Venatori d' Argonnessen
Active member
It feels like there is a lot of item bloat
There are *many* helmets and cloaks that are functionally equivalent outside of shifting which insightful stat or absorb on them. Which is very strange given that this is an expansion with a crafting system. Why are the items not allowed to just craft the insightful / quality absorption
Reiterating what other people have said, the skill augments and spell dc augments feel very lack luster. Even the skills combined into one augment for all skills and/or increased in value... Im not sure I would use them ever outside of maybe on a swap. The spell dcs would need to be 1 higher than the spell focus mastery augment available elsewhere, but Id much rather see those slots spent elsewhere.
That being said, there are some cool things here!
Spell point % aug, force absorb, warlock love, dodge cap! Crafting quality stats! All things Im glad to see
Here are some other augments Id like to see or think are interesting in one form or another
Solar
Elemental Absorb, from guardian of the gates
Attack / damage, from ravens / vulkoors might / wrath of sora kell
Flat armor class, from sirens ward / wayward warrior
Flat hp, from white dragonscale set
Rune arm dcs, from renegade champion
Lamordia crafted augs
Individual Spell lore for weapons
Items!
Some cool, some strong, some very strong, some that are unfinished
Overlooking ones that seem to have the wrong values (heroic on legendary or vice versa), here are the ones that I think need to be changed and why
Heartshard is very very very strong. This should probably be 10% leg bonus to hp, *maybe* 15%. The only non shield that has this bonus is a cloak that is otherwise very bad for anything that wants to damage mobs. This item would be significantly better since its both 5% more, and has 3 more powerful effects. At 10% it would still save a legendary feat or an augment set for anyone that wants the bonus
There are a large number of helmets and cloaks that are functionally equivalent outside of there being 6x for each stat / element. Feels like this should just be (re)craftable in some form. These effects are quite good and I would like to see them kept, I just think its a bit much to have all these items that are nearly the same
Competence 15 elemental resistance on the armors is quite lackluster at level 34. Id be more interested in something a bit more potent. FoM, wind through the trees, elusive target, block elements (absorb while blocking) all come to mind if you want a 'unique' affix. A bit more mundane would be quality fort, parrying, spell saves or similar
There are a lot of items that seem to be missing their static effects. Here are some I would be interested in (mostly have to be not enhancement since the crafting exists)
Insightful combat mastery
Quality deadly
Parrying
Insightful amplifications
Insightful false life
Legendary armor piercing
Cheers! Thank you!
There are *many* helmets and cloaks that are functionally equivalent outside of shifting which insightful stat or absorb on them. Which is very strange given that this is an expansion with a crafting system. Why are the items not allowed to just craft the insightful / quality absorption
Reiterating what other people have said, the skill augments and spell dc augments feel very lack luster. Even the skills combined into one augment for all skills and/or increased in value... Im not sure I would use them ever outside of maybe on a swap. The spell dcs would need to be 1 higher than the spell focus mastery augment available elsewhere, but Id much rather see those slots spent elsewhere.
That being said, there are some cool things here!
Spell point % aug, force absorb, warlock love, dodge cap! Crafting quality stats! All things Im glad to see
Here are some other augments Id like to see or think are interesting in one form or another
Solar
Elemental Absorb, from guardian of the gates
Attack / damage, from ravens / vulkoors might / wrath of sora kell
Flat armor class, from sirens ward / wayward warrior
Flat hp, from white dragonscale set
Rune arm dcs, from renegade champion
Lamordia crafted augs
Individual Spell lore for weapons
Items!
Some cool, some strong, some very strong, some that are unfinished
Overlooking ones that seem to have the wrong values (heroic on legendary or vice versa), here are the ones that I think need to be changed and why
Heartshard is very very very strong. This should probably be 10% leg bonus to hp, *maybe* 15%. The only non shield that has this bonus is a cloak that is otherwise very bad for anything that wants to damage mobs. This item would be significantly better since its both 5% more, and has 3 more powerful effects. At 10% it would still save a legendary feat or an augment set for anyone that wants the bonus
There are a large number of helmets and cloaks that are functionally equivalent outside of there being 6x for each stat / element. Feels like this should just be (re)craftable in some form. These effects are quite good and I would like to see them kept, I just think its a bit much to have all these items that are nearly the same
Competence 15 elemental resistance on the armors is quite lackluster at level 34. Id be more interested in something a bit more potent. FoM, wind through the trees, elusive target, block elements (absorb while blocking) all come to mind if you want a 'unique' affix. A bit more mundane would be quality fort, parrying, spell saves or similar
There are a lot of items that seem to be missing their static effects. Here are some I would be interested in (mostly have to be not enhancement since the crafting exists)
Insightful combat mastery
Quality deadly
Parrying
Insightful amplifications
Insightful false life
Legendary armor piercing
Cheers! Thank you!