U80 Preview 1 - DC Boost Initiative

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Raedier

The Druid
I like the idea, but I think there isn't enough support with the items themselves.

1. Quality DC items are +2 at cap, not +1. (both universal and school specific)

2. The enhancement bonus is good, can leave this as is.

3. someone mentioned it, but theres a lack of any insightful spell focus (specific school) since feywild. If you want and endgame list of the most recent items:
illusion: Master artificer (2020)
Necromancy: Concentrated chaos (2019)
Enchantment: Magewright's cloak (2020)
Conjuration: Falrith's folly(2022)
Transmutation: Ring of changes (2020)
Even the school most benefiting from this change is evocation (which has 3 items since 2022- Goggles of dusk, Falrith's folly and the rare fish stick)

I like the idea, but think in practice there isn't enough insightful spell focus (school specific) items that most players will notice. This is a good step in the right direction, but to make nukers viable more will need to be done.

I believe these changes will make both of my nukers very desirable in r10s, nearing the no fail DC threshold without even really trying.

Will nukers match ranged/melee dps in r10s or raids? Definitely not.

If more needs to happen, it's on the spell dps side.
 
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Shmuel

Well-known member
My question is this: will all +6 dc items for a school go to +11, or only ml 34 items? I use legendary spectacles of spirit sight ml 30 goggles for necromancy and enchantment. Are they not going to increase as much if tgey aren't level 34? am I going to have to look at a full on new gear tetris project?
 

Gemini-Dragon

Well-known member
The individual Spell DC Topaz augments from Isle of Dread are giving like +80 individual spell school DCs. My caster transferred to Lamannia and had over 200 evocation/enchantment DCs. Took a minute to figure out what was wrong.
 

Ying

5000+ hours played
Somewhat related: New Gen3 raid filigree

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Diaari

Well-known member
Howdy all! With U80 we're going to be adjusting the values on certain loot affixes to significantly boost the rate at which items contribute to Spell DCs. Our goal is to make it easier to build up a DC caster, especially during the legendary levels. Here are the details:
  • With U80, the bonuses found on random loot, crafted loot, and named loot that contribute directly to spell DCs will be increased
  • This increase includes any item that uses our scaling system, which also includes things like Dinosaur Bone and Viktranium crafting
  • This increase is focused on the three main channels for Spell DC boosts - equipment, insightful, and quality
  • This increase is retroactive - items currently in circulation will update to the new values automatically
  • This increase starts out smaller in the heroic levels but increases significantly after reaching level 30
  • Both single-school effects (Such as Necromancy Focus) and all-school effects (Such as Spell Focus Mastery) are being adjusted
  • We're also adjusting how these effects compare to one another - after these changes, single-school bonuses will always be higher than or equal to their all-school counterparts, whereas before that was not always the case
  • We're also going to change the bonuses on the heroic and legendary ring Argonnessen Eye Band to be Sacred-typed to help cut down on typing complexity
As an example, an item currently statted for level 34 would have Spell Focus Mastery values of a +6 Equipment bonus to all spell DCs. With these changes, that same item will instead provide a +7 Equipment bonus.

As another example, an item currently statted for level 34 would have Necromancy Focus values of +6 Equipment, +3 Insight, and +1 Quality. With these changes, that same item will instead provide +11 Equipment, +5 Insight, and +2 Quality.

We're hoping that these changes make building up a DC caster, particularly at endgame, much easier.

THANK YOU for listening to player feedback about the ring! Very excited to see how the new changes impact gearing for my DC caster FvS, Bard, and Sorcerer.
 

Defunct

Well-known member
Why? A caster not using artblade would try to Slot this. Mine will.

Good luck farming it then.

It should be a chase item, which the unique dc cemented.

With it being +1 over what a lv 29 item gives, it’s just not special. Even moreso with an expansion with uprated gear just around the corner.
 

