U78 Preview 2: 20th Anniversary Raider's Rewards

waxinglyrical

Well-known member
Stating anniversary items are infinitely fungible is a gross mischaracterization. Threads and vessels are required for augments. Those are finite. And once you actually try to farm out vessels, players are going to buy them with threads so they stop questioning their poor life choices. That's 900 threads per aug set. It's disappointing SSG chose such a narrow view, and it's turned the anniversary items into Corrupt a Wish. You've managed to snatch defeat from the jaws of victory.
" You've managed to snatch defeat from the jaws of victory." This is one area where they consistently excel
 

Shear-buckler

Master of reactions
/sigh

So very DDO. It's all or nothing... either it's infinite raid augments (OK, probably not a great idea) or none at all. It's always the nuke-from-orbit solution.

They could've limited it to characters older than a month, or whatever. Something. But once again it's the nuclear option. Meh. So very meh.
Infinite augments were never on the table to begin with. You need threads too, and the players with vast stores of threads likely already have a fair amount of raid augments.

It is so dumb.
 

toaf

Well-known member
are any of the augments available from that list really that great? i know i looked at the list of stuff, and then went looking at the augments that could be made from them. i had to work to find something that looked good for my toon. but i did find like 1 or 2 that looked interesting. lets hope they change that silly "gift" idea. (ohh no eveeryone has 1 more action boost......or 30 more mrr but used 3 slots for it..)
 

Epicsoul

Lava Divers Assistant to the Regional Manager
Even if this led to everyone in the game having 500 of each augment available from the list, who cares? It’s a handful of useful augments that some players don’t have. Give it to them. They are bound to account.

I maintain that scenario is highly unlikely given the threads and soul vessel resources one would have to farm.
 
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Amoneth

Well-known member
No augment conversion - I'd guessed it was coming but I hoped they would implement a different solution. Like others have suggested, they could have just given us a max number of BtA boxes per account (and yes, I meant boxes, not tokens, because you should be able to keep some after the event so you can use them at a later date). I went from excited to muttering expletives in a few seconds. Sigh
 

Rull

Well-known member
I was planning to get a single augment since that's the only thing I need from those old raids, but it looks like I can't even get that...

I missed the one-per-character thing, I was assuming it was going to be one-per-account, but this is worse.
 

Lazuli

Well-known member
As long as you don't nerf anything I already have, I don't care about the gift, but if you're going to exclude augments, I suggest you introduce a Chill raid item. New items are more useful for veterans. I have raid rune stacks of those raids around 20K or more. Those old items weren't very useful to me as augments, and even less so as obsolete items.

Now, if you give me a Chill item, that's a different story. I have characters I'm still gearing up.

Alternatively, increase the XP on that gem; 200K isn't much, especially since this anniversary comes with 3 extra lives per character.
 

EinarMal

Well-known member
It is important that this distribution system not create an infinite loot exploit, so all items are required to be Bound to Character and not used to make unbound items or anything that is not also Bound to Character.
So if this is firm I would suggest for feedback that you update the items. They are just not very good if you can't make augments.

Ideas:

1. Include a few Chill raid items that veterans would actually want.
2. Add in the MD artifact rare rings to the list
3. Add in Legendary Heartshard to the list

If those were available, then you could salvage this to end up being a postive. Give people actual good choices, if the augment stuff is dead.

Change the name of the reward to Raider's and Rares
 

Eoin-1

Mage Hand: Eye Poke
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@Cordovan The set and essence augments are all BTA, cost filigrees (BTA), and soul vessels BTA). Is SSG that concerned that ton of accounts are going to be made, run through raids, and then sold with full sets of augments?

I guess there is some money to be made selling an account with a first life character with a quiver and all the augments... seems like a lot of work versus having your developing country's legions gold farm a more populated game, but EG7 probably has better information on that market than I do.
 

Arthol

Well-known member
Honestly it was my intent to make augments out most items on that list as needed due to it being from older raids mostly. If and when those raids are ran its mostly for people to get so said items. I get there concern but I’m sure another way could be figured out if given little more time. The obvious solution would be to limit the number of tokens, maybe to the years the account is old. But leave the augment aspect stay in or change items to ones that can’t be made into augments. A combination of factors might be in order, personally instead choosing the item for player give them choice to collect enough raid runes for one item from their perspective raids.
 

Lordpiglet

Well-known member
It is important that this distribution system not create an infinite loot exploit, so all items are required to be Bound to Character and not used to make unbound items or anything that is not also Bound to Character.

If that's the case, I can't even being to put into words how poorly the decision to include items that can specifically be turned into augments reflects upon SSG. It's not even a 1 on a scale of 1-10. You'd have been much better off including items from VON, DQ, Heroric VOD, possibly a + 5 skill of choosing + x stat of choosing.

Edit: on further thinking, that you even have a developer(s) spending time to make these changes just to include these items is even worse. Like how much time could you have saved by just not including them, how much good will have you just dumped in the stream.
 
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Ventrul

Active member
@Cordovan The set and essence augments are all BTA, cost filigrees (BTA), and soul vessels BTA). Is SSG that concerned that ton of accounts are going to be made, run through raids, and then sold with full sets of augments?

I guess there is some money to be made selling an account with a first life character with a quiver and all the augments... seems like a lot of work versus having your developing country's legions gold farm a more populated game, but EG7 probably has better information on that market than I do.
Even if the item is BTA, in order to craft the augment the player would still need to level a character on the new account up to legendary levels and run raids to collect the required threads for the exchange. That wouldn’t be a disadvantage for SSG — it would actually mean another account actively playing, leveling up to 34, and running raids.

An event that had such high expectations has now turned into waiting for the next expansion, only to be frustrated again, because SSG hasn’t been getting things right for players lately. The only truly good thing in recent years has been the 64-bit server.
 

Lotoc

Well-known member
If the items can't be turned into augments could Kelas' Volatile Mixture be replaced with Gorth's Mage Hand on the turn in?

Kelas' Volatile Mixture is thoroughly useless for anything but the augment set but Gorth's Mage Hand is at least a thematic/convenience fit for Arcane Tricksters.
 

Abramax

Emerald Archer
Using Items to create augments cost A LOT of threads of fate !
99% of players dont need your items, but might need to get some more augments for their end game...
Threads of fate are a limited ingredient and hard to get, I dont understand this restriction...
 
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