U81.3 Loot Preview

Svirfneblin

Well-known member
Pretty much this for me.

If I'm going to waste my time, I've got far more entertaining ways to do so than trying to give productive feedback that I already know will largely be ignored or corrupt-a-wish'd.

It was Steelstar who said that, which is ironic since he's also the one who has made posts about us not being so negative with our feedback during the last few expansion Lammanias.
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Those candies went from great to crap in one update thank you SSG .

Yeah after playtesting hours I remember giving a lot of feedback on the problems with mind cleaver too and they were all ignored. You wasted my time SSG.

With the lack of action on player feedback I gave feedback on only one item from this raid and we’ll see how that goes see if there’s any movement not gonna spend time going over every single item. They are not paying me to Consult.

If player feedback for this raid loot is largely ignored again I propose for the next raid we all provide exactly 0 feedback on raid loot and let it be known as The Suck Raid. The SSG Did This Themselves Raid.
 

Kyrr

Well-known member
or an augment to give you the same stacking bonus as the elders knowledge set, like Pomura's Essence! Why are we still using 16 year old items and considering them necessary for min/max?!?
Can we first get an augment that gives additonal lay on hands please? We have extra smites, what's wrong with extra lay on hands, there's a belt in dread that gives this as an effect!
 

Frieling Slyhand

Well-known member
Thanks all for the feedback so far!

General reminder with regards to feedback: While simply stopping by to say "I don't like this" is fine, "I don't like this and would like to see (specific thing you want) is infinitely more likely to help us get these items into a shape you'd like to use. 😉

We'll be fixing up bugs and punching up the power of these items this week, let us know what you *do* want to see so we can incorporate that!

Thanks!
I would like to see sun or moon augment slots on the raid weapons. Skeleton attuned weapons counted toward those sets and made them very desirable so there is a precedent.
 

Kitty2Meow

Well-known member
SteelStar said:
Thanks all for the feedback so far!

General reminder with regards to feedback: While simply stopping by to say "I don't like this" is fine, "I don't like this and would like to see (specific thing you want) is infinitely more likely to help us get these items into a shape you'd like to use. 😉

We'll be fixing up bugs and punching up the power of these items this week, let us know what you *do* want to see so we can incorporate that!

Thanks!
I Would like to see a true seeing augment in the game.
Actually, would not mind a Raid Purple Augment that gives both True Seeing and FoM together; will make gears tetrixing easier.
 

Strahd

Well-known member
Thanks all for the feedback so far!

General reminder with regards to feedback: While simply stopping by to say "I don't like this" is fine, "I don't like this and would like to see (specific thing you want) is infinitely more likely to help us get these items into a shape you'd like to use. 😉

We'll be fixing up bugs and punching up the power of these items this week, let us know what you *do* want to see so we can incorporate that!

Thanks!
I would like to suggest finishing the last 2 expansions before releasing this raid (MD & Lamordia). You know what you slapped together and never finished.
 

Svirfneblin

Well-known member
Oh and for the one of orcus instead of insightful negation make it insightful blight so it includes acid and evil as well those two spellpower types really shouldn’t drop off.

And why isn’t there a flail in here people go crazy for that just for a cosmetic even.
 

Ignition

Well-known member
Oh and for the one of orcus instead of insightful negation make it insightful blight so it includes acid and evil as well those two spellpower types really shouldn’t drop off.

And why isn’t there a flail in here people go crazy for that just for a cosmetic even.
quality lore would be much better than insightful lore, especially since the artifact nearly all negative builds would be running already gives insightful lore
 

Monkey_Archer

Well-known member
Thanks all for the feedback so far!

General reminder with regards to feedback: While simply stopping by to say "I don't like this" is fine, "I don't like this and would like to see (specific thing you want) is infinitely more likely to help us get these items into a shape you'd like to use. 😉

We'll be fixing up bugs and punching up the power of these items this week, let us know what you *do* want to see so we can incorporate that!

Thanks!
Ok. I don't like this.




Oh, and also what I would like to see:

-Enhancement fortification bonuses are oddly rare on anything other than armor, would like to see a non-armor source of this. (or how about scaling blue fortification augments?)
-Acid attunement on a non-artifact slot. Also, buff the not-acid attunements to match. Also fix the bug where it overrides Lingering Acid Burn effects.
-Insightful everything. Sheltering, stats, focus, combat mastery, .... anything insightful is raid-loot worthy.
-Generally speaking, stats on items that don't normally have those stats. Insightful PRR for example is mostly only available on helms, insightful MRR on cloaks... how about non helm/cloak items that have these.
-Raid loot catalysts. I already hate myself for asking, but you know you want to.
 