Ratatoskr_Mikew

Well-known member
Howdy all! With U80 we're going to be adjusting the values on certain loot affixes to significantly boost the rate at which items contribute to Spell DCs. Our goal is to make it easier to build up a DC caster, especially during the legendary levels. Here are the details:
  • With U80, the bonuses found on random loot, crafted loot, and named loot that contribute directly to spell DCs will be increased
  • This increase includes any item that uses our scaling system, which also includes things like Dinosaur Bone and Viktranium crafting
  • This increase is focused on the three main channels for Spell DC boosts - equipment, insightful, and quality
  • This increase is retroactive - items currently in circulation will update to the new values automatically
  • This increase starts out smaller in the heroic levels but increases significantly after reaching level 30
  • Both single-school effects (Such as Necromancy Focus) and all-school effects (Such as Spell Focus Mastery) are being adjusted
  • We're also adjusting how these effects compare to one another - after these changes, single-school bonuses will always be higher than or equal to their all-school counterparts, whereas before that was not always the case
  • We're also going to change the bonuses on the heroic and legendary ring Argonnessen Eye Band to be Sacred-typed to help cut down on typing complexity
As an example, an item currently statted for level 34 would have Spell Focus Mastery values of a +6 Equipment bonus to all spell DCs. With these changes, that same item will instead provide a +7 Equipment bonus.

As another example, an item currently statted for level 34 would have Necromancy Focus values of +6 Equipment, +3 Insight, and +1 Quality. With these changes, that same item will instead provide +11 Equipment, +5 Insight, and +2 Quality.

We're hoping that these changes make building up a DC caster, particularly at endgame, much easier.

I hope you finally fix runearm focus items so that they don't give bonuses to breath attack rather than runearm DCs

Also, add runearm DCs to the character sheet!
 

Ratatoskr_Mikew

Well-known member
Spell crit paired with monk stuff? Seriously??? Devs, please! Caster stuff with caster stuff. Don't scam casters again!

Lunar magic and serpent together. Meh.

Shadowstrike/Bend fate? What build can use that 2 sets together?

Can we get double filigrees with sense, please? Think in the builds that can use them!
Technomage/Dreadbringer is a great combo!

Shattered Device/Shards of Mechanus would be awesome......
 

woq

Well-known member
Spell crit paired with monk stuff? Seriously??? Devs, please! Caster stuff with caster stuff. Don't scam casters again!

Lunar magic and serpent together. Meh.

Shadowstrike/Bend fate? What build can use that 2 sets together?

Can we get double filigrees with sense, please? Think in the builds that can use them!
The Elemental Avatar is still really good with just +2 wis and being elemental avatar, the mrr cap stuff is just extra fluff. Not ideal, but it's still an upgrade for any wis based dc caster and not terrible for dragon disciples and druids.

The Technomage/Dread one will be interesting for threat tanks and the "im a meatball, and i have teeth" -type build that isn't really common with super minmaxers, but is quite potent for generic soloing or carrying lower difficulty raids and mid/high reaper.

But yeah, overall weird combinations. At this moment I'll not use any of these on my current builds - but I can see some that I could make use of on different ones.
 

Christhemiss

Maker of Builds
by my calculations, current endgame casters will recieve 5 or less DCs overall which is really sucky
most casters are still gona use iod augs which are +8 *+2 over normal)(
sacred DC is now +3 (+1)
quality SFM is still 2
insightful SFM is still 3

and you cant just slot in the +11 or +7 equipment/insightful bonus to 1 school for 2 reasons:
1. there arent enough items at modern endgame with these effects. majority of items are spell focus mastery rather than school specific. this means you only get the benefit of existing gearsets (as layed out above) because its not worth gearing for the garbage items with 1 school worth of DCs
2. needing the +11 in one school is almost impossible, but if you need multiple schools, you are just screwed. there arent enough good items with 1 school, let alone enough for 2. you made gearing harder for those who want max DCs because not enough items have the stat effects.

my suggestion: if you truely want DCs to scale better, make all the DC bonuses on the same track as combat mastery/stunning/veritgo/sunder. this would make having the current SFM stuff a lot better, while still having a big benefit for running singular typed schools

right now this feels like a bandaid fix that doesnt fix the problem. please fix the problem
 

Gemini-Dragon

Well-known member
Level 34 Essence Crafted Goggles has +11 evocation focus, +5 insightful evocation focus. It looks like casters will lean on crafted stuff.
What will IoD Spell School Topaz DCs be? On Lamannia right now they're bugged.
 

