U78 Lammania Arcane Trickster Preview 2

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John3000

Well-known member
If Arcane Trickster is going to have Rogue Mechanic in its Tree Choice, they have to add more Magical Scroll Traps to the list.
Like:

Charm Monster​
Suggestion​
Prismatic Spray​
Greater Color Spray​
Mass Hold Monster​
Mass Charm Monster​
Implosion​
Tactical Detonation​
Meteor Swarm​
etc.​
Right now Magical Traps only last for 3 seconds in upper Reaper(if it even works at all) and the damage doesn't scale with Rogue Level or Sneak Dice or Spell Crit or Range Power or Assassinate.​
They should be scaling like Alchemist and Artificer to hit that low bar, with a chance to raise the bar to be meaningful at end game.​
Shadow Dancer Wand and Scroll Mastery was suppose to stack with Heroic level 2 Wand and Scroll Mastery.​
+1

IMHO, Arcane trickster needs more flavor to their kit, and magical traps fit nicely into their gameplay / lore.
Add aggro luring, magical traps, improved invisibility with aggro release and you've got a super interesting class/archetype that breaks away from the monotony of other dps/pew-pew/hack and slash classes...

We need more spice and tasty /LFH and less flavorless /LFB... :p

Cheers
 

VinoeWhines

Well-known member
With Arcane Trickster coming out. They will hopefully look at fixing Shadow Dancer Epic Destiny.
It's in the Martial Sphere yet it's not very Martial for Tiers IV-V. If you want to Melee or Range as an Arcane Trickster.

First is the Cores.
It should equal the other two Martial Epic Destinies(GMoF/LD) in +25HP per Core.

Core II: Step through the Shadows, should get back what it lost: Finally, you are unbothered by the physical restraints of the world: you may tumble through enemies(it had it before and shouldn't of been taken away for this thematic Tree.)​
Core III: Darkest Luck should give +5 to all Saves as well as +15 Luck bonus to PRR/MRR.​
Core IV: Should give SLA: Trap the Soul, as it's giving +3 Stacks of Darkness, but if you can't cast Trap the Soul it is useless as you will never get that bonus.​
Tier I: Well of Darkness: +30/60/100 Spell Points. Rank 3: +5 Force and Universal Spell Power (and should give 1/2/3 Sneak Attack Dice.)​
Tier II: Dance in the Dark: Then could give 2/4/6% Uncapped Dodge and Incorporeality or a Greater Color Spray SLA.​
Tier III: Shadowdancer Spell Focus: Multiselector: Should also give the choices of an SLA: Dominate Monster or Suggestion or Implosion.​
 
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Elves United

Well-known member
With Arcane Trickster coming out. They will hopefully look at fixing Shadow Dancer Epic Destiny.
It's in the Martial Sphere yet it's not very Martial for Tiers IV-V. If you want to Melee or Range as an Arcane Trickster.
Arcane Trickster will do what most do with Shadowdancer ....

Milk it for every sneak dice, light armor max dex bonus, evasion upgrade, energy drain immunity, and magic missile immunity.
Then stop and go tier 5 in another destiny because .....

Shadowdancer Tier 5 is mostly junk ( unless you have the spell dc to pull off weird which I haven't seen anyone do for years )
The shadowdancer mantle is the worst of all the epic destinies.
 

VinoeWhines

Well-known member
They need to put back Executioner Strike/Shot in upper Tiers again.
Weird SLA needs to follow the devs formula as what they did in Dhampirs Ascended Bite (Fortitude Saving Throw (DC 16 20 + Highest of STR/CON/CHA/Highest Ability Score Mod + Stunning Assassinate Bonuses + Enchantment illusion Bonuses)

Shadow Mastery's 50% Incorporeal should stack with its own 25% Mantle. 20 seconds should be 30 seconds.
The Phantasmal Killer effect should be on your crit swing or their(enemies) miss also. Right now you have to be a Pinata and hope you don't get hit for it to hopefully take effect.
Sneak Dice should be 10d6 and proc Improved Deception.

This lines up with an Arcane Trickster's Up his Sleave.
Not be a Splash Dancer as what it is now.

SplashDancer

lC9uW4.jpg
 
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Matuse

Join Date: February 2006
Looking through some things, I notice that the epic feat Improved Sneak Attack says that it does +3d6 Sneak Damage. It does NOT say that it adds 3 d6s of sneak attack. Does this feat actually benefit Arcane Ambush? Does it actually supply sneak dice?

A rogue past life is +1 sneak attack damage. I assume this will not apply because it isn't any kind of dice.

3 piece Sucker Punch gives +1d6 sneak attack damage. 5 Piece Shadowstrike gives +2d6 Sneak Attack dice. Do they both work, or will only Shadowstrike work?

