They probably just made an augment for every school. Upside, you'll be able to cast Detect Secret Doors like a champ now.Hold up...
"Divination DC" Augment??
Are we finally getting a spell expansion as well and getting some Divination based spells?
J1NG
and with your +4 profane haggle from lunar you can score a few more extra PP from the sales of all the lootsThey probably just made an augment for every school. Upside, you'll be able to cast Detect Secret Doors like a champ now.
Just not true. I more than liked it I loved MD loot mechanics.You ask for feedback, but ignore the hundreds and hundreds of comments from myth drannor about people hating sun/moon augments on the same loot table and rare items in general? True I don't know the exact % of rare, because you won't tell us...
But regardless of rare %, it's just too bloated, and I can't remember seeing a SINGLE person saying they liked the way MD did loot. At best (worst?) 1 or 2 people just didn't want everyone else to get the loot they were going to spend all their time hunting.
The new +3 DC to specific schools solar augments don't stack with +3 DC to all spells solar augments we had from MD. What's the point of the new ones then? They either need to stack or have higher DCs (+4? +5?) than the all spell school ones. (I only tested the solar as I didn't have a lunar laying around to test)You have multiple effects granting an Artifact bonus to Evocation Focus that do not stack. ( Legendary Periapt of Charisma and Legendary Glasses of the Studious Mage )
Am I correct in my understanding that this means:
Quest End Chest - 33% elite chance of item, ~1/7ish chance of getting any particular item not counting the rare stuff.
If that's the case I actually like the direction reasonably well, that's several legitimate reasons to do optionals (contains ingredients, contains unique item, gives better odds at getting the augments from the main chest).
I don't like augments being on the same table as items. Even if the rates were fiddled with to keep them the same overall, it's just more fun in stuff like Vecna where you feasibly xan get "Named Item Drop, Augment Drop, Random Weapon Drop" all in the same chest. Like if it was changed to "33% chance to have a 4/7 chance of getting a named item. Separate 33% chance to have a 3/7 chance to get an augment" that would be fine. Just feels lame to not get both at once.
Really like seeing all the numbers laid out.
They probably just made an augment for every school. Upside, you'll be able to cast Detect Secret Doors like a champ now.
Occam's razor.Or, if not, it's taking up loot table space for an item that does nothing...
Ah good call, I skimmed this at work and might've missed some stuff. Non-even weighting without giving the numbers on it is not good. I'm assuming it is a case like 3% -> 3.5% (Or 3.1% perhaps?). But I doubt there's any value in really raising concerns about that, I got it out of my system during Myth Drannor and will just plan around never using a piece of rare loot that hasn't already dropped for me.I think they put a bunch of numbers in there to smokescreen all the numbers they're leaving out. Most people (all the ones that care about loot in this new xpac) already know the 11/16/33% for named drop rates.
Andit's not 1 in 7 chance, because the sun/moon augments aren't the same. They STILL aren't giving the numbers for sun/moon augments. Just that they have "a lower chance of appearing than named items." So if open a chest and the 33% says you get a named item, is it 40% chance at an augment? 10? 5? No one knows.
And no reason NOT to talk about rares, it's the same problem. They say "the odds of reaching this table are higher than in past content." But we don't even know what that rate before was. If it was 3% before and is now 3.5%, they're not lying.
100% mat drop rates are good, was it that way in dino? Sure felt like it...but still, see what I mean about them pushing the known/big numbers and not giving us the numbers people actually care about lol, the ones people were worried about?
Not giving the player numbers is ridiculous, particularly for a game that takes our $$. In NO other game I play, are the devs so dead set against releasing stuff like that. Whether an online live service game, gacha, or just indie rpg, the devs are always more than happy to answer questions about loot drop % and damage calculations and such (they think a dps meter of sorts is bad for the game, even though people will do it anyway, just on their own). True, some are required by law to divulge that info (loot box stuff I think?), but it's just complete nonsense that they can release new content, new loot, and just say it has "a chance" to drop and refuse to say what that is.