So, this is explicit confirmation that the rare table is here to stay as a long-term addition to the game.
Want a rare item? 33% named item table x 6% rare table chance according to data miners x 33% for the one item you want.
Players don’t understand what these numbers mean.
33% sure, not so bad. 1 in 3.
6% is just a little more than 1 in 17.
Then 3 named items means 33% again, pretty much.
To get a single rare item you need is then one in 3x~17x3 = 150 pulls. Just for a single rare item that you need.
But that is averaged over many pulls. On average, 50% of your farming attempts will drop one after 104 pulls. And 10% will wait, on average, 345 pulls.
So if you need multiple rare items or even just want to ever see them, you need thousands and thousands of pulls.
104 pulls means 15 weeks of ransacks just for even odds of getting a single targeted item. That 10% (which isn’t even an outlier! It’s only 1/10!) is 49 weeks of ransacks. Now we’re talking about 10% of people who want a particular rare item will need to ransack a single chest every week for a year to get it to drop.
An actual outlier at the 99% level (if we have 40,000 players that’s 400 people - not insignificant) that number gets up to 689 pulls.
Just for ONE targeted rare item.
This isn’t a game anymore. Something has gone terribly wrong with
@SteelStar and their design priorities.