Can a Dev clarify exactly what does and does not boost Magical Ambush?
 

Bjond

Well-known member
Improved Sneak Attack says that it does +3d6 Sneak Damage. It does NOT say that it adds 3 d6s of sneak attack.
It adds 3d6 via dice according to the character sheet, but this could conceivably be a "white lie" told by the sheet versus what's really happening.

'Dunno about AT interactions with it.
 

Elves United

Well-known member
It adds 3d6 via dice according to the character sheet, but this could conceivably be a "white lie" told by the sheet versus what's really happening.

'Dunno about AT interactions with it.
Most likely if you select the + tab off your character screen and find the sneak dice under general combat you can get your answer. If the Improved sneak attack dice show up there then they will likely count toward magic ambush. If they do not then I bet they won't. I doubt DDO goes through the effort to re-calc your sneak dice depending on what is using them.
 

Mnemor

Contract devil
If you're determined to keep skill-based DC (although the differences in 100 DC compared to the casters' DCs are crazy), at least choose Spellcraft, which represents spellcasting knowledge, and not Disable Device, which has nothing to do with magic.

Honestly, I don't know why you created Spellcraft. You should have changed Knock's functionality to a Spellcraft check years ago. Knock is so far behind Open Lock that it's not fun at all. Many skill checks still use Concentration or other nonsensical abilities instead of Spellcraft, as in Evening. And not all the content that ignores Spellcraft predates the creation of this skill; you continue (as seen with this AT and other recent content) to neglect it.
 

Sormiron

Active member
ugh.. the removal of illusionary escape hit me right in the heart.
i feel targeted..
assasinated..
I love that ability but I dont want to be bound to deep gnome for it.
i am unsure of what I wanna do now.
anyone knows if ninja spy´s flashbang counts as a spell in this? its kinda fun to use.
 

Matuse

Join Date: February 2006
So, here's a problem.

Insightful Damage stolen in Core2 only works on crossbows and 1H weapons. Tricksters cannot use it to give Int to Quarterstaff damage - when they get Thief-Acrobat.

I just made a 1mnk/14 trickster Tabaxi Trailblazer and tested it. Casting Insightful damage did not change the damage on the Trailblazer auto-granted L15 staff.
 
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Dom

Well-known member
Flash Freeze 8SP 30sec CD
I heard that this has been brought up on Lam multiple times, but going to raise it again. 30 seconds is way too long of a cooldown for Flash Freeze. I understand SLAs have longer-than-normal cooldowns, but I don't see any other SLAs that have a cooldown that is 5x the cooldown of the regular spell (excluding any spell cooldown reductions).

Same for Fine Dust, Sound Burst, and Salt Crystals - these cooldowns are way too long.
 

woq

Well-known member
I heard that this has been brought up on Lam multiple times, but going to raise it again. 30 seconds is way too long of a cooldown for Flash Freeze. I understand SLAs have longer-than-normal cooldowns, but I don't see any other SLAs that have a cooldown that is 5x the cooldown of the regular spell (excluding any spell cooldown reductions).

Same for Fine Dust, Sound Burst, and Salt Crystals - these cooldowns are way too long.
Sound Burst is actually 8 sec cd ingame and not too long at all. It just has a bugged CC DC for whatever reason that needs fixing.
 

VinoeWhines

Well-known member
So, here's a problem.

Insightful Damage stolen in Core2 only works on crossbows and 1H weapons. Tricksters cannot use it to give Int to Quarterstaff damage - when they get Thief-Acrobat.

I just made a 1mnk/14 trickster Tabaxi Trailblazer and tested it. Casting Insightful damage did not change the damage on the Trailblazer auto-granted L15 staff.
Ya they need to put in Thief Acrobat Intelligence to Hit and Damage in it's Core mechanics and ability Choices to go along with DEX/STR.

Strength or Dexterity or Intelligence: Choose one:
  • +1 Strength
  • +1 Dexterity
  • +1 Intelligence

They gave Sweeping Strikes Intelligence as a Stat but not in Tiers IV and V or anywhere else, Intelligence skill wise.
Sweeping Strikes: Melee Quarterstaff Trip Cleave Attack: Deals +10%/+30%/+50% Damage. Trips all nearby enemies. Listed DC: Balance DC 10 + Rogue Level + highest of STR/DEX/INT Modifier Negates trip (Actual DC is a Strength save for 10 + Rogue Level + Dexterity Modifier + Trip Bonuses). Cooldown: 30/25/20 seconds. Despite saying "all nearby enemies", the attack hits enemies in a 180 degree arc.
 

Cordovan

Community Manager
Now that Arcane Tricker has been released on the live game worlds, this Lamannia preview thread needs to be closed. Feel free to continue the discussion in the general or live world class forums.
 
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