U78 New Event Preview: Sterling's Remnant Rush

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seph1roth5

Well-known member
This is actually a very good question - Sterling is a very omniscient mimic who knows who you are across servers. The count and cost are preserved on your account, so if you use 4 attempts on Moonsea, yes, Cormyr will start at trade #5.


Been having some discussions on this, and I'm going to be doing the remnant gathering on a new account to see how it feels. The intent is to keep the lower end entries achievable while scaling up the higher end, so those who need to gain remnants can still get a number of things out of it while generally playing.
I love the idea, just think the last few steps are far too high. I have ~80k remnants, and thought I had a lot lol. Not saying I should be able to do all 10 rolls every month or anything, but feels like the last few steps are prohibitively high. Yeah there might be some people with over 500k (they can do 8 per month), but I have to imagine they're in a very very very small minority.
 

Veldrina

Active member
It's not really a gamble though. There is no "bad" outcome, all the rewards are valuable
This is like saying you always win when you open a chest or when you roll a gold dice.

There is no loss, but there are different values to each wins. Which may depend based on who plays.

But anyway, I find it really good that the cost goes super high. I would remove the 10x rolls per month limit but just put an exponential cost that would be prohibitive anyway ; even for the richest players. But I guess they are still worried some players may have duped remnants that would give them an "undue" advantage.

Overall not a bad system. The part that interests me the most as a "recently returned player" is MD rare box ; but the fact that it's missing artifacts removes a lot of value. Especially with a level increase looming on the horizon.

I guess most people want cleansing cards and reaper/mythic dust as these will probably hold value over time
 

mikarddo

Well-known member
The escalating gamble concept is kinda bananas.

Why to you think that? Its an honest question.

All the rewards are positive. Some people will get lucky and hit the jackpot while others will get lesser rewards. That seems good - giving everyone everything is pretty boring.

And exactly by having the increased costs does the system ensure that most players will get roughly the same number of rolls - say from 4 to 8. Any other system would either give the haves far, far more than the non-haves, or give everyone everything.

I think the system is brilliant exactly for those reasons.
 
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Psych

Well-known member
This is obviously a koolaid situation, the rewards are not actually very good, the MR economy isnt actually an issue, and Gacha is Gacha, it always bad especially with an escalating paywall.

However the protectors here seem to adore it. I think the devs know what they want, and if its to make it more accessible they will.

When there is Gacha events like this in games, I feel strongly that it should be fairly light hearted and easy to access, especially with lackluster rewards, or it can feel kinda pointless. it should be about the players and the anny not some MR economy future promise. But I seem to be the outlier.
 

mikarddo

Well-known member
This is obviously a koolaid situation, the rewards are not actually very good, the MR economy isnt actually an issue, and Gacha is Gacha, it always bad especially with an escalating paywall.

However the protectors here seem to adore it. I think the devs know what they want, and if its to make it more accessible they will.

When there is Gacha events like this in games, I feel strongly that it should be fairly light hearted and easy to access, especially with lackluster rewards, or it can feel kinda pointless. it should be about the players and the anny not some MR economy future promise. But I seem to be the outlier.

I am curious.

1) When many players have 100k+ or even 1m+ MR you dont see that as an issue?

2) You also dont see +mythic, +reaper or cleansing cards as worhwhile?

3) Finally, you dont see the rewards as easy to access when you can get 4 rolls each month with near zero effort?

I dont think we are on the same page here in any of those counts. Which is obviously fine.
 

DBZ

Well-known member
I am curious.

1) When many players have 100k+ or even 1m+ MR you dont see that as an issue?

2) You also dont see +mythic, +reaper or cleansing cards as worhwhile?

3) Finally, you dont see the rewards as easy to access when you can get 4 rolls each month with near zero effort?

I dont think we are on the same page here in any of those counts. Which is obviously fine.
When they only work on the 3 easiest non factor slots not really all slots ok
 

Psych

Well-known member
I am curious.

1) When many players have 100k+ or even 1m+ MR you dont see that as an issue?

2) You also dont see +mythic, +reaper or cleansing cards as worhwhile?

3) Finally, you dont see the rewards as easy to access when you can get 4 rolls each month with near zero effort?

I dont think we are on the same page here in any of those counts. Which is obviously fine.
1. Nope there are sinks in the game, not everyone has kept picking them up, new/returning players, casual players, also possible future sinks or the correction of an economy shouldn't be the players job during a anny event.

2. Nope, they are ok, I think people will cash out just to see if they get something that actually matters, but no its not incentive to try to hit all 10 at this price. Lets be honest, the curse system isn't DDOs shining moment, and for some, the reaper/mythic/card system are the worst parts. I am glad they are offering it, but its just a super rng system.

