SteelStar
Senior Systems Designer
Hello everyone! Welcome to your first look at Duergar.
For those unfamiliar, Duergar are similar to Dwarves, and often have their origins Underdark. They are known for delving, digging, discovery, craftsmanship, and an innate connection to Psionic power. While we don't have much in the way of Psionics in DDO, Duergar and their related Iconic will make use of their innate powers.
Before we dive into their skills, there's something new and important about Duergar in DDO:
What does this mean for character building? At the moment, it means base Duergar characters use Forgotten Realms deities when taking Divine Class levels.
Right now, this starting experience is exclusive to Duergar, though other races may see use of it in the future.
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With that out of the way, let's take a look at Duergar!
Ability Scores
+1 STR, +1 CON
Innate Feats
For those unfamiliar, Duergar are similar to Dwarves, and often have their origins Underdark. They are known for delving, digging, discovery, craftsmanship, and an innate connection to Psionic power. While we don't have much in the way of Psionics in DDO, Duergar and their related Iconic will make use of their innate powers.
Before we dive into their skills, there's something new and important about Duergar in DDO:
- Duergar in DDO are from the Forgotten Realms.
What does this mean for character building? At the moment, it means base Duergar characters use Forgotten Realms deities when taking Divine Class levels.
Right now, this starting experience is exclusive to Duergar, though other races may see use of it in the future.
----
With that out of the way, let's take a look at Duergar!
Ability Scores
+1 STR, +1 CON
Innate Feats
- Dwarven Stability
- Dwarven Stonecunning
- Weapon Familiarity: Dwarven Waraxe
- Giant Evasion
- Orc and Goblin Bonus
- Poison Save Bonus
- Spell Save Bonus
- (This list above are existing racial feats they share with Dwarf - See Dwarf for information on those).
- Enlarge Self: Transmutation SLA: For one minute, you grow in size, granting you a +5 Psionic Bonus to PRR. 6 SP, 20 second cooldown. This cancels Reduce.
- Reduce Self: Transmutation SLA: For one minute, you shrink in size, granting you a +3% Psionic Bonus to Dodge. 6 SP, 20 second cooldown. This cancels Enlarge.
- (Duergar, in most editions of D&D, have an innate Psionic ability to alter size. In DDO, this is represented by the innate Enlarge and Reduce Self feats, which are upgraded in the Racial tree with longer durations and better benefits.)
Duergar Racial Enhancement Tree
An important note: Being related to Dwarves, Duergar share quite a few abilities with Dwarf. Several of those abilities are being buffed in U80! See "Dwarf Changes" at the bottom for more information.Cores
- Underdark Upbringing: +5 Max HP, +6 Max Spell Points
- Duergar Abilities: +1 STR or CON
- Underdark Upbringing: +5 Max HP, +6 Max Spell Points
- Duergar Abilities: +1 STR or CON
- Underdark Upbringing: +5 Max HP, +6 Max Spell Points
Tier 1
- Dwarven Weapon Training: Multiselector: Choose from Axe Training or Pick and Hammer Training (identical to Dwarf version)
- Duergar Shape I: While Enlarged, you gain a +3 Psionic Bonus to Attack. While Reduced, you gain +3 Psionic Bonus to Max Dodge and the Max Dex Bonus of your Armor. Your Enlarge and Reduce now last for two minutes.
- Mental Fortitude: +1/2/3 to Saves vs. Enchantments
- Dwarven Armor Mastery: +1/2/3 Armor Class and Armor Max Dex Bonus
- Forge Apprentice: You gain proficiency with Handaxes, Light Picks, Light Hammers, Throwing Axes, and Throwing Hammers, and consider them Simple Weapons.
- (The Simple Weapon distinction here may seem odd - It is here to open some interesting synergy with the Alchemist Vile Chemist tree.)
Tier 2
- Dwarven Weapon Training: Multiselector: Choose from Axe Training or Pick and Hammer Training (identical to Dwarf version)
- Duergar Shape II: While Enlarged, you gain a +3 Psionic Bonus to Damage. While Reduced, you gain a +3% Psionic Bonus to Max Dodge. Your Enlarge and Reduce now last for three minutes.
- Child of the Mountain: Grants a +1/+2/+3 bonus to fortitude saves. Tier 3: Grants a +5% Quality bonus to maximum hit points
- Arcanum: +25/+50/+100 spell points and +1/+2/+3 spell penetration.
- Forge Familiarity: Your Arcane Spell Failure chance while wearing armor is decreased by 15%.
Tier 3
- Dwarven Weapon Training: Multiselector: Choose from Axe Training or Pick and Hammer Training (identical to Dwarf version)
- Duergar Shape III: While Enlarged, you gain a +5% Psionic Bonus to Fortification Bypass. While Reduced, you gain a +5 Psionic Bonus to Natural Armor. Your Enlarge and Reduce now last for five minutes.
- Favored Enemy: Vermin / Giant / Monstrous Humanoid
- Underdark Knowledge:+10/20/30 Poison Spell Power
- (While a lot of the Duergar tree leans martial, our base races tend to be a little broader than just one focus. Duergar do often interact with poisons, and this ability helps support a few different possible builds.)
- Forgemaster: Axes, Picks, and Hammers in your hands become Spellcasting Implements, and no longer take item damage.
Tier 4
- Dwarven Weapon Training: Multiselector: Choose from Axe Training or Pick and Hammer Training (identical to Dwarf version - Has been upgraded, see below)
- Duergar Shape IV: While Enlarged, you gain a +2 Psionic Bonus to Critical Confirmation and Damage. While Reduced, you gain a +10 Psionic Bonus to MRR. Your Enlarge and Reduce now last until rest or death.
- Size Mastery: While Enlarged, your melee attacks deal +20% damage to Helpless opponents. While Reduced, you gain 5% Incorporeality.
- Invisibility: SLA. 6 SP, 12 second cooldown.
- Deep Magic: Multiselector: +1/2/3 Transmutation or Conjuration DCs
- (Again, see the note on Underdark Knowledge.)
Duergar Racial Past Life Feats
- +1 Balance
- +1 CON
- (This stacks with Dwarf. Also it's the same bonuses as Dwarf. Would be interested in suggestions to change it up.)
Dwarf Adjustments
In conjunction with the Duergar addition above, we're also making the following changes to the base Dwarf's tree:- Tier 3: The hole here now contains Favored Enemy: Vermin / Giant / Monstrous Humanoid
- Child of the Mountain is now 1AP per rank
- The movement speed penalty on Stand Like Stone is now 20% (was 50%)
- Hands of Stone now uses Stun DCs instead of Transmutation.
- The base DC of Hands of Stone now starts at 14 (was 10)
- Dwarven Axe Training 4 now also adds a +1 Competence Bonus to Critical Threat Range with Dwarven Waraxes.
- Dwarven Pick & Hammer Training 4 now also adds a +1 Competence Bonus to Critical Threat Range with Warhammers and Heavy Picks.
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