Forystus

Member
I would like to see sun or moon augment slots on the raid weapons. Skeleton attuned weapons counted toward those sets and made them very desirable so there is a precedent.
I don't think this powercreep is a good direction. Skeleton weapons kind of got powercrept by Lamordia and it would again push for more vertical instead of horizontal design. The goal should be to make sure to build the foundation for a system, that is sustainable after we finally reach 40.

Also, you could make the same argument with Ring Slots and House C Raid Rings (Chained Elements) and older set rings (Ravenloft, IoD, etc).
 

mikarddo

Well-known member
I don't think this powercreep is a good direction. Skeleton weapons kind of got powercrept by Lamordia and it would again push for more vertical instead of horizontal design. The goal should be to make sure to build the foundation for a system, that is sustainable after we finally reach 40.

Also, you could make the same argument with Ring Slots and House C Raid Rings (Chained Elements) and older set rings (Ravenloft, IoD, etc).

It is a tough dilemma

Power creep invalidates old gear and make the game too easy

No power creep makes new gear largely irrelevant.

Without power creep there is no point. With power creep the need for new content fair outstrips the ability of SSG.
 

Strahd

Well-known member
It is pretty funny in a sad way to see that you reply to a Dev asking for specific examples by being extremely unspecific. Atleast point to some of the specific things you believe are missing.
So you are saying they never made a list of things to come back and fix at a later point in time when they were making the expansions? Sad is if that list does not exist. Nothing about that is funny. I do not have a list of all of it because I don't think even if I had the list the things will be fixed at this point. I will make it though and we will see if any of it get's resoved.
 

Frieling Slyhand

Well-known member
I don't think this powercreep is a good direction. Skeleton weapons kind of got powercrept by Lamordia and it would again push for more vertical instead of horizontal design. The goal should be to make sure to build the foundation for a system, that is sustainable after we finally reach 40.

Also, you could make the same argument with Ring Slots and House C Raid Rings (Chained Elements) and older set rings (Ravenloft, IoD, etc).
Raid items should advance the power. You have to grind for them. It could even be an upgrade that requires additional raid materials to upgrade. But if SSG doesn't make the raid loot better than the base expansion loot, why would anyone run it? It's also worth noting that the total number of set bonus affixes you could get BEFORE solar/lunar slots was more than after, so the allegation of power creep is overstated.
 

Zavina

Ms Stabby Stabby
Essence crafted blanks with sun/moon slots
Option to craft on sun/moon slots would be better.

We already have:
  • A Mark of House Cannith can be used to add a third extra enchantment slot. Extra enchantment slots are not available on items under minimum level 10.
So perhaps an increase to House Cannith favor to unlock the option another 'mark' of sun/moon slot placement.

This then keeps it all sort of in-balance with the previous slots (blue-yellow, yellow/green, etc) with the sun or moon slot on the pre-existing base.
 

Abiding Dude

Well-known member
Lets bring back iconic weapons that allow for special builds, sorely lacking in current end game but once a hallmark of ddo:
a bow with +70 to doubleshot
a bow with IPS as an inherent ability without the damage (-20%, but pierces and can stack AF/IAF)
a shuriken that does 50% less damage but every shot is small AoE
a throwing axe that builds +5RP stacks on kill, lastering 10 seconds, stacking 15 times and pierces like IPS
A utility ring with up to 5 different craftable clicky effects (maybe make them unique effects, and give cool, action boost like buffs with limited uses)
 

Krishna Devi

Well-known member
A raid weapon suitable for a bard / stormsinger.

Preferably with "Sound and silence" effect as well as the triple boost spell power/lore/crit dmg for Sonic, Electric and Cold spell types.
I think "sound and silence" may still be bugged (not proccing from spells)
 

Spellsinger

Well-known member
For there to be non raid items that are the closest to raid items that are craftable outside the raid via Ooze weapons...I think they thought their bases were covered and the added old items that are the bases for the craftable stuff. I think they just threw some stuff on the loot table to make it a fun run on such a short raid. Maybe we get better stuff at 40. They just want people to grind the new xpack for catalyst and move on to the next phase. This looks and feels a lot like relentless. Short and not worth the loot really. I run Lam every life twice and its more about the saga items than the raid.
 
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