3. There will be people who roll 10times, every month and still do not get anything of impact.

Also really for this event which is RNG, its not about everyone getting everything, cause thats not what I'm suggesting at all, just saying everyone with some effort gets all 10 spins. BUT lets say everyone gets everything, ya know to a reasonable degree, and they hit say 10 cleansers, and get these minor boosts, and ya know armor or a cloak, I dunno, maybe they got 1-2 ok card rolls, for a anny event is this a bad thing, is this too much? I'm mainly saying let the people who this stuff is impactful for get a chance at it.
 

droid327

Hardcore casual soloist
1. not everyone has kept picking them up,

This just proves that MR oversaturation has reached a critical point, and justifies a "sink event" to correct it

3. There will be people who roll 10times, every month and still do not get anything of impact.

Assuming things that are currently unbound will remain unbound, anything you don't like can be sold on the ASAH for a tidy sum. Cards especially, because the wave of cleaners will drive up demand for the cards to reroll cleansed items.

So there's an "impactful" value in every reward
 

droid327

Hardcore casual soloist
I’ve often wondered why hell they just don’t go in your bag like Fragments of the Twelve.

The devs have answered that before. Like I mentioned before, it's game psychology

They want you to engage with the process of getting rems. They want you to see it drop and manually pick it up so your brain registers it as a reward. If it's all just on auto pilot your brain will tune it out and it won't make you feel good and want to keep playing
 

droid327

Hardcore casual soloist
This is obviously a koolaid situation, the rewards are not actually very good, the MR economy isnt actually an issue, and Gacha is Gacha, it always bad especially with an escalating paywall.

The rewards are the most generous of any event in the games history lol. Free +8 tomes? Choice of rare loot? Reaper crafting? Some people could be given a free Ottos and they'd still scoff and be like "what just one?"

The MR economy is broken, that's just an objective observation. The sinks do not balance the sources and it's been that way for years and years

Also it's not gacha when A) you can't buy rems with RWM, and B) there are no exclusive jackpot-only items
 

akiraprject24

Active member
The Reaper and Mythic dusts expire 3/27. Is this if I dont use it by then or is this even after applying it to my gear? If it expires after a year Id say the curse cleansers are your best reward. Ability tomes have been available in the store forever and all my characters get the +8 treatment. The myth drannor stuff could be good but I read the rare rings are not available
 

thejaerleclan

Well-known member
Had this discussion with a buddy a few days ago. There really are no bad results no matter how many shards a player has. Even a brand new player can likely earn a couple hundred shards per week, which if budgeted equates to about three rolls per month. So 36 rolls.
Half are cards. Worst case 64 cards over the year.
Half are a combination of Cleansing card, Rare Box, Tome. Mythic Dust, or Reaper Dust.(average of 3.5 of each)

Helluva reward for minimal effort.

And I'm normally a guy crapping on SSG for terrible Customer Treatment. And a harsh critic of the Curse system.
 

Oliphant

Well-known member
Why to you think that? Its an honest question.
It's kind of a long story for me.

1. There's this notion of risk that people should focus more on the distribution tails and that there's a bias for most for mediocre payoffs that have a very certain outcome rather than extraordinary payoffs with very low chances. It gets into fat-tailness of distributions. Rentier model is to sit on an asset and just charge rents, but your sitting on risks for big downside events (and its kinda degen). Thing is extraordinary payoffs come from a more Pareto vs Gaussian world. Same for extraordinary losses. The archetypical example of an investment strategy that has mediocre but almost certain payoffs with huge but unlikely losses would be not buying insurance. You are almost guaranteed to save a bunch of money for a while but eventually you may take a huge loss. Ironically, the lottery is an example of an investment strategy involving almost certain loses but the chance for huge wins. The lottery is not a great investment not because you chose to take a convex chance at a big win, rather its just the odds are so terrible they overwhelm the upside. Buying insurance is a better example. The idea is you want convexity (basically an outcome function that curves up towards benefiting you rather than curving down towards destroying). Chasing some outcome at the expense of bigger and bigger losses seems concave down to me.

2. More fundamentally this is about chasing specific outcomes and it involves escalation on the downside, quite an extreme form of gambling, structurally speaking.

3. This is a weird mix involving not very certain outcomes AND escalating convex down chances of loses.

4. I just imagined how its going to feel on the backside of this process when folks have doubled down and doubled down and all outta juice and some won't have gotten the shiny they wanted. Re-rolls is linear. This is exponential.
 
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Psych

Well-known member
The rewards are the most generous of any event in the games history lol. Free +8 tomes? Choice of rare loot? Reaper crafting? Some people could be given a free Ottos and they'd still scoff and be like "what just one?"

The MR economy is broken, that's just an objective observation. The sinks do not balance the sources and it's been that way for years and years

Also it's not gacha when A) you can't buy rems with RWM, and B) there are no exclusive jackpot-only items
The support for the collection of rems can all be bought with RWM, in fact most gacha systems work like this, and many gacha systems have no connection to RWM yet are connected to other in game RWM transactions, you pay to go a lil faster or more efficiently, also there is always the option for Rem Boosts any time this year. In short any system with in-game currency that ends up a gamble, in this game, is gacha. And What MR Economy? Wait, dont bother.

Its... old, tired, boring, the devs know what they got here, and if they want to change it they will. All Im trying to get across to them is, please consider a lower top of the curve.
 

Oliphant

Well-known member
Short answer, it's the concave down, exponentially escalating risk taking with constant payoff function.
 
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