@SteelStar
Hi mate
I appreciate that there is a level of transparancy in your preview notes, this I think goes some way towards addressing recent concerns.
Up front I think the biggest issue we are seeing is that it is still to difficult to get the named item you want. This can be seen from the formula as mentioned below:
Additionally, You have a
10/16/33% chance (on Normal/Hard Elite) to get something from the
Named Item Table.
- Once you have reached the Named Item Table, you have a chance to get one of the following:
- Standard Named Item A
- Standard Named Item B
- Standard Named Item C
- Standard Named Item D
- Sun/Moon Augment 1
- Sun/Moon Augment 2
- Sun/Moon Augment 3
I am not going to comment on the "rare loot" subject because that is a completely separate thing to my point here.
But if we look at the above, the issue is that Sun/Moon augments compete with regular named loot. It is fine that we want this pack to have a lot of playability. If I run elite, I have a 33% chance to get a named item OR an augment and this by definition makes all the items we want FEEL like an ultra rare item even though it technically isnt.
So my proposal is that Sun/Moon augments should NOT be classed as named items in terms of the loot. A given chest should give a chance to give a named item AND a Sun/Moon augment, but maybe not 10/16/33%. If you revised this and said each chest has a 10/15/20% chance of a named item and a 3/5/10% chance of a Sun/Moon augment, this would drastically change the whole thing.
Sun/Moon augments should not compete with named items in chests.
The very nature of a crafting system is that it breed replayability as we *should* want to get a full spectrum of gear from this system. Or as close to it as it allows. But this, at face value, looks like a LOOOOOOOOT of work to get what you actually want.
If you dont want to change the numbers then you could just make it so each quest has multiple identical end chests. But there are too many items competing with each other in these chests and therefor we enter the obscure rare vs "rare" vs actually rare vs not worth the grind scenario once more regardless of any actual categories.