Howdy all! With U80 we're going to be adjusting the values on certain loot affixes to significantly boost the rate at which items contribute to Spell DCs. Our goal is to make it easier to build up a DC caster, especially during the legendary levels. Here are the details:
As an example, an item currently statted for level 34 would have Spell Focus Mastery values of a +6 Equipment bonus to all spell DCs. With these changes, that same item will instead provide a +7 Equipment bonus.
- With U80, the bonuses found on random loot, crafted loot, and named loot that contribute directly to spell DCs will be increased
- This increase includes any item that uses our scaling system, which also includes things like Dinosaur Bone and Viktranium crafting
- This increase is focused on the three main channels for Spell DC boosts - equipment, insightful, and quality
- This increase is retroactive - items currently in circulation will update to the new values automatically
- This increase starts out smaller in the heroic levels but increases significantly after reaching level 30
- Both single-school effects (Such as Necromancy Focus) and all-school effects (Such as Spell Focus Mastery) are being adjusted
- We're also adjusting how these effects compare to one another - after these changes, single-school bonuses will always be higher than or equal to their all-school counterparts, whereas before that was not always the case
- We're also going to change the bonuses on the heroic and legendary ring Argonnessen Eye Band to be Sacred-typed to help cut down on typing complexity
As another example, an item currently statted for level 34 would have Necromancy Focus values of +6 Equipment, +3 Insight, and +1 Quality. With these changes, that same item will instead provide +11 Equipment, +5 Insight, and +2 Quality.
We're hoping that these changes make building up a DC caster, particularly at endgame, much easier.
I hear your point but disagree. There are too many channels already. I think the consensus on that was pretty overwhelming.@Tonquin — please comsider keeping the Eye Band Legendary and not Sacred. Most/all folks already have sacred and have no need of it on another piece. If we are upping DC and that is the intent, this loss of legendary DC acutally makes this a LOSS of DC for some of us. This would have opened up a lot better piece twtris and now it’s just another redundant piece.
@Tonquin, having set expectations of legendary bonus on this item for a couple of months, it actually reduced the expected rise in DC by 1 because adding 3 sacred (from current 2, means a +1 change) and dropping 2 Legendary means now you’re essentially down 2 from what we have been expecting on items. Ddo planners, etc and all the time taken for that Tetris calculating was essentially for naught. Please consider retaining legendary and scaling sacred where it already is. Thanks.
Hard disagree. The last thing we need is yet another bonus type.@Tonquin, having set expectations of legendary bonus on this item for a couple of months, it actually reduced the expected rise in DC by 1 because adding 3 sacred (from current 2, means a +1 change) and dropping 2 Legendary means now you’re essentially down 1 from what we have been expecting on items. Ddo planners, etc and all the time taken for that Tetris calculating was essentially for naught. Please consider retaining legendary and scaling sacred where it already is. Thanks.
Howdy all! With U80 we're going to be adjusting the values on certain loot affixes to significantly boost the rate at which items contribute to Spell DCs. Our goal is to make it easier to build up a DC caster, especially during the legendary levels. Here are the details:
As an example, an item currently statted for level 34 would have Spell Focus Mastery values of a +6 Equipment bonus to all spell DCs. With these changes, that same item will instead provide a +7 Equipment bonus.
- With U80, the bonuses found on random loot, crafted loot, and named loot that contribute directly to spell DCs will be increased
- This increase includes any item that uses our scaling system, which also includes things like Dinosaur Bone and Viktranium crafting
- This increase is focused on the three main channels for Spell DC boosts - equipment, insightful, and quality
- This increase is retroactive - items currently in circulation will update to the new values automatically
- This increase starts out smaller in the heroic levels but increases significantly after reaching level 30
- Both single-school effects (Such as Necromancy Focus) and all-school effects (Such as Spell Focus Mastery) are being adjusted
- We're also adjusting how these effects compare to one another - after these changes, single-school bonuses will always be higher than or equal to their all-school counterparts, whereas before that was not always the case
- We're also going to change the bonuses on the heroic and legendary ring Argonnessen Eye Band to be Sacred-typed to help cut down on typing complexity
As another example, an item currently statted for level 34 would have Necromancy Focus values of +6 Equipment, +3 Insight, and +1 Quality. With these changes, that same item will instead provide +11 Equipment, +5 Insight, and +2 Quality.
We're hoping that these changes make building up a DC caster, particularly at endgame, much easier.
I have a question, will this ring be a normal item or a rare one?Nice to see it's +3 sacred, so it matches the artblade.
![]()
its a rareI have a question, will this ring be a normal item or a rare one?
I confess I hadn't read your post properly due to lack of time, and it wasn't until I downloaded Lammania that I realized how bad skimming is. I thought you were increasing the spell mastery DC, and now I see you're only increasing the school DC (the mastery DC increase es ridiculous). Seriously... that's a huge mistake.Howdy all! With U80 we're going to be adjusting the values on certain loot affixes to significantly boost the rate at which items contribute to Spell DCs. Our goal is to make it easier to build up a DC caster, especially during the legendary levels. Here are the details:
As an example, an item currently statted for level 34 would have Spell Focus Mastery values of a +6 Equipment bonus to all spell DCs. With these changes, that same item will instead provide a +7 Equipment bonus.
