What is wrong with this reasoning. It doesn't matter if the values given by the gear are small or large, or if most of the DC comes from the gear. What matters is that most of the DC should be easily accessible.
Let's see if I can make you understand it. What's wrong is that most of the DC is fixed on channels that are difficult to get to. That's what breaks the system.
That those channels are not a must for DDO. There was a time when DDO worked without sentience, without reaper shards, without curses, without bonuses like insightful, quality, profane, sacred, exceptional, artifact. Which is a ridiculous number of channels and most of them are HARD to get and fit into the Tetris gear.
That what is breaking the system is not the d20. It's the desire these devs have to complicate everything into a hundred thousand channels and then make most of those channels difficult to obtain.
We veterans are already saturated, well imagine the average player or the casual player. It cannot be that the path is all the time: more complexity, more channels, more, more, more, and on top of that, more difficult to obtain.
This is a non sense. It isn't the d20. It's the gear. Gear design. The philosophy of equipment design and equipment grinding.
But does anyone see it as even half normal that 18 points of DC are blocked in a grind as long as sentience and on top of that with sparks that are difficult to obtain? Please! That only within of this channel there are already 3 levels of complexity. The grind length, sparks and raid filigrees. And this is just one channel of I don't know how many that exist.
Does anyone see it as normal that to equip something as basic as DC we have at least ten channels for it, plus the bonus equipment divided into schools? And with most of them difficult to obtain? And now they also want to divide insightful and quality in schools? But do you really see it logical? This doesn't happen in any game I've been in. We are talking only about the DC, and then the spell damage is the same thing.
The problem is that the gear has reached levels of absurdity. So flat and simple. Absurdity.
It isn't the d20. It is that there are like 25 DC points (not a few, exactly!) locked behind incredibly long/complicated/pure luck grinds! That is what is breaking the system.
Damn, if the gear gave most of the DC in a more direct way AS IT WAS IN THE PAST IN DDO we wouldn't have these problems. Yes, we haven't always had this super complex stupidity of equipment in DDO. DDO doesn't need ten channels just for the Spell DC. It doesn't need them. And it certainly doesn't need most of those channels to be difficult to obtain.
The difference with past lives is 7 points at most. But the difference with the gear is like 25 points of hard.to-obtain stats. For the love of god, devs, YOU CAN'T DO THIS.
And let's see, if we put in a d100 system now, how long do you think it will be before they break the system again because they continue to put more and more complexity into the system, and always in ways that are difficult to obtain? How long? What did they want to do until this update? Add another channel, the legendary one. What are they doing now? Focus on the division of schools. But does anyone believe this is sustainable in the long term?
No. That there is no need to change the system. What is needed is to change the gear design philosophy. This philosophy is not sustainable. It isn't. Nor with d20, neither with d100, nor with a d1000. It is not sustainable.