Aeywin

Member
by my calculations, current endgame casters will recieve 5 or less DCs overall which is really sucky
most casters are still gona use iod augs which are +8 *+2 over normal)(
sacred DC is now +3 (+1)
quality SFM is still 2
insightful SFM is still 3

and you cant just slot in the +11 or +7 equipment/insightful bonus to 1 school for 2 reasons:
1. there arent enough items at modern endgame with these effects. majority of items are spell focus mastery rather than school specific. this means you only get the benefit of existing gearsets (as layed out above) because its not worth gearing for the garbage items with 1 school worth of DCs
2. needing the +11 in one school is almost impossible, but if you need multiple schools, you are just screwed. there arent enough good items with 1 school, let alone enough for 2. you made gearing harder for those who want max DCs because not enough items have the stat effects.

my suggestion: if you truely want DCs to scale better, make all the DC bonuses on the same track as combat mastery/stunning/veritgo/sunder. this would make having the current SFM stuff a lot better, while still having a big benefit for running singular typed schools

right now this feels like a bandaid fix that doesnt fix the problem. please fix the problem
I agree that having most of the DC boost linked with school specific gear isn't the right way to go.

We have dragonlord roar that stuns pretty much everything and only needs +stun DC - very simple to gear for too.

But for DC casters, say a Wizard, you need necro, illusion, enchant, conjuration as a minimum, and there is still use for transmutation (flesh to stone) and abjuration (banishment). There are too many school types needed to work with gearing which is already too complicated over many channels.

Another suggestion, if you are still keen to have spellcasters focus on a school, why not split the difference between gear and feats? Currently the spell focus feats are paltry - 3 DC for 3 feats is not great return.

Why not make spell focus mastery (all schools) gear like +9 instead of +7, insightful all school +5, quality all schools +3 etc. That would see all schools get a reasonable bump. And then you could boost the value of the spell school specific focus mastery feats to bring in the specialisation.

My suggestion for school specific feats would be something along the lines of:

Spell Focus (all schools same effect): +1 DC, +1DC every 10 levels (so 2 at 20, 3 at 30, 4 at 40). This gives some scaling to the feat into legendary.

Greater spell focus feat (all schools same effect): for that school, a minimum chance to succeed of 25% or 50% or something, irrespective of the mobs saves. This doesn't give no fail, and even at 50% would still be irritating when mobs save, but it means that hybrids or undergeared chars would at least some some success in that particular school.

Epic spell focus - something unique for each school to give flavor. Some examples (haven't thought it through too much yet, but just to give some ideas):

Evocation: each evoc spell cast gets an additional 1d4 damage per caster level of that spells element, and/or cause enemies to suffer -5mrr

Necromancy: when you kill an enemy with a necro spell it causes a no-fail short duration fear in place effect for nearby enemies and/or boosts your necro DC by 1 (stacks 3 times, duration 20 secs) to simulate the panic/fear amongst the pack of enemies.

Conjuration: boosts all summons (more PRR/ MP/ HPs etc), and causes your conjuration spells that do not summon monsters (such as web and trap the soul) to actually spawn a limited duration powerful summon on a cooldown. Eg when you cast web, it spawns a powerful spider (similar in power to werewolf or dino) that lasts 1 min, 2 min cooldown or something.

Abjuration: your dispel magic spells remove all spell resistance (no fail) and cause -10MRR debuff.

etc
 
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Dulkhan

Well-known member
Another thing I would like to see is more options in gear to get spell power, I feel like quality sonic spell power its so hard to get we need more options for our gear tetris, specially for hybid builds =(
 

EinarMal

Well-known member
by my calculations, current endgame casters will recieve 5 or less DCs overall which is really sucky
most casters are still gona use iod augs which are +8 *+2 over normal)(
sacred DC is now +3 (+1)
quality SFM is still 2
insightful SFM is still 3

and you cant just slot in the +11 or +7 equipment/insightful bonus to 1 school for 2 reasons:
1. there arent enough items at modern endgame with these effects. majority of items are spell focus mastery rather than school specific. this means you only get the benefit of existing gearsets (as layed out above) because its not worth gearing for the garbage items with 1 school worth of DCs
2. needing the +11 in one school is almost impossible, but if you need multiple schools, you are just screwed. there arent enough good items with 1 school, let alone enough for 2. you made gearing harder for those who want max DCs because not enough items have the stat effects.

my suggestion: if you truely want DCs to scale better, make all the DC bonuses on the same track as combat mastery/stunning/veritgo/sunder. this would make having the current SFM stuff a lot better, while still having a big benefit for running singular typed schools

right now this feels like a bandaid fix that doesnt fix the problem. please fix the problem
Maybe this one? Definitely a lot better now if I actually kept any and didn't feed them all for food.


 
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