- With U80, the bonuses found on random loot, crafted loot, and named loot that contribute directly to spell DCs will be increased
- This increase includes any item that uses our scaling system, which also includes things like Dinosaur Bone and Viktranium crafting
- This increase is focused on the three main channels for Spell DC boosts - equipment, insightful, and quality
- This increase is retroactive - items currently in circulation will update to the new values automatically
- This increase starts out smaller in the heroic levels but increases significantly after reaching level 30
- Both single-school effects (Such as Necromancy Focus) and all-school effects (Such as Spell Focus Mastery) are being adjusted
- We're also adjusting how these effects compare to one another - after these changes, single-school bonuses will always be higher than or equal to their all-school counterparts, whereas before that was not always the case
- We're also going to change the bonuses on the heroic and legendary ring Argonnessen Eye Band to be Sacred-typed to help cut down on typing complexity
As another example, an item currently statted for level 34 would have Necromancy Focus values of +6 Equipment, +3 Insight, and +1 Quality. With these changes, that same item will instead provide +11 Equipment, +5 Insight, and +2 Quality.
We're hoping that these changes make building up a DC caster, particularly at endgame, much easier.
More specialization is the last thing casters need. We're drowning in hyper-specialization.With great respect to my fellow adventurers, I'm happy with the big DC changes being school-specific and not all-schools. I think that will likely lead to more specialized and unique caster builds. Thank you SSG
Regarding the new raid filigree, surprisingly there's nothing useful for me there at all, but I'm happy if these raid filigree suit some builds (strength build melee for example)
Regarding not adding another DC-type: Agreed! Thank you SSG
Regarding caster vs martial in r10: I concur that the -33% caster dps could well be applied to martial dps as well. This would temper the extreme dps we currently see from martial builds; especially ranged arti, inquis, etc. Currently martial dps is so effective in r10 that really casters are not optimal or needed at all. Martial characters even have strong aoe cc, instakill and damage abilities on top of their superior dps, making casters mostly obsolete. Even though I sometimes play ranged, I preferred when dooms and r10 bosses were not deleted in a few seconds by the top tier ranged who have the added benefit of dps'ing at a (safe) distance.
Overall I'm very happy with the spell school-specific DC increase, but imo tempering the current martial dps would also help bring casters back and balance the current state of the game.
I'm sorry, but no. Just because we're supposed to be happy about a +2 Wisdom and one of the sets being for casters, because everything we casters have now is worse, doesn't mean this is good.The Elemental Avatar is still really good with just +2 wis and being elemental avatar, the mrr cap stuff is just extra fluff. Not ideal, but it's still an upgrade for any wis based dc caster and not terrible for dragon disciples and druids.
The Technomage/Dread one will be interesting for threat tanks and the "im a meatball, and i have teeth" -type build that isn't really common with super minmaxers, but is quite potent for generic soloing or carrying lower difficulty raids and mid/high reaper.
But yeah, overall weird combinations. At this moment I'll not use any of these on my current builds - but I can see some that I could make use of on different ones.
It' pretty clear they want to encourage hybrid builds (And that they're bad at doing so) Everyone else just gets one good bonus on their +2-stat filligree.Spell crit paired with monk stuff? Seriously??? Devs, please! Caster stuff with caster stuff. Don't scam casters again!
Lunar magic and serpent together. Meh.
Shadowstrike/Bend fate? What build can use that 2 sets together?
Can we get double filigrees with sense, please? Think in the builds that can use them!
Like I said, not ideal. None of these are "wow, I'm so happy to get x". But it's still a raid aug, with one good set. *shrug*I'm sorry, but no. Just because we're supposed to be happy about a +2 Wisdom and one of the sets being for casters, because everything we casters have now is worse, doesn't mean this is good.
Casters are FED UP with receiving bad stats and with the fact that every time the devs design something that seems to be for us, it ends up benefiting martial players more.
We've been in a terrible situation for years. It's time they designed to help us and not just throw us a meager crumb while martials get the full cake.
I have no problem with them designing filigrees for hybrids. I've actually asked for them. I stopped playing EK because it was impossible to maintain spellcasting DC and weapon stats.It' pretty clear they want to encourage hybrid builds (And that they're bad at doing so) Everyone else just gets one good bonus on their +2-stat filligree.
This isn't a mistake. It's a design decision. Not a good one, but the intention is obvious.
Even the Technomage/Dreadbringer combo is meant to encourage shooty artificers to use their rune arms more.
What consensus? 3 people? lol. All I’ve heard from any people i know is “they can’t make legendary work so scrapped it” and I don’t really want to take that tack. I am not buying into that knee-jerk commentary of frustration. I think the devs are acknowledging an issue with casters (hopefully more to come) and as far as DC, Legendary affixes are seemingly good in other spaces, so why not this space? Does melee DPS have to get EVERYTHING good?? If they’re trying to adjust the DC’s to make casters competitive again then this is a good idea. This is additionally so because Melee DPS dominates and — under NO circumstances — should EVER be able to beat Magic DPS in D&D at endgame (OD&D guy here and I mean OD&D) overall…. yet, it can, and does so in an overwhelming manner.I hear your point but disagree. There are too many channels already. I think the consensus on that was pretty overwhelming.
Not sure why you think Bards are using more. Even the most spread out Bard isn't using more than Enchant/Evoc and a splash of Illusion (only for GCS for CC).The one who uses the fewest schools is the Alchemist: Transmutation, Conjuration, and, realistically, Illusion should be used as well. And this is the caster who uses the fewest schools.