
- 1 Sun or Moon Augment Slot if their item type typically has one
- Typical number of Chromatic Augment Slots (red, blue, etc - This is usually 1 on Heroic and 2 on Legendary)
- Rare Named Items typically have:
- 1 Static Effect
- 1 Melancholic Slot
- 1 Dolorous Slot
- 1 Miserable Slot
- 1 Sun or Moon Augment Slot if their item type typically has one
- Typical number of Chromatic Augment Slots (red, blue, etc - This is usually 1 on Heroic and 2 on Legendary)
- Artifacts (which aren't on the rare list this time) typically have:
- 1 Static Effect
- 1 Melancholic Slot
- 1 Dolorous Slot
- 1 Miserable Slot
- 1 Sun or Moon Augment Slot if their item type typically has one
- Typical number of Chromatic Augment Slots (red, blue, etc - This is usually 1 on Heroic and 2 on Legendary)
- Artifacts drop as Standard Named Items in specific dungeons in this Preview - There aren't many of them right now, we may add more before release.
- Calamitous Weapon Bases have:
- 1 Melancholic Slot
- 1 Dolorous Slot
- 1 Miserable Slot
- 1 Woeful Slot (Legendary Only - In Heroic, this is replaced with a static effect).
Treasure Tables:
- When opening a Quest End Chest:
- You have a 100% chance of getting Lamordia-specific crafting ingredients
- These are used to make Lamordia's weapons and Lamordia-specific Augments that go into the weapons and named/rare loot. See below.
- You get 1d4+1/2/3 (on Normal/Hard/Elite) ingredients.
- The ingredient you get is Bleak Conductors, Bleak Insulators, Bleak Alternators, or Bleak Resistors, randomly determined when the chest is rolled.
- (This ingredient distribution is identical to Isle of Dread).
- Additionally, You have a 10/16/33% chance (on Normal/Hard Elite) to get something from the Named Item Table.
- Once you have reached the Named Item Table, you have a chance to get one of the following:
- Standard Named Item A
- Standard Named Item B
- Standard Named Item C
- Standard Named Item D
- Sun/Moon Augment 1 (Sun/Moon Augments have a lower chance of appearing than the Named Items above.)
- Sun/Moon Augment 2
- Sun/Moon Augment 3
- Small chance to upgrade to the Rare Item Table. (The odds of reaching this table are higher than in past content).
- Standard Named Items listed above are unique to that dungeon, like most end chest items in the game.
- Sun/Moon Augments listed above are a mix of brand-new Sun/Moon Augments (see below) and ones introduced previously (giving access beyond the packs they were introduced in).
- Once you have reached the Rare Item Table, you have a chance to get one of the following:
- Rare Named Item A
- Rare Sun/Moon Augment 1 (In a few dungeons, this may be Rare Named Item B)
- Rare Sun/Moon Augment 2
- When opening a Quest Optional Chest (from a significant optional objective in a quest)
- You have a 100% chance of getting Lamordia-specific crafting ingredients
- These are used to make Lamordia's weapons and Lamordia-specific Augments that go into the weapons and named/rare loot. See below.
- You get 1d4+1/2/3 (on Normal/Hard/Elite) ingredients.
- The ingredient you get is Bleak Conductors, Bleak Insulators, Bleak Alternators, or Bleak Resistors, randomly determined when the chest is rolled.
- (This ingredient distribution is identical to Isle of Dread).
- Additionally, You have a 10/16/33% chance (on Normal/Hard Elite) to get something from the Named Item Table.
- Once you have reached the Named Item Table, you have a chance to get one of the following:
- Standard Named Item A (unique to that optional)
- Sun/Moon Augment A
- Sun/Moon Augment B
- Sun/Moon Augment C
- There are no Rare tables for Optional Chests.
- When opening any other chest in a The Chill of Ravenloft quest:
- You have a 100% chance of getting Lamordia-specific crafting ingredients
- These are used to make Lamordia's weapons and Lamordia-specific Augments that go into the weapons and named/rare loot. See below.
- You get 1d4+1/2/3 (on Normal/Hard/Elite) ingredients.
- The ingredient you get is Bleak Conductors, Bleak Insulators, Bleak Alternators, or Bleak Resistors, randomly determined when the chest is rolled.
- (This ingredient distribution is identical to Isle of Dread).
- Wilderness Chests and Wilderness Purple-Name Boss Chests are still being worked on, but they will not have Rare tables.