Underflow
Know-Nothing Know-It-All
I'm not the greatest fan of either Cleric or Wizard as Negative Energy builds.Also Mixed being a T3 and not a T4 means Wiz and Clr dont have to give up L9 spells like they would with WM
Cleric really, really wants Inflict Critical Wounds, Mass, thus demanding 15 levels. However, it lacks the ability to bypass Negative Energy and thus loses a ton of power splashing 4 Wizard. Not enough levels to grab Mixed Magics.
Wizard, on the other hand, lacks good AOE Negative Energy options. Their best Negative Energy nuke is unironically Negative Energy Burst, and with their Epic Strike being heavily incentivized to go Gloomspear (for fat damage), they have significant issues with clearspeed.
Meanwhile, Alchemist doesn't really lose much dropping Admixture Harm (since the damage is way worse than Inflict Critical Admixture), has basically infinite MCL with Apothecary T5 and a core 5 and capstone that is bugged anyway (their bonus crit damage with Negative spells doesn't work), and thus can multiclass heavily to try and get more punch for their spells. It helps that their 6th level spells suck too.
I was running Alch 12/Wiz 4/WM 4 before, and the difference between it and the potential new spread of Alch 13/Wiz 4/AT 3:
Gain:
- Trapping
- Lockpicking
- Evasion
- 10-13 more AP (I took crit damage)
- +1 Class level in whatever you want
- 10 USP from Core 1/2, 10 USP when using a staff or orb
- 4 less cost for Quicken (irrelevant past 20)
- +6 MRR cap
- Essentially infinite DC Fine Dust trip
- 9-12% Spell Critical Damage
- 10 USP from Core 2
- Wild Surge bonus damage
- Access to Savant trees for additional Spell Power/CL
Basically, that's the big divide i can think of between Wild Mage and Arcane Trickster for a Mixed Magics Splash. Do you have enough AP to justify grabbing the bonus spell critical damage, or do you just want a fast and dirty 12 AP Mixed Magics?
It gets even worse for Fire, Cold, Acid, Electric and Sonic spellcasters, as they'd want the +2 CL from Savant, which they'd lose from AT. Mechanic and Thief-Acrobat are basically worthless for casters, and the AT tree is of limited use, but Savant gives raw CL so sometimes that's